[MID_KR_Vandre_TravelTalk_M004]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
Queen Lumera loved Florra Mill Town's sights.
Pray it never again be caught up in battle.$Wait(0)

[MID_KR_Vandre_TravelTalk_M005]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
We must further refine our defenses to better
protect Firene Castle from future attack.$Wait(0)

[MID_KR_Vandre_TravelTalk_M006]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
Such a melancholy sight. I do wonder if this
village can ever return to its vibrant self.$Wait(0)

[MID_KR_Vandre_TravelTalk_M007]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
This splendid bridge is a prime example of
Brodia's simple and solid architecture.$Wait(0)

[MID_KR_Vandre_TravelTalk_M008]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
While taking different approaches to security,
Brodia Castle is as impenetrable as the Somniel.$Wait(0)

[MID_KR_Vandre_TravelTalk_M009]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Pain")
$Anim(0, "ヴァンドレ", "EmoTalk")
Best not walk about in the cold─it could prove
rather dangerous. Let us hurry on our way.$Wait(0)

[MID_KR_Vandre_TravelTalk_M010]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Serious")
There are few, if any, pleasant memories to be
found in this place.$Wait(0)

[MID_KR_Vandre_TravelTalk_M011]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
No matter how often I find myself here, it is
still disturbing. Do not venture too far afield.$Wait(0)

[MID_KR_Vandre_TravelTalk_M012]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Pain")
$Anim(0, "ヴァンドレ", "EmoTalk")
Do be careful making the rounds, Divine One.
It's dangerous work, navigating the desert.$Wait(0)

[MID_KR_Vandre_TravelTalk_M013]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
It makes me glad Oasis Village came to no harm.
How terrifying to see it become a battlefield...$Wait(0)

[MID_KR_Vandre_TravelTalk_M014]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
Solm Palace's grounds are a true wonder. What
a masterful choice, leaving the natural rock face.$Wait(0)

[MID_KR_Vandre_TravelTalk_M015]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
Though the battle is over, the light grows thin.
I recommend you stay vigilant.$Wait(0)

[MID_KR_Vandre_TravelTalk_M016]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
This might be a pleasant place to visit, were we
able to swim in the sea. Alas...$Wait(0)

[MID_KR_Vandre_TravelTalk_M017]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
Someday, this land will be restored. Under your
auspices, I know the people will make it happen.$Wait(0)

[MID_KR_Vandre_TravelTalk_M018]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
It grows colder the closer we draw to Elusia.
Divine One, go in. Do not catch a chill out here.$Wait(0)

[MID_KR_Vandre_TravelTalk_M019]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "StandBy")
$Anim(0, "ヴァンドレ", "EmoTalk")
It seems this town fell some time ago. I hope to
see the port alive and bustling again someday...$Wait(0)

[MID_KR_Vandre_TravelTalk_M020]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Die")
An uninhabited castle. So melancholy. Even the
throne looks to mourn its master's absence.$Wait(0)

[MID_KR_Vandre_TravelTalk_M022]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
It pains me to see this castle in ruins. I treasure
it so... This is where you were reborn, after all.$Wait(0)

[MID_KR_Vandre_TravelTalk_M023]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "StandBy")
$Anim(0, "ヴァンドレ", "EmoTalk")
Remaining in this scorched land will lead to our
exhaustion. Let us leave once the patrol is done.$Wait(0)

[MID_KR_Vandre_TravelTalk_M024]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
How good to have learned about your past. As a
human, I was unable to be with you so long ago.$Wait(0)

[MID_KR_Vandre_TravelTalk_M025]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Die")
I think of Queen Lumera and am thankful she
will never again be in a place so lonely as this.$Wait(0)

[MID_KR_Vandre_TravelTalk_Common_01]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
Visiting so many different places does wonders
to expand one's horizons.$Wait(0)

[MID_KR_Vandre_TravelTalk_Common_02]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
What a gorgeous place. I only wish we could
stop and take in the scenery.$Wait(0)

[MID_KR_Vandre_TravelTalk_Common_03]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
Is it tiring, fighting in unfamiliar territory? Do be
sure to rest once we are back at camp.$Wait(0)

[MID_KR_Vandre_NoParty]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
Should you ever need my aid again, do not
hesitate to place me on the front lines.$Wait(0)

[MID_KR_Vandre_HeroMVP]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
A truly magnificent display of skill, Divine One.
I could not take my eyes from your valiant form.$Wait(0)

[MID_KR_Vandre_HeroLVUP]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
You continue to grow stronger each day. I tell
you, it makes me quite proud.$Wait(0)

[MID_KR_Vandre_ManyKill]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
I did better than expected. I'm proud that even
these old bones can serve a purpose.$Wait(0)

[MID_KR_Vandre_LVUP01]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Smile")
$Anim(0, "ヴァンドレ", "EmoTalk")
I believe I have refined my skills. I hope to be of
even more use to you in the future.$Wait(0)

[MID_KR_Vandre_BattleCount1]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Normal")
$Anim(0, "ヴァンドレ", "EmoTalk")
I am so accustomed to the battlefield─I must
work to remember the peacefulness of Lythos.$Wait(0)

[MID_KR_Vandre_ManyHeal]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Pain")
$Anim(0, "ヴァンドレ", "EmoTalk")
This battle was quite the struggle. I will strive
to avoid such a pitiful display of skill again.$Wait(0)

[MID_KR_Vandre_Die_Clan]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Die")
Divine One... I can scarcely imagine it is true.
To think we would lose our Clanne here...$Wait(0)

[MID_KR_Vandre_Die_Fram]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Die")
Divine One, I am sure Framme remained a great
and loyal admirer of yours until the end...$Wait(0)

[MID_KR_Vandre_Die_Clan_Fram]
$Type(4)
$Window(0, "ヴァンドレ", "2")
$Window(2, "ヴァンドレ")
$Anim(1, "ヴァンドレ", "Die")
$Anim(0, "ヴァンドレ", "EmoTalk")
Clanne, Framme... Oh, my heart. It cannot be
we have lost the next generation of stewards...$Wait(0)

[MID_KR_Clan_TravelTalk_M004]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
All this greenery is so nice and soothing, huh?
What kinda flowers do you like, Divine One?$Wait(0)

[MID_KR_Clan_TravelTalk_M005]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Normal")
$Anim(0, "クラン", "EmoTalk")
Firene Castle looks sort of like Lythos Castle.
Mostly 'cause it's big and has a lot of space.$Wait(0)

[MID_KR_Clan_TravelTalk_M006]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Normal")
$Anim(0, "クラン", "EmoTalk")
It's all messed up and lonely-looking right now,
but I bet this used to be a pretty village.$Wait(0)

[MID_KR_Clan_TravelTalk_M007]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
I've seen the Grand Crossing in books, but it's
way more amazing in person!$Wait(0)

[MID_KR_Clan_TravelTalk_M008]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Normal")
$Anim(0, "クラン", "EmoTalk")
The castle's design makes it easy to defend. It's
like a fortress for you now, huh, Divine One?$Wait(0)

[MID_KR_Clan_TravelTalk_M009]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
Careful! You'll catch a cold if you don't go
warm yourself by a fire.$Wait(0)

[MID_KR_Clan_TravelTalk_M010]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
Are you all right, Divine One? So many sad,
sad things happened here...$Wait(0)

[MID_KR_Clan_TravelTalk_M011]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Status")
$Anim(0, "クラン", "EmoTalk")
Dark forests can be pretty nerve-wracking, huh?
I-if you get scared...I promise I'll protect you!$Wait(0)

[MID_KR_Clan_TravelTalk_M012]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
Hot places are just the worst. They're hot, and
it's embarrassing if you see me sweat.$Wait(0)

[MID_KR_Clan_TravelTalk_M013]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
The oasis is pretty at night, isn't it, Divine One?$Wait(0)

[MID_KR_Clan_TravelTalk_M014]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
Did you see the waterway in the palace? It was
so weird─I'm gonna write about it in my diary.$Wait(0)

[MID_KR_Clan_TravelTalk_M015]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Shy")
$Anim(0, "クラン", "EmoTalk")
Thank you. It was good to have you close by in
such a dark, scary place.$Wait(0)

[MID_KR_Clan_TravelTalk_M016]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Normal")
$Anim(0, "クラン", "EmoTalk")
The Azure Coast is a place I've always wanted
to visit...but this isn't what I had in mind.$Wait(0)

[MID_KR_Clan_TravelTalk_M017]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
I love Firene so much... It hurts to see things
like this.$Wait(0)

[MID_KR_Clan_TravelTalk_M018]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
Ugh, I think I might be a little seasick. Do your
rounds... Don't worry about...m-me.$Wait(0)

[MID_KR_Clan_TravelTalk_M019]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Status")
$Anim(0, "クラン", "EmoTalk")
I think you made an excellent decision. We have
to keep fighting and moving forward.$Wait(0)

[MID_KR_Clan_TravelTalk_M020]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Normal")
$Anim(0, "クラン", "EmoTalk")
We've seen the castles for every country, and
they've all been really interesting.$Wait(0)

[MID_KR_Clan_TravelTalk_M022]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Shy")
$Anim(0, "クラン", "EmoTalk")
The castle is all run down, but don't worry!
We'll get it cleaned up before your coronation!$Wait(0)

[MID_KR_Clan_TravelTalk_M023]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
I can't deal with hot places. Sweat gets in my
eyes, and I can't keep track of you.$Wait(0)

[MID_KR_Clan_TravelTalk_M024]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
U-um... I still think you're wonderful, both a
thousand years ago and now!$Wait(0)

[MID_KR_Clan_TravelTalk_M025]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Status")
$Anim(0, "クラン", "EmoTalk")
I don't want the Corrupted to tear up the place
where we met Queen Lumera for the last time...$Wait(0)

[MID_KR_Clan_TravelTalk_Common_01]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
I'd never have come here if you hadn't woke up,
Divine One... Funny when you think about it.$Wait(0)

[MID_KR_Clan_TravelTalk_Common_02]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
I saw something interesting off in the distance.
I'm going to check it out until we leave.$Wait(0)

[MID_KR_Clan_TravelTalk_Common_03]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
You look amazing here too. How do you do it?
You fit in against any backdrop!$Wait(0)

[MID_KR_Clan_NoParty]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
Um... Divine One? If I get to fight with you
again, I promise to try really hard.$Wait(0)

[MID_KR_Clan_HeroMVP]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
You were amazing out there, Divine One!
Thanks for leading us to victory!$Wait(0)

[MID_KR_Clan_HeroLVUP]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
You got stronger again! I can tell since I've been
watching really close─ I mean, uh, never mind!$Wait(0)

[MID_KR_Clan_ManyKill]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Serious")
$Anim(0, "クラン", "Angry")
Wow. I took out a lot of enemies this time, huh?
Just glad to help out, Divine One.$Wait(0)

[MID_KR_Clan_LVUP01]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Smile")
$Anim(0, "クラン", "EmoTalk")
I got a little stronger. I hope I'm starting to seem
like a real Steward of the Dragon...$Wait(0)

[MID_KR_Clan_BattleCount1]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Status")
$Anim(0, "クラン", "EmoTalk")
I was scared of fighting at first, but not now.
Not even with enemies right in front of me.$Wait(0)

[MID_KR_Clan_ManyHeal]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
$Anim(0, "クラン", "EmoTalk")
Sorry. I had a lousy day out there. I'll train
harder so I don't cause trouble again!$Wait(0)

[MID_KR_Clan_Die_Fram]
$Type(4)
$Window(0, "クラン", "2")
$Window(2, "クラン")
$Anim(1, "クラン", "Sad")
Divine One? Even though Framme is gone, I'll
do my part─and hers─to keep protecting you.$Wait(0)

[MID_KR_Fram_TravelTalk_M004]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
Isn't this flower meadow so pretty? Oh, sorry if
I'm in the way while you're making the rounds.$Wait(0)

[MID_KR_Fram_TravelTalk_M005]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Shy")
$Anim(0, "フラン", "EmoTalk")
I was sooo nervous about fighting in another
kingdom's castle. Are you as wiped out as I am?$Wait(0)

[MID_KR_Fram_TravelTalk_M006]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Angry")
$Anim(0, "フラン", "EmoTalk")
Shame on the bandits who turned this into
a ghost town! This place should be full of life.$Wait(0)

[MID_KR_Fram_TravelTalk_M007]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
This landscape totally suits you, Divine One. All
the reds around here, make your own reds POP!$Wait(0)

[MID_KR_Fram_TravelTalk_M008]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Relax")
$Anim(0, "フラン", "EmoTalk")
If the Somniel was ever on the ground, I'd want
it to have walls like this to keep it safe.$Wait(0)

[MID_KR_Fram_TravelTalk_M009]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Shy")
$Anim(0, "フラン", "EmoTalk")
I'm sooo glad you're safe, Divine One. I could
barely see you through all the snow!$Wait(0)

[MID_KR_Fram_TravelTalk_M010]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Sad")
$Anim(0, "フラン", "EmoTalk")
It's beautiful here, but also lonely. Thinking of
all the stuff that's happened...it makes me sad.$Wait(0)

[MID_KR_Fram_TravelTalk_M011]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Normal")
$Anim(0, "フラン", "EmoTalk")
I'm glad we don't have to run anymore, but
I don't wanna hang around this place either.$Wait(0)

[MID_KR_Fram_TravelTalk_M012]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
Divine One! Don't you just love hot places? I do!
A good sweat is just sooo refreshing, right?$Wait(0)

[MID_KR_Fram_TravelTalk_M013]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
The desert is sooo pretty at night! It was almost
worth fighting in that battle to see it with you.$Wait(0)

[MID_KR_Fram_TravelTalk_M014]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
Did you see the chandelier in the throne room?
It was so big and sparkly─it made me dizzy!$Wait(0)

[MID_KR_Fram_TravelTalk_M015]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "StandBy")
$Anim(0, "フラン", "EmoTalk")
I'm glad we made it out safe and sound. Getting
trapped in there would have been awful.$Wait(0)

[MID_KR_Fram_TravelTalk_M016]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
The blue sea almost matches your own blue
colors. I hope we can go for a swim one day.$Wait(0)

[MID_KR_Fram_TravelTalk_M017]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Sad")
$Anim(0, "フラン", "EmoTalk")
I so wish we could use the Draconic Time
Crystal to go back to before the village burned.$Wait(0)

[MID_KR_Fram_TravelTalk_M018]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
Traveling by boat is way fun! If it weren't for all
the enemies, I'd be enjoying this scenery.$Wait(0)

[MID_KR_Fram_TravelTalk_M019]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "StandBy")
$Anim(0, "フラン", "EmoTalk")
There are other towns like this aren't there?
We have to save as many as we can.$Wait(0)

[MID_KR_Fram_TravelTalk_M020]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Normal")
$Anim(0, "フラン", "EmoTalk")
It's nothing like Lythos Castle, but it feels kinda
like it. Maybe because no one's on the throne?$Wait(0)

[MID_KR_Fram_TravelTalk_M022]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
The castle is destroyed, but the sunset looks
the same from here. I guess that's comforting.$Wait(0)

[MID_KR_Fram_TravelTalk_M023]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Sad")
$Anim(0, "フラン", "EmoTalk")
I like the heat and all, but this is a bit much.
Are you sure you're feeling OK, Divine One?$Wait(0)

[MID_KR_Fram_TravelTalk_M024]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
If only the past you knew that a Steward of the
Dragon would have your back in a millennium!$Wait(0)

[MID_KR_Fram_TravelTalk_M025]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Shy")
$Anim(0, "フラン", "EmoTalk")
I like this place, you know? I mean, this is where
you got to see Queen Lumera again.$Wait(0)

[MID_KR_Fram_TravelTalk_Common_01]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
Even if the battlefields are kinda rough, I'm
happy I get to see all these places with you.$Wait(0)

[MID_KR_Fram_TravelTalk_Common_02]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
Wow, look at this place! I'm glad I get a chance
to check out the things I missed while fighting.$Wait(0)

[MID_KR_Fram_TravelTalk_Common_03]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
There's lots of interesting stuff to see around
here. I wanna take an Emblem and go explore!$Wait(0)

[MID_KR_Fram_NoParty]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Shy")
$Anim(0, "フラン", "EmoTalk")
Please let me fight with you again, Divine One.
Not being at your side lately... It's the worst!$Wait(0)

[MID_KR_Fram_HeroMVP]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
You stole the show, Divine One! As your
steward, I was watching your every move!$Wait(0)

[MID_KR_Fram_HeroLVUP]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
You got even stronger?! You keep getting more
and more amazing! I think I might explode!$Wait(0)

[MID_KR_Fram_ManyKill]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Status")
$Anim(0, "フラン", "EmoTalk")
I took down all those enemies because of your
orders...and because you looked RIGHT AT ME!$Wait(0)

[MID_KR_Fram_LVUP01]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Smile")
$Anim(0, "フラン", "EmoTalk")
I feel like I got stronger, you know? Thanks for
fighting beside me, Divine One.$Wait(0)

[MID_KR_Fram_BattleCount1]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Relax")
$Anim(0, "フラン", "EmoTalk")
I guess I've gotten used to battle. I will never
mess up like I did in the Lythos Grasslands.$Wait(0)

[MID_KR_Fram_ManyHeal]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Angry")
$Anim(0, "フラン", "EmoTalk")
That battle was rough. It's so annoying. I gotta
get stronger so you can always rely on me.$Wait(0)

[MID_KR_Fram_Die_Clan]
$Type(4)
$Window(0, "フラン", "2")
$Window(2, "フラン")
$Anim(1, "フラン", "Die")
Clanne... W-we were supposed to protect
the Divine Dragon together forever...$Wait(0)

[MID_KR_Alfred_TravelTalk_M004]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Normal")
$Anim(0, "アルフレッド", "EmoTalk")
Florra's a nice place, isn't it? Too bad those
Corrupted walked all over it.$Wait(0)

[MID_KR_Alfred_TravelTalk_M005]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
Thanks for training with our royal soldiers. It'll
help them get better at protecting the castle.$Wait(0)

[MID_KR_Alfred_TravelTalk_M006]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Sad")
$Anim(0, "アルフレッド", "EmoTalk")
Seeing villages in ruins never gets easier. I hope
I can do more for my people.$Wait(0)

[MID_KR_Alfred_TravelTalk_M007]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
Obviously there are more important things
going on, but the leaves here sure are pretty.$Wait(0)

[MID_KR_Alfred_TravelTalk_M008]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
I love how imposing Brodia Castle looks! I bet
I'd get beefy quick if I lived in a place like this.$Wait(0)

[MID_KR_Alfred_TravelTalk_M009]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Angry")
$Anim(0, "アルフレッド", "EmoTalk")
The falling snow's really pretty, but we'll freeze
if we stick around to watch it. Let's get moving.$Wait(0)

[MID_KR_Alfred_TravelTalk_M010]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Normal")
$Anim(0, "アルフレッド", "EmoTalk")
I forgot how beautiful this place is. Still feels
weird coming back here, though.$Wait(0)

[MID_KR_Alfred_TravelTalk_M011]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Relax")
$Anim(0, "アルフレッド", "EmoTalk")
Things aren't as frantic now, thank goodness.
Remember when we had to run for our lives?$Wait(0)

[MID_KR_Alfred_TravelTalk_M012]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
I like walking through the desert. The shifting
sands give my calves and thighs a nice workout.$Wait(0)

[MID_KR_Alfred_TravelTalk_M013]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Normal")
$Anim(0, "アルフレッド", "EmoTalk")
I hate having to fight where people live. I'll go
look around to see how bad the damage was.$Wait(0)

[MID_KR_Alfred_TravelTalk_M014]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
Aren't these blossoms in the water pretty? Nice
to see they appreciate flowers even in Solm.$Wait(0)

[MID_KR_Alfred_TravelTalk_M015]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Status")
$Anim(0, "アルフレッド", "EmoTalk")
Shrines, fortresses... The people who bore these
rings sure knew how to keep 'em hidden.$Wait(0)

[MID_KR_Alfred_TravelTalk_M016]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
The Azure Coast was once a popular Firenese
tourist spot. I hope it can be that again one day.$Wait(0)

[MID_KR_Alfred_TravelTalk_M017]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Angry")
$Anim(0, "アルフレッド", "EmoTalk")
The fires are out, but the damage is done.
I swear we'll restore this town someday.$Wait(0)

[MID_KR_Alfred_TravelTalk_M018]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
I'm glad we found a use for my mother's ship.
Take good care of those cannons, OK?$Wait(0)

[MID_KR_Alfred_TravelTalk_M019]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Angry")
$Anim(0, "アルフレッド", "EmoTalk")
I know that sometimes you have to think of the
greater good, but it's not easy in practice.$Wait(0)

[MID_KR_Alfred_TravelTalk_M020]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Normal")
$Anim(0, "アルフレッド", "EmoTalk")
This place is a lot like the cathedral, huh?
Guess it's all part of the Fell Dragon faith.$Wait(0)

[MID_KR_Alfred_TravelTalk_M022]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Sad")
$Anim(0, "アルフレッド", "EmoTalk")
Anything feel off since becoming an Emblem?
I hope you'd tell me if so─I worry about you.$Wait(0)

[MID_KR_Alfred_TravelTalk_M023]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
Did you see those bell-shaped flowers? Hard to
believe anything can grow in a place like this.$Wait(0)

[MID_KR_Alfred_TravelTalk_M025]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Sad")
$Anim(0, "アルフレッド", "EmoTalk")
I know I saw her leave us with my own eyes.
But here, it feels like we might see her again.$Wait(0)

[MID_KR_Alfred_TravelTalk_Common_01]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
It wasn't really part of our mission, but I think
what we did here will be helpful all the same.$Wait(0)

[MID_KR_Alfred_TravelTalk_Common_02]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
You know, this battlefield would also be great
for track and field. I should get in a few laps!$Wait(0)

[MID_KR_Alfred_TravelTalk_Common_03]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Shy")
$Anim(0, "アルフレッド", "EmoTalk")
I'm embarrassed to admit that I keep looking
around like a kid leaving town for the first time.$Wait(0)

[MID_KR_Alfred_NoParty]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
I'd love to fight alongside you if that's all right.
I want to put my daily training to use!$Wait(0)

[MID_KR_Alfred_HeroMVP]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
It shouldn't surprise me how fierce you were.
I'd better train harder if I wanna keep up!$Wait(0)

[MID_KR_Alfred_HeroLVUP]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
I could see you improving out there, Divine One.
It's an inspiration to watch.$Wait(0)

[MID_KR_Alfred_ManyKill]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
I didn't do too bad just now. Chalk it up either
to my muscles or your guidance.$Wait(0)

[MID_KR_Alfred_LVUP01]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Smile")
$Anim(0, "アルフレッド", "EmoTalk")
Is there a better workout than a good battle?
No way. I feel so much stronger!$Wait(0)

[MID_KR_Alfred_BattleCount1]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Angry")
$Anim(0, "アルフレッド", "EmoTalk")
I've gotten so used to combat that I cringe to
think of how sheltered I was growing up.$Wait(0)

[MID_KR_Alfred_ManyHeal]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Sad")
$Anim(0, "アルフレッド", "EmoTalk")
Sorry for making things harder than they
needed to be. I've got to work out more...$Wait(0)

[MID_KR_Alfred_Die_Celine]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Sad")
This can't be real. How could we lose Céline?
What am I going to say to Mother?$Wait(0)

[MID_KR_Alfred_Die_Boucheron]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Die")
Boucheron fought well and died a noble death.
I'll have to be much stronger to compensate.$Wait(0)

[MID_KR_Alfred_Die_Etie]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Die")
Etie was brave to the end. I shouldn't have let
her fall here.$Wait(0)

[MID_KR_Alfred_Die_all]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Sad")
To lose my sister and my retainers all at once...
Do you think they were happy, Divine One?$Wait(0)

[MID_KR_Alfred_Die_Celine_Boucheron]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Die")
Céline... Boucheron... You both meant so much
to me, and now... I don't know what to say.$Wait(0)

[MID_KR_Alfred_Die_Celine_Etie]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Die")
Céline... Etie... You both meant so much to me,
and now... I don't know what to say.$Wait(0)

[MID_KR_Alfred_Die_Boucheron_Etie]
$Type(4)
$Window(0, "アルフレッド", "2")
$Window(2, "アルフレッド")
$Anim(1, "アルフレッド", "Die")
Boucheron... Etie... What a waste to lose you
both at once. I'm so sorry.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M004]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Relax")
$Anim(0, "ブシュロン", "EmoTalk")
Look at that clear water. If it wasn't for this
war, I could be fishing right now.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M005]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
It feels strange to fight in such a peaceful castle.
Got to put that out of my mind in battle, though.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M006]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Sad")
$Anim(0, "ブシュロン", "EmoTalk")
It's a blow to see all this devastation. I'm sorry
we weren't able to save this place.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M007]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
What a deep ravine! I bet you could catch some
rare fish down there. Oh, uh, sorry.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M008]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Relax")
$Anim(0, "ブシュロン", "EmoTalk")
I learned a lot from our fight at Brodia Castle.
I should tell the other royal soldiers about it.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M009]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Normal")
$Anim(0, "ブシュロン", "EmoTalk")
If I don't keep focused, I could easily lose my
way in this blizzard.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M010]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Serious")
The petals of two royals were scattered here.
How do you suppose their subjects are doing?$Wait(0)

[MID_KR_Boucheron_TravelTalk_M011]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Normal")
$Anim(0, "ブシュロン", "EmoTalk")
I won't soon forget the path we took when we
were being chased, I'll tell you that much.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M012]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Sad")
$Anim(0, "ブシュロン", "EmoTalk")
Even you get lost in the desert. So if I take one
wrong step, I worry you'll never see me again.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M013]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
I took a look at the oasis, and the water was
crystal clear. It reminds me of my hometown.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M014]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Normal")
$Anim(0, "ブシュロン", "EmoTalk")
Someone said there was a beautiful chandelier,
but when I tried to find it, I ended up outside.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M015]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Relax")
$Anim(0, "ブシュロン", "EmoTalk")
Good thing they don't let civilians near here.
If a child wandered in, it'd scar them for life.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M016]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Relax")
$Anim(0, "ブシュロン", "EmoTalk")
I've heard seawater is salty, like tears. You'd
have to cry even more than me to fill an ocean.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M017]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Sad")
$Anim(0, "ブシュロン", "EmoTalk")
It still hurts to look at what happened here.
I want this war to end so we can help rebuild.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M018]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
I knew Queen Ève would give us a top-notch
ship, though I wasn't expecting the cannons.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M019]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Sad")
$Anim(0, "ブシュロン", "EmoTalk")
It must pain Prince Alfred that he couldn't save
the people here. He's a very gentle soul.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M020]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Sad")
$Anim(0, "ブシュロン", "EmoTalk")
It's strange not to see a single royal soldier in a
castle. Did they all run off somewhere? Or...$Wait(0)

[MID_KR_Boucheron_TravelTalk_M022]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Sad")
$Anim(0, "ブシュロン", "EmoTalk")
The once-majestic Lythos Castle, destroyed...
This war just keeps taking from us.$Wait(0)

[MID_KR_Boucheron_TravelTalk_M023]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Pain")
$Anim(0, "ブシュロン", "EmoTalk")
This thick haze is making it even harder than
usual to tell where I'm going. Watch your step!$Wait(0)

[MID_KR_Boucheron_TravelTalk_M025]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Angry")
$Anim(0, "ブシュロン", "EmoTalk")
I've read tales of the Fell Dragon's temple, but
I never imagined that it was real.$Wait(0)

[MID_KR_Boucheron_TravelTalk_Common_01]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Normal")
$Anim(0, "ブシュロン", "EmoTalk")
I should take care not to stray far from the
group, or I'll lose my bearings for sure.$Wait(0)

[MID_KR_Boucheron_TravelTalk_Common_02]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Shy")
$Anim(0, "ブシュロン", "EmoTalk")
Wouldn't it be nice to curl up here with a book?
Maybe once the last of our battles is done.$Wait(0)

[MID_KR_Boucheron_TravelTalk_Common_03]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
This place is nice, isn't it? I hope war never
touches it again after this.$Wait(0)

[MID_KR_Boucheron_NoParty]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Shy")
$Anim(0, "ブシュロン", "EmoTalk")
Here's hoping I get to fight by your side again.
Keep yourself safe until then, Divine One.$Wait(0)

[MID_KR_Boucheron_HeroMVP]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
You were a cut above the others, Divine One.
Everyone was rallying around you!$Wait(0)

[MID_KR_Boucheron_HeroLVUP]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
I was almost moved to tears to see you grow
leaps and bounds like that.$Wait(0)

[MID_KR_Boucheron_ManyKill]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
I'd say I made a fair showing of myself today.
I'll try to do the same next time too.$Wait(0)

[MID_KR_Boucheron_LVUP01]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Normal")
$Anim(0, "ブシュロン", "EmoTalk")
Does it seem to you like I put on more muscle?
Here's hoping it makes me a better combatant.$Wait(0)

[MID_KR_Boucheron_BattleCount1]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Smile")
$Anim(0, "ブシュロン", "EmoTalk")
Before all this, I'd only participated in mock
battles. But I feel like I can handle myself now.$Wait(0)

[MID_KR_Boucheron_ManyHeal]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Sad")
$Anim(0, "ブシュロン", "EmoTalk")
Sorry I was such a magnet for enemy attacks.
At least you seem relatively fine.$Wait(0)

[MID_KR_Boucheron_Die_Etie]
$Type(4)
$Window(0, "ブシュロン", "2")
$Window(2, "ブシュロン")
$Anim(1, "ブシュロン", "Die")
I was proud to have Etie as my ally. I'll always
remember what she did for us.$Wait(0)

[MID_KR_Etie_TravelTalk_M004]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
The flowers in this village are so vibrant. But my
hometown's meadows still have them beat.$Wait(0)

[MID_KR_Etie_TravelTalk_M005]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
I'm glad nothing happened to Firene Castle.
I should do a lap of the garden while I'm here.$Wait(0)

[MID_KR_Etie_TravelTalk_M006]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Normal")
$Anim(0, "エーティエ", "EmoTalk")
Firene really has a bandit problem. We've all got
to do more to keep the people safe.$Wait(0)

[MID_KR_Etie_TravelTalk_M007]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
Those big statues at the bridge are spectacular.
They really say, "This is a warrior kingdom."$Wait(0)

[MID_KR_Etie_TravelTalk_M008]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
I'm starting to really admire Brodia Castle's
design. It's kind of beautiful, like chiseled abs.$Wait(0)

[MID_KR_Etie_TravelTalk_M009]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Angry")
$Anim(0, "エーティエ", "EmoTalk")
This is a dangerous place for a jog, Divine One.
We should finish up quick and move on.$Wait(0)

[MID_KR_Etie_TravelTalk_M010]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Sad")
There's no jogging away the memory of what
happened here. We should take it as a lesson.$Wait(0)

[MID_KR_Etie_TravelTalk_M011]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Normal")
$Anim(0, "エーティエ", "EmoTalk")
I still remember the day we got trounced here.
Good thing my legs were in such great shape!$Wait(0)

[MID_KR_Etie_TravelTalk_M012]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
It's hot and hard to walk here─the perfect spot
to train! The Somniel could use a place like this.$Wait(0)

[MID_KR_Etie_TravelTalk_M013]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
It's neat to see how the people of Solm live.
Think they've got any high-protein dishes?$Wait(0)

[MID_KR_Etie_TravelTalk_M014]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
At least the palace is still intact. There are even
flowers growing inside. Very soothing.$Wait(0)

[MID_KR_Etie_TravelTalk_M015]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Angry")
$Anim(0, "エーティエ", "EmoTalk")
The mist and the dark don't bother me. What
scares me is losing muscle─or my friends.$Wait(0)

[MID_KR_Etie_TravelTalk_M016]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
Ah, the shore. If it wasn't for this war, we could
jog and swim until our muscles got sore.$Wait(0)

[MID_KR_Etie_TravelTalk_M017]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Pain")
$Anim(0, "エーティエ", "EmoTalk")
I've calmed down a little since the attack, but
I'm still itching to get this place back on its feet.$Wait(0)

[MID_KR_Etie_TravelTalk_M018]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Normal")
$Anim(0, "エーティエ", "EmoTalk")
I've heard it's tough to stay fit at sea, so I'm
gonna go for a quick jog around the deck.$Wait(0)

[MID_KR_Etie_TravelTalk_M019]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Pain")
$Anim(0, "エーティエ", "EmoTalk")
This port town must have been bustling. What
was the point of Sombron destroying it?$Wait(0)

[MID_KR_Etie_TravelTalk_M020]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Normal")
$Anim(0, "エーティエ", "EmoTalk")
I'm going to catch a chill, I swear. Why don't I
go for a run and see if I can find some candles?$Wait(0)

[MID_KR_Etie_TravelTalk_M022]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
I've got this patch of rubble cleared out. Let me
know if you need any more heavy lifting done.$Wait(0)

[MID_KR_Etie_TravelTalk_M023]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Pain")
$Anim(0, "エーティエ", "EmoTalk")
Probably not the best idea to go jogging here,
huh? I'd watch where I step if I were you.$Wait(0)

[MID_KR_Etie_TravelTalk_M025]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Pain")
$Anim(0, "エーティエ", "EmoTalk")
Here we are...the Fell Dragon's temple. It's a lot
to take in, huh? Are you doing OK?$Wait(0)

[MID_KR_Etie_TravelTalk_Common_01]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Relax")
$Anim(0, "エーティエ", "EmoTalk")
It's not every day we get to see places like this.
I'm gonna take a good, long look.$Wait(0)

[MID_KR_Etie_TravelTalk_Common_02]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Normal")
$Anim(0, "エーティエ", "EmoTalk")
Mm, I bet with a bit of work, we could turn that
spot over there into a good training ground.$Wait(0)

[MID_KR_Etie_TravelTalk_Common_03]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
I bet the scenery here would work wonders for
my muscles. I could get even beefier!$Wait(0)

[MID_KR_Etie_NoParty]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Normal")
$Anim(0, "エーティエ", "EmoTalk")
Take me along into battle, will you? I can
practically feel my muscles atrophy.$Wait(0)

[MID_KR_Etie_HeroMVP]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
You were amazing in that fight! I felt like I was
getting a workout just watching you.$Wait(0)

[MID_KR_Etie_HeroLVUP]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
You're really growing into your role, Divine
One. You're putting on some muscle too.$Wait(0)

[MID_KR_Etie_ManyKill]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
I feel like I really pulled my weight today. It's
probably all the weights I've been pulling.$Wait(0)

[MID_KR_Etie_LVUP01]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Smile")
$Anim(0, "エーティエ", "EmoTalk")
I pushed past a plateau during that fight!
I'm feeling stronger than ever now.$Wait(0)

[MID_KR_Etie_BattleCount1]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Shy")
$Anim(0, "エーティエ", "EmoTalk")
Real battle's not quite like training. It's been
tough, but I'm getting the hang of it.$Wait(0)

[MID_KR_Etie_ManyHeal]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Sad")
$Anim(0, "エーティエ", "EmoTalk")
I was a mess in that battle, huh? Looks like
I've still got plenty of room to improve.$Wait(0)

[MID_KR_Etie_Die_Boucheron]
$Type(4)
$Window(0, "エーティエ", "2")
$Window(2, "エーティエ")
$Anim(1, "エーティエ", "Sad")
Boucheron... Who's gonna help me look after
Prince Alfred now that you're gone?$Wait(0)

[MID_KR_Celine_TravelTalk_M004]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
Firene is known for its beautiful countrysides.
Were it not wartime, I'd have shown you myself.$Wait(0)

[MID_KR_Celine_TravelTalk_M005]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
They say that this hall was built to comfortably
accommodate Queen Lumera in dragon form.$Wait(0)

[MID_KR_Celine_TravelTalk_M006]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Sad")
$Anim(0, "セリーヌ", "EmoTalk")
We failed this village. We must employ stricter
measures from now on to thwart these bandits.$Wait(0)

[MID_KR_Celine_TravelTalk_M007]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
Such steep cliffs are not found in Firene, so I
am somewhat overwhelmed by the view.$Wait(0)

[MID_KR_Celine_TravelTalk_M008]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Shy")
$Anim(0, "セリーヌ", "EmoTalk")
I was a mere child on my first visit here, but I
can still recall King Morion patting my head.$Wait(0)

[MID_KR_Celine_TravelTalk_M009]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Sad")
$Anim(0, "セリーヌ", "EmoTalk")
Don't stray too far, Divine One. I should hate to
lose sight of you in the snow.$Wait(0)

[MID_KR_Celine_TravelTalk_M010]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Sad")
$Anim(0, "セリーヌ", "EmoTalk")
In the midst of this nightmare, the dreamlike
beauty of this church is all the more striking.$Wait(0)

[MID_KR_Celine_TravelTalk_M011]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
Worry not. No one is pursuing us now. And the
Emblems are still here at your side.$Wait(0)

[MID_KR_Celine_TravelTalk_M012]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Shy")
$Anim(0, "セリーヌ", "EmoTalk")
Goodness, this heat is exhausting. What I would
not give for a pitcher of iced tea right now...$Wait(0)

[MID_KR_Celine_TravelTalk_M013]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
I look forward to speaking with the people of
Solm. What sort of teas would they drink?$Wait(0)

[MID_KR_Celine_TravelTalk_M014]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
Queen Seforia was quite pleasant. I hope that
Firene can build a lasting relationship with her.$Wait(0)

[MID_KR_Celine_TravelTalk_M015]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
This fortress was built to keep the ring safe.
Its interior must have been quite grand once.$Wait(0)

[MID_KR_Celine_TravelTalk_M016]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Relax")
$Anim(0, "セリーヌ", "EmoTalk")
I always dreamed of visiting the Azure Coast,
though not in these circumstances. It is lovely.$Wait(0)

[MID_KR_Celine_TravelTalk_M017]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Angry")
$Anim(0, "セリーヌ", "EmoTalk")
We can't wallow in sorrow forever. I will do all
I can to see to it that this port is restored.$Wait(0)

[MID_KR_Celine_TravelTalk_M018]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
This sea breeze is bracing. It's a bit bare below
deck, but we do have blankets for you.$Wait(0)

[MID_KR_Celine_TravelTalk_M019]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Sad")
$Anim(0, "セリーヌ", "EmoTalk")
Even the flowers freeze over in this cold. I hope
that Givre Port will see a spring thaw someday.$Wait(0)

[MID_KR_Celine_TravelTalk_M020]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Serious")
I should have liked to greet King Hyacinth on
that throne. Alas...$Wait(0)

[MID_KR_Celine_TravelTalk_M022]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Shy")
$Anim(0, "セリーヌ", "EmoTalk")
Do not take this the wrong way, but the castle
looks majestic even in its ruined state.$Wait(0)

[MID_KR_Celine_TravelTalk_M023]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Surprise")
$Anim(0, "セリーヌ", "EmoTalk")
I would not have guessed flowers could bloom
under such conditions. They look like seaweed...$Wait(0)

[MID_KR_Celine_TravelTalk_M024]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Normal")
$Anim(0, "セリーヌ", "EmoTalk")
We must act with care here. I fear that one
misstep could mean we never meet.$Wait(0)

[MID_KR_Celine_TravelTalk_M025]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Sad")
$Anim(0, "セリーヌ", "EmoTalk")
A place cannot be evil, I know. Yet for the Fell
Dragon's temple to stand while our lands burn...$Wait(0)

[MID_KR_Celine_TravelTalk_Common_01]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
A lovely place, is it not? I hope that our next
visit here is a more peaceful one.$Wait(0)

[MID_KR_Celine_TravelTalk_Common_02]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Relax")
$Anim(0, "セリーヌ", "EmoTalk")
What flavor might the tea have if I were to drink
it here? Ah, pardon my frivolous musings.$Wait(0)

[MID_KR_Celine_TravelTalk_Common_03]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
The Emblems seemed to take great interest in
this place. They must sense something about it.$Wait(0)

[MID_KR_Celine_NoParty]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Relax")
Please do call on me, should the need arise.
I am prepared to fight at any time.$Wait(0)

[MID_KR_Celine_HeroMVP]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
Your power is truly wondrous, Divine One.
I could learn much from your example.$Wait(0)

[MID_KR_Celine_HeroLVUP]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
Well done honing your talents. I shall have to
refine my skills further to match you.$Wait(0)

[MID_KR_Celine_ManyKill]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
I made a better showing than I expected. May it
bring us one step closer to peace.$Wait(0)

[MID_KR_Celine_LVUP01]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Smile")
$Anim(0, "セリーヌ", "EmoTalk")
Bit by bit, I grow stronger in the hope that I can
be of service to you.$Wait(0)

[MID_KR_Celine_BattleCount1]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Shy")
$Anim(0, "セリーヌ", "EmoTalk")
I've no desire to grow inured to war, but a keen
knowledge of battle is necessary to seize peace.$Wait(0)

[MID_KR_Celine_ManyHeal]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Angry")
$Anim(0, "セリーヌ", "EmoTalk")
I had resigned myself not to live through that
battle. Yet here I am, thanks to your leadership.$Wait(0)

[MID_KR_Celine_Die_Louis]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Sad")
How could we lose dear Louis? I blame myself...$Wait(0)

[MID_KR_Celine_Die_Chloe]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Sad")
Chloé... It brought me such joy to have her
as a retainer...$Wait(0)

[MID_KR_Celine_Die_Louis_Chloe]
$Type(4)
$Window(0, "セリーヌ", "2")
$Window(2, "セリーヌ")
$Anim(1, "セリーヌ", "Pain")
Louis. Chloé. Forgive me... I will carry your
memory as long as I live.$Wait(0)

[MID_KR_Louis_TravelTalk_M004]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
There's a vineyard not far from here. Florra's
grapes are on par with my hometown's.$Wait(0)

[MID_KR_Louis_TravelTalk_M005]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Normal")
$Anim(0, "ルイ", "EmoTalk")
How sad to see this castle become a battlefield.
One hopes it's seen the worst of this war now.$Wait(0)

[MID_KR_Louis_TravelTalk_M006]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
My heart grieves. If fate had other plans, this
could well have been one of our hometowns.$Wait(0)

[MID_KR_Louis_TravelTalk_M007]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
While everyone is appreciating the landscape,
I shall appreciate their appreciation.$Wait(0)

[MID_KR_Louis_TravelTalk_M008]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Die")
$Anim(0, "ルイ", "EmoTalk")
Is it not human nature for a wall to make one
curious about what's on the other side?$Wait(0)

[MID_KR_Louis_TravelTalk_M009]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
Are you attempting to see the sights? I'd advise
against it in this blizzard.$Wait(0)

[MID_KR_Louis_TravelTalk_M010]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "StandBy")
$Anim(0, "ルイ", "EmoTalk")
The cold never relents here. Divine One, why
don't we hurry back for some nice, warm tea?$Wait(0)

[MID_KR_Louis_TravelTalk_M011]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
It's hard to shake my fear that the Emblems will
turn on us again. Once was enough, thank you.$Wait(0)

[MID_KR_Louis_TravelTalk_M012]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
It's awfully hot. Surely some must find the sun
pleasant, but I would rather bask in the shade.$Wait(0)

[MID_KR_Louis_TravelTalk_M013]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
How nice to see friends chatting at dusk. The
moonlight does so much to enhance the scene.$Wait(0)

[MID_KR_Louis_TravelTalk_M014]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Die")
$Anim(0, "ルイ", "EmoTalk")
The way the natural melds with the artificial
in these palace halls is sublime.$Wait(0)

[MID_KR_Louis_TravelTalk_M015]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Normal")
$Anim(0, "ルイ", "EmoTalk")
I myself am fine, but some others were terrified.
I'll need to brew a lot of soothing tea today.$Wait(0)

[MID_KR_Louis_TravelTalk_M016]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Normal")
$Anim(0, "ルイ", "EmoTalk")
Here was the first place I ever tasted sea grapes
as a child and learned of their vile perfidy.$Wait(0)

[MID_KR_Louis_TravelTalk_M017]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "StandBy")
$Anim(0, "ルイ", "EmoTalk")
I remember the day we rushed to put out these
fires. I'd like to do more for the survivors later.$Wait(0)

[MID_KR_Louis_TravelTalk_M018]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Pain")
$Anim(0, "ルイ", "EmoTalk")
Ugh, I'd hoped to do some people watching
after battle, but alas, I'm feeling a bit seasick.$Wait(0)

[MID_KR_Louis_TravelTalk_M019]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
How are you holding up in this beastly cold?
It may not look it, but I feel perfectly warm.$Wait(0)

[MID_KR_Louis_TravelTalk_M020]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Normal")
$Anim(0, "ルイ", "EmoTalk")
My heart goes out to the Elusians. They just
reclaimed their castle, and it looks so desolate.$Wait(0)

[MID_KR_Louis_TravelTalk_M022]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
As the sun sets, the Divine Dragon rises again.
Coincidental, perhaps, but still evocative.$Wait(0)

[MID_KR_Louis_TravelTalk_M023]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
The Solmic heat is quaint next to this. We ought
to move on before one of us passes out.$Wait(0)

[MID_KR_Louis_TravelTalk_M025]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
I am sure your thoughts weigh heavily on you,
but you must think of your own well-being.$Wait(0)

[MID_KR_Louis_TravelTalk_Common_01]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
I do so love the calm after a battle. Everyone
chatting away in peace as I happily take it in.$Wait(0)

[MID_KR_Louis_TravelTalk_Common_02]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Relax")
$Anim(0, "ルイ", "EmoTalk")
Do you suppose there are any grape vines here?
I've been hoping to run across some rare ones.$Wait(0)

[MID_KR_Louis_TravelTalk_Common_03]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
Don't mind me, Divine One. I'm content to stay
back and watch as you chat with the others.$Wait(0)

[MID_KR_Louis_NoParty]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Normal")
$Anim(0, "ルイ", "EmoTalk")
Much as I enjoy spectating your battles, a better
vantage point to do so is as a combatant myself.$Wait(0)

[MID_KR_Louis_HeroMVP]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
The way you fight is so dazzling that I couldn't
help but stare.$Wait(0)

[MID_KR_Louis_HeroLVUP]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
You grow stronger with each fight, Divine One.
It makes any battlefield a spectacle to behold.$Wait(0)

[MID_KR_Louis_ManyKill]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Smile")
$Anim(0, "ルイ", "EmoTalk")
I outdid myself this time. I attribute my success
to close monitoring of the enemy's movements.$Wait(0)

[MID_KR_Louis_LVUP01]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Relax")
$Anim(0, "ルイ", "EmoTalk")
I learned some useful things in that battle.
I shall apply them in order to protect you all.$Wait(0)

[MID_KR_Louis_BattleCount1]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Normal")
$Anim(0, "ルイ", "EmoTalk")
Being surrounded by enemies is no longer so
frightful. I feel I could handle any situation now.$Wait(0)

[MID_KR_Louis_ManyHeal]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Sad")
$Anim(0, "ルイ", "EmoTalk")
My apologies for how woefully I struggled.
Perhaps I should keep my eyes on my work.$Wait(0)

[MID_KR_Louis_Die_Celine]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Serious")
It is my shame as a knight that Céline fell here.
I was supposed to protect her with my life...$Wait(0)

[MID_KR_Louis_Die_Chloe]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Serious")
Chloé... I will never forget these days where
I was privileged to fight at your side.$Wait(0)

[MID_KR_Louis_Die_Celine_Chloe]
$Type(4)
$Window(0, "ルイ", "2")
$Window(2, "ルイ")
$Anim(1, "ルイ", "Serious")
Céline, Chloé... I enjoy observing you together,
but I wish that you had not both left us at once.$Wait(0)

[MID_KR_Chloe_TravelTalk_M004]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
Psst. There's a stall here that sells folk food
made from local tulips. Want to try it sometime?$Wait(0)

[MID_KR_Chloe_TravelTalk_M005]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Relax")
$Anim(0, "クロエ", "EmoTalk")
I'm relieved that everything seems OK at the
castle. All my royal soldier friends look fine.$Wait(0)

[MID_KR_Chloe_TravelTalk_M006]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Normal")
$Anim(0, "クロエ", "EmoTalk")
We'll have to report this to the local governor.
I certainly hope he doesn't already know.$Wait(0)

[MID_KR_Chloe_TravelTalk_M007]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Shy")
$Anim(0, "クロエ", "EmoTalk")
That's quite a drop, huh? I'm used to being on
pegasus-back, but it must be dizzying for you.$Wait(0)

[MID_KR_Chloe_TravelTalk_M008]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Relax")
$Anim(0, "クロエ", "EmoTalk")
I don't often get to see other countries' castles,
so this is nice. I'd love to visit the castle town.$Wait(0)

[MID_KR_Chloe_TravelTalk_M009]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
$Anim(0, "クロエ", "EmoTalk")
The problem with stopping to appreciate the
snowy landscape is that it's freezing out here.$Wait(0)

[MID_KR_Chloe_TravelTalk_M010]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
$Anim(0, "クロエ", "EmoTalk")
If it weren't for what happened here, I'd have
been enchanted with its fairy-tale beauty.$Wait(0)

[MID_KR_Chloe_TravelTalk_M011]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Normal")
$Anim(0, "クロエ", "EmoTalk")
Dark forests always seemed so romantic in
books, but it's pretty scary to really be in one.$Wait(0)

[MID_KR_Chloe_TravelTalk_M012]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
I hear Solm has more food stalls than anywhere
in the world. Could there be one even here?$Wait(0)

[MID_KR_Chloe_TravelTalk_M013]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Surprise")
$Anim(0, "クロエ", "EmoTalk")
I smell something interesting... Spices, maybe?
I bet someone's set up a food stall nearby.$Wait(0)

[MID_KR_Chloe_TravelTalk_M014]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
Everything here is straight out of a fairy tale.
The battle aside, it's really moving for me.$Wait(0)

[MID_KR_Chloe_TravelTalk_M015]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
The scenery outside reminds me of the tale of a
desert I read back before the war broke out.$Wait(0)

[MID_KR_Chloe_TravelTalk_M016]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Normal")
$Anim(0, "クロエ", "EmoTalk")
My hometown was by the sea too. I hope my
family is still OK back there.$Wait(0)

[MID_KR_Chloe_TravelTalk_M017]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
This land has seen enough war. I can't bear to
watch any more houses and fields burn.$Wait(0)

[MID_KR_Chloe_TravelTalk_M018]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Normal")
$Anim(0, "クロエ", "EmoTalk")
Firene doesn't make many warships, but we
excel at shipbuilding. Or so my father says.$Wait(0)

[MID_KR_Chloe_TravelTalk_M019]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
$Anim(0, "クロエ", "EmoTalk")
I wanted to meet some Elusians when we
reached the port, so this was shocking to see.$Wait(0)

[MID_KR_Chloe_TravelTalk_M020]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Shy")
$Anim(0, "クロエ", "EmoTalk")
The empty hall and throne look so sad. Castles
should be bustling with nobles and soldiers.$Wait(0)

[MID_KR_Chloe_TravelTalk_M022]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
Look how pretty the sky is. It's like it's
welcoming you back to the world.$Wait(0)

[MID_KR_Chloe_TravelTalk_M023]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
I hear there's some lava-baked folk food out
there, but this probably isn't where it's made.$Wait(0)

[MID_KR_Chloe_TravelTalk_M025]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
$Anim(0, "クロエ", "EmoTalk")
This is one place that doesn't feel much like a
fairy tale. It's nice architecture, I suppose.$Wait(0)

[MID_KR_Chloe_TravelTalk_Common_01]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Shy")
$Anim(0, "クロエ", "EmoTalk")
No folk food stalls here, huh? I hate thinking I'm
missing out on the local delicacies.$Wait(0)

[MID_KR_Chloe_TravelTalk_Common_02]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
This scenery could have leapt from a book.
What kind? Hehe, now that would be telling!$Wait(0)

[MID_KR_Chloe_TravelTalk_Common_03]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
I know just who'd look right at home against
this background. Oh, it would be so lovely!$Wait(0)

[MID_KR_Chloe_NoParty]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Shy")
$Anim(0, "クロエ", "EmoTalk")
It's not much of a fairy tale if the knight sits
on the sidelines all the time. I'm just saying...$Wait(0)

[MID_KR_Chloe_HeroMVP]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
You were like some legendary figure from
a fairy tale. Or maybe just a hero's legend.$Wait(0)

[MID_KR_Chloe_HeroLVUP]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
I see you've gotten a lot stronger. You'd fit right
in as the hero of a fairy tale.$Wait(0)

[MID_KR_Chloe_ManyKill]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
My secret to success is to picture myself as the
brave knight in a fairy tale, vanquishing evil.$Wait(0)

[MID_KR_Chloe_LVUP01]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Smile")
$Anim(0, "クロエ", "EmoTalk")
I feel stronger after that. This seems like the
perfect occasion for a hearty meal!$Wait(0)

[MID_KR_Chloe_BattleCount1]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Relax")
$Anim(0, "クロエ", "EmoTalk")
I'm holding my own now against the tougher
enemies. I've come a long way since we started.$Wait(0)

[MID_KR_Chloe_ManyHeal]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
$Anim(0, "クロエ", "EmoTalk")
That battle could have gone a lot better for me.
I took so many hits...$Wait(0)

[MID_KR_Chloe_Die_Celine]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
$Anim(0, "クロエ", "EmoTalk")
I don't believe this... I'm so sorry I couldn't
protect you in the end, Princess Céline.$Wait(0)

[MID_KR_Chloe_Die_Louis]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Serious")
$Anim(0, "クロエ", "EmoTalk")
Louis... I'll keep fighting for you. Please watch
over me until the end.$Wait(0)

[MID_KR_Chloe_Die_Celine_Louis]
$Type(4)
$Window(0, "クロエ", "2")
$Window(2, "クロエ")
$Anim(1, "クロエ", "Sad")
$Anim(0, "クロエ", "EmoTalk")
He stayed with his princess until the last. But
what am I meant to do with both of them gone?$Wait(0)

[MID_KR_Diamand_TravelTalk_M004]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Smile")
$Anim(0, "ディアマンド", "EmoTalk")
You can't deny the sheer beauty of a Firenese
landscape... This place suits Prince Alfred well.$Wait(0)

[MID_KR_Diamand_TravelTalk_M005]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Relax")
$Anim(0, "ディアマンド", "EmoTalk")
Firene's soldiers are teaching me so much...
I'll have to formally thank Queen Ève someday.$Wait(0)

[MID_KR_Diamand_TravelTalk_M006]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
Say... This area is just a stone's throw from
Brodia, right? No wonder the air feels familiar.$Wait(0)

[MID_KR_Diamand_TravelTalk_M007]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
Those statues symbolize Brodia's strength.
The red trees represent the ring we protect.$Wait(0)

[MID_KR_Diamand_TravelTalk_M008]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Angry")
I'm glad the castle is unscathed...but it hurts to
know Father won't ever grace its halls again...$Wait(0)

[MID_KR_Diamand_TravelTalk_M009]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Angry")
$Anim(0, "ディアマンド", "EmoTalk")
We'd have no problem getting to the cathedral
this time... Oh. Sorry... Just thinking out loud.$Wait(0)

[MID_KR_Diamand_TravelTalk_M010]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Serious")
I'm sorry if I seem distant, Divine One. I'd just...
rather not be here again.$Wait(0)

[MID_KR_Diamand_TravelTalk_M011]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
I don't remember much of our first battle here.
I fought so hard...as if my own life was at risk...$Wait(0)

[MID_KR_Diamand_TravelTalk_M012]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
We should go. If we stay too long, the Sentinels
may bring us along for another mission...$Wait(0)

[MID_KR_Diamand_TravelTalk_M013]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Smile")
$Anim(0, "ディアマンド", "EmoTalk")
This is a rare chance to speak with the people
of Solm. We should all try to blend in─even me.$Wait(0)

[MID_KR_Diamand_TravelTalk_M014]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
The palace is so ornate...and vulnerable. I guess
they could drop that chandelier if they had to...$Wait(0)

[MID_KR_Diamand_TravelTalk_M015]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Relax")
$Anim(0, "ディアマンド", "EmoTalk")
Darkness can be intimidating...but your shining
example never fails to guide us, Divine One.$Wait(0)

[MID_KR_Diamand_TravelTalk_M016]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
Brodia's seas are harsh and cold. It's so warm
here...like a balm... Sorry, what was I saying?$Wait(0)

[MID_KR_Diamand_TravelTalk_M017]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Angry")
$Anim(0, "ディアマンド", "EmoTalk")
I haven't forgotten the victims here. As allies
and neighbors, Brodia will help however we can.$Wait(0)

[MID_KR_Diamand_TravelTalk_M018]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Relax")
$Anim(0, "ディアマンド", "EmoTalk")
I rarely find myself on a ship like this... I'll try to
enjoy this salty breeze while it lasts.$Wait(0)

[MID_KR_Diamand_TravelTalk_M019]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Angry")
$Anim(0, "ディアマンド", "EmoTalk")
Let us keep this harbor clear of bandits and the
Corrupted so that Elusia's people can use it.$Wait(0)

[MID_KR_Diamand_TravelTalk_M020]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Angry")
$Anim(0, "ディアマンド", "EmoTalk")
Hyacinth is gone. His legacy here is no better
than the curse he gave us─an empty throne.$Wait(0)

[MID_KR_Diamand_TravelTalk_M022]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Smile")
$Anim(0, "ディアマンド", "EmoTalk")
This castle is in ruins, but it's also where you
were reborn. That gives it a beauty all its own.$Wait(0)

[MID_KR_Diamand_TravelTalk_M023]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
Surrounded on all sides by a sea of flames...
It's unwise to linger here, Divine One.$Wait(0)

[MID_KR_Diamand_TravelTalk_M024]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Relax")
$Anim(0, "ディアマンド", "EmoTalk")
What happened a thousand years ago is far, far
in the past. I'm by your side...with no regrets.$Wait(0)

[MID_KR_Diamand_TravelTalk_M025]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Sad")
$Anim(0, "ディアマンド", "EmoTalk")
If you'd like to step away, you can leave things
to me. I know it's hard to be in a place of loss.$Wait(0)

[MID_KR_Diamand_TravelTalk_Common_01]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Smile")
$Anim(0, "ディアマンド", "EmoTalk")
The fight is over, Divine One. You should rest.
I'll check the area for any lingering concerns.$Wait(0)

[MID_KR_Diamand_TravelTalk_Common_02]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
I can't recall ever visiting a place like this...
so why is it making me feel homesick?$Wait(0)

[MID_KR_Diamand_TravelTalk_Common_03]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Shy")
$Anim(0, "ディアマンド", "EmoTalk")
I apologize, Divine One. I meant to check on the
others, but the scenery here... It captivated me.$Wait(0)

[MID_KR_Diamand_NoParty]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
I'm here to fight alongside you, Divine One.
Whenever you need me...I'll be ready.$Wait(0)

[MID_KR_Diamand_HeroMVP]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Smile")
$Anim(0, "ディアマンド", "EmoTalk")
You put on quite a show...as I expected of the
Divine Dragon. I'll try to keep up out there.$Wait(0)

[MID_KR_Diamand_HeroLVUP]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Smile")
$Anim(0, "ディアマンド", "EmoTalk")
I swear, it's like I watched you grow in skill as
that last battle progressed. What's your secret?$Wait(0)

[MID_KR_Diamand_ManyKill]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Smile")
As martial prowess goes, that last fight wasn't
half bad. Nice to feel like I'm earning my keep.$Wait(0)

[MID_KR_Diamand_LVUP01]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
I can actually feel my skill increasing. I wonder
if I can live up to my father's example...$Wait(0)

[MID_KR_Diamand_BattleCount1]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Normal")
$Anim(0, "ディアマンド", "EmoTalk")
I think I've finally found my role in this army.
I'm meant to protect others, not be protected...$Wait(0)

[MID_KR_Diamand_ManyHeal]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Pain")
$Anim(0, "ディアマンド", "EmoTalk")
That last battle was vicious. The enemy caught
me off guard... Shameful display on my part.$Wait(0)

[MID_KR_Diamand_Die_Staluke]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Pain")
Alcryst... I know what you'd say. I must live on...
in a future without you. Without my brother...$Wait(0)

[MID_KR_Diamand_Die_Umber]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Sad")
Amber... You fought bravely...and you'll live on
as a legend. I wish I found comfort in that...$Wait(0)

[MID_KR_Diamand_Die_Jade]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Sad")
Jade... Your "Iron Wall" protected so many of us.
I wish it had been able to protect you as well...$Wait(0)

[MID_KR_Diamand_Die_all]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Serious")
Alcryst. Amber. Jade. This pain...cuts deeper
than any blade could ever reach. I'm so sorry...$Wait(0)

[MID_KR_Diamand_Die_Staluke_Umber]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Serious")
Alcryst... Amber... They'll sing songs of your
valor back home. I'll see to that. And yet, I... I...$Wait(0)

[MID_KR_Diamand_Die_Staluke_Jade]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Serious")
Alcryst... Jade... They'll sing songs of your valor
back home. I'll see to that. And yet, I... I...$Wait(0)

[MID_KR_Diamand_Die_Umber_Jade]
$Type(4)
$Window(0, "ディアマンド", "2")
$Window(2, "ディアマンド")
$Anim(1, "ディアマンド", "Serious")
Amber... Jade... You both fought so valiantly.
I had hoped we'd stay together until the end...$Wait(0)

[MID_KR_Umber_TravelTalk_M004]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
Firenese villages are so pretty. All they need are
a few alpacas prancing around the tea fields!$Wait(0)

[MID_KR_Umber_TravelTalk_M005]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Shy")
$Anim(0, "アンバー", "EmoTalk")
Being in Firene Castle makes me super nervous
for some reason... Am I the only one? Really?!$Wait(0)

[MID_KR_Umber_TravelTalk_M006]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
You found the Ring of the Dawn Maiden here,
right? This ghost town must be full of legends!$Wait(0)

[MID_KR_Umber_TravelTalk_M007]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
I love this bridge. It's huge! Plus, I sorta carved
my name into that one statue. Don't tell anyone.$Wait(0)

[MID_KR_Umber_TravelTalk_M008]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Normal")
$Anim(0, "アンバー", "EmoTalk")
I'm glad Brodia Castle is OK. If Prince Diamant
had been hurt, King Morion would've lost it...$Wait(0)

[MID_KR_Umber_TravelTalk_M009]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "StandBy")
$Anim(0, "アンバー", "EmoTalk")
Hey, is the sky usually this...reddish-purple?
Maybe it's the Fell Dragon's doing...$Wait(0)

[MID_KR_Umber_TravelTalk_M010]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Shy")
$Anim(0, "アンバー", "EmoTalk")
This place makes me think of King Morion. I still
picture him standing tall, not...well, you know.$Wait(0)

[MID_KR_Umber_TravelTalk_M011]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
Whenever I'm in a scary place, I imagine there's
an alpaca nearby. Ahh, that's so much better...$Wait(0)

[MID_KR_Umber_TravelTalk_M012]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Pain")
$Anim(0, "アンバー", "EmoTalk")
Watch out for quicksand, Divine One! I stepped
in some a minute ago... It was NOT a fun time.$Wait(0)

[MID_KR_Umber_TravelTalk_M013]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Shy")
$Anim(0, "アンバー", "EmoTalk")
Nights like this make me so sentimental. Ahh...
G'night, legendary treasures...wherever you are.$Wait(0)

[MID_KR_Umber_TravelTalk_M014]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Pain")
$Anim(0, "アンバー", "EmoTalk")
Watch your step, Divine One! This floor is super
slick! I've fallen over, like, five times already.$Wait(0)

[MID_KR_Umber_TravelTalk_M015]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Surprise")
$Anim(0, "アンバー", "EmoTalk")
I'm not scared. I'm NOT scared. A little bit of
darkness can't─ AAH! Oh, it's just you. Phew!$Wait(0)

[MID_KR_Umber_TravelTalk_M016]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
I found such a pretty seashell out here! I want to
take it back home as a souvenir. Folks'll love it!$Wait(0)

[MID_KR_Umber_TravelTalk_M017]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Sad")
$Anim(0, "アンバー", "EmoTalk")
Villages are being destroyed all over the world...
It's horrible! Is there any way we can stop this?$Wait(0)

[MID_KR_Umber_TravelTalk_M018]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Relax")
$Anim(0, "アンバー", "EmoTalk")
These waves don't bother me. The alpacas back
home knocked me around way worse than this!$Wait(0)

[MID_KR_Umber_TravelTalk_M019]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Shy")
$Anim(0, "アンバー", "EmoTalk")
I'll be OK in this cold...but I do wish I had worn
my fluffiest alpaca sweater today... Brrr!$Wait(0)

[MID_KR_Umber_TravelTalk_M020]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Sad")
$Anim(0, "アンバー", "EmoTalk")
I never liked King Hyacinth, but his throne is so
empty. Elusia has lost their king, just like us...$Wait(0)

[MID_KR_Umber_TravelTalk_M022]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
It's sad that the royal castle was destroyed...but
it does make this place look pretty cool.$Wait(0)

[MID_KR_Umber_TravelTalk_M023]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Serious")
$Anim(0, "アンバー", "EmoTalk")
One alpaca... Two alpacas... Guh! It's too hot,
so I'm trying to keep it together by counting...$Wait(0)

[MID_KR_Umber_TravelTalk_M025]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Status")
$Anim(0, "アンバー", "EmoTalk")
Cool! Bold! Legendary! Those are just some of
the feelings...that I'm NOT feeling in here.$Wait(0)

[MID_KR_Umber_TravelTalk_Common_01]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
Isn't this place beautiful, Divine One? I bet there
are tons of local legends hiding around here...$Wait(0)

[MID_KR_Umber_TravelTalk_Common_02]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Surprise")
$Anim(0, "アンバー", "EmoTalk")
Whoa. Can you feel that? I'm sensing some wild
alpacas nearby! I'm, like, 20 percent sure!$Wait(0)

[MID_KR_Umber_TravelTalk_Common_03]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "StandBy")
$Anim(0, "アンバー", "EmoTalk")
Don't move, Divine One. I'm having a vision...
A legendary treasure is buried here! Probably!$Wait(0)

[MID_KR_Umber_NoParty]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Relax")
$Anim(0, "アンバー", "EmoTalk")
C'mon, Divine One! I'm ready to fight by your
side. I'll do my best, so let me join in...please?$Wait(0)

[MID_KR_Umber_HeroMVP]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
You looked so cool, Divine One! I had to crane
my neck like an alpaca just to keep up! Ow.$Wait(0)

[MID_KR_Umber_HeroLVUP]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
Whoa. Is it just me, or are you stronger every
time I see you? I don't know how you do it!$Wait(0)

[MID_KR_Umber_ManyKill]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Smile")
$Anim(0, "アンバー", "EmoTalk")
Did you see me out there, Divine One? I was
unstoppable! Seriously, though─did you see?$Wait(0)

[MID_KR_Umber_LVUP01]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Relax")
$Anim(0, "アンバー", "EmoTalk")
I feel odd... It's like I'm surging with power! Is it
finally happening? Am I becoming a legend?!$Wait(0)

[MID_KR_Umber_BattleCount1]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Normal")
$Anim(0, "アンバー", "EmoTalk")
I did a fair amount of fighting back in Brodia...
but now I feel like I finally know what I'm doing!$Wait(0)

[MID_KR_Umber_ManyHeal]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Sad")
$Anim(0, "アンバー", "EmoTalk")
Phew! I thought I was a goner back there. Sorry
for slowing you down, Divine One...$Wait(0)

[MID_KR_Umber_Die_Jade]
$Type(4)
$Window(0, "アンバー", "2")
$Window(2, "アンバー")
$Anim(1, "アンバー", "Sad")
Jade protected all of us. She'll live on as a
legend for sure, but... This hurts so much...$Wait(0)

[MID_KR_Jade_TravelTalk_M004]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Smile")
$Anim(0, "ジェーデ", "EmoTalk")
This feels like the setting of a wonderful fable.
Even the air tastes sweet. It's so hard to leave...$Wait(0)

[MID_KR_Jade_TravelTalk_M005]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Smile")
$Anim(0, "ジェーデ", "EmoTalk")
It's not every day you get to see Firene Castle.
I'll have to capture this experience in writing.$Wait(0)

[MID_KR_Jade_TravelTalk_M006]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Die")
The people that lived here had stories to tell.
I wonder if any of them have fallen into legend...$Wait(0)

[MID_KR_Jade_TravelTalk_M007]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
I've stood watch on this bridge many times.
With scenery like this, it's never a chore.$Wait(0)

[MID_KR_Jade_TravelTalk_M008]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
I'm relieved to see the castle still stands. May it
remain until Prince Diamant can become king...$Wait(0)

[MID_KR_Jade_TravelTalk_M009]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
The fort on the Brodian side was built into the
cliffs. Invading foot soldiers aren't fond of that.$Wait(0)

[MID_KR_Jade_TravelTalk_M010]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Serious")
King Morion... May you rest in peace...$Wait(0)

[MID_KR_Jade_TravelTalk_M011]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
In our first battle here, we were humiliated. Now
we can fight. Let's reclaim some pride in that.$Wait(0)

[MID_KR_Jade_TravelTalk_M012]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
This heat is brutal, but I can't stop now. It feels
as if things are about to get interesting...$Wait(0)

[MID_KR_Jade_TravelTalk_M013]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Smile")
$Anim(0, "ジェーデ", "EmoTalk")
There's so much warmth in this town... I'm glad
we were able to protect it.$Wait(0)

[MID_KR_Jade_TravelTalk_M014]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
These floors are so heavily polished! A fool off
their guard could slip and fall quite easily.$Wait(0)

[MID_KR_Jade_TravelTalk_M015]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
Dark places are fearsome...and fear is a poison.
Let's try to focus on the humor in our situation.$Wait(0)

[MID_KR_Jade_TravelTalk_M016]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
"Looking out at the sea, the knight reminisced..."
Its color reminds me of the minerals from home.$Wait(0)

[MID_KR_Jade_TravelTalk_M017]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "StandBy")
$Anim(0, "ジェーデ", "EmoTalk")
We should protect this harbor and ensure these
people don't suffer any further casualties.$Wait(0)

[MID_KR_Jade_TravelTalk_M018]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Die")
A sea breeze, that briny smell, the sound of the
waves... It's almost as calming as meditation.$Wait(0)

[MID_KR_Jade_TravelTalk_M019]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
Harsh sea winds, piled-up snow turning to ice...
It's as if this place is frozen in an eternal winter.$Wait(0)

[MID_KR_Jade_TravelTalk_M020]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
It doesn't look like anyone else is here, but I'll
post sentries all the same. Can't be too careful.$Wait(0)

[MID_KR_Jade_TravelTalk_M022]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
Such high-quality stone... Ah! I apologize. I was
admiring the rubble. How disrespectful of me.$Wait(0)

[MID_KR_Jade_TravelTalk_M023]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Sad")
$Anim(0, "ジェーデ", "EmoTalk")
Meditation is much more difficult in this heat...$Wait(0)

[MID_KR_Jade_TravelTalk_M025]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Sad")
$Anim(0, "ジェーデ", "EmoTalk")
I'm trying to think up new jokes to lift my spirit,
but the Fell Dragon's temple is so...humorless...$Wait(0)

[MID_KR_Jade_TravelTalk_Common_01]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
This place is so tranquil... The air is so fresh...
I should find time to meditate while we're here.$Wait(0)

[MID_KR_Jade_TravelTalk_Common_02]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
I picked up a pebble here. I may keep it. It's just
a tiny rock, but it felt like it had a story to tell.$Wait(0)

[MID_KR_Jade_TravelTalk_Common_03]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
Battling here has inspired me. I have an idea for
a new novel─a true story, for once.$Wait(0)

[MID_KR_Jade_NoParty]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Sad")
$Anim(0, "ジェーデ", "EmoTalk")
I know my skills need work, Divine One, but...
may I request to join you on the front lines?$Wait(0)

[MID_KR_Jade_HeroMVP]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Smile")
$Anim(0, "ジェーデ", "EmoTalk")
Watching you mow down enemies in that last
battle... Inspiring as always, Divine One.$Wait(0)

[MID_KR_Jade_HeroLVUP]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Smile")
$Anim(0, "ジェーデ", "EmoTalk")
"The knight's eyes went wide at the sight of the
Divine Dragon's might..." Well done, Divine One.$Wait(0)

[MID_KR_Jade_ManyKill]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
I did well here, but I won't rest on my laurels.
Diligence is key, in battle and in life.$Wait(0)

[MID_KR_Jade_LVUP01]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Normal")
$Anim(0, "ジェーデ", "EmoTalk")
Losses in battle can be devastating, but growth
in power and experience make it worth the risk.$Wait(0)

[MID_KR_Jade_BattleCount1]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Smile")
$Anim(0, "ジェーデ", "EmoTalk")
I may never get used to the way things work in
this army...but it's an honor to fight beside you.$Wait(0)

[MID_KR_Jade_ManyHeal]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Sad")
$Anim(0, "ジェーデ", "EmoTalk")
That was a hard-won victory for me... How can
I defend my allies if I can't defend myself?$Wait(0)

[MID_KR_Jade_Die_Umber]
$Type(4)
$Window(0, "ジェーデ", "2")
$Window(2, "ジェーデ")
$Anim(1, "ジェーデ", "Sad")
Amber has passed into legend, Divine One. That
would have made him smile...so why can't I?$Wait(0)

[MID_KR_Staluke_TravelTalk_M004]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Sad")
$Anim(0, "スタルーク", "EmoTalk")
I have no place among such beautiful flowers...
Do you know if there's a manure pile nearby?$Wait(0)

[MID_KR_Staluke_TravelTalk_M005]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
It's unwise to reveal this inner structure... Oh!
I'm sorry! I was thinking of it as an enemy fort.$Wait(0)

[MID_KR_Staluke_TravelTalk_M006]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Smile")
$Anim(0, "スタルーク", "EmoTalk")
This abandoned village is oddly calming. Ahh...
If only I could fade into the looming darkness...$Wait(0)

[MID_KR_Staluke_TravelTalk_M007]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Sad")
$Anim(0, "スタルーク", "EmoTalk")
I shot an arrow at you just before our first battle
here... I'm sorry! I should bow in apology again...$Wait(0)

[MID_KR_Staluke_TravelTalk_M008]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
Being home does calm my nerves...but Father's
not here to greet us. I'm not used to this silence.$Wait(0)

[MID_KR_Staluke_TravelTalk_M009]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
I keep thinking about how Father was taken. He
can't be saved now...no matter how fast I move.$Wait(0)

[MID_KR_Staluke_TravelTalk_M010]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Sad")
$Anim(0, "スタルーク", "EmoTalk")
I'm all right. I promise. Father is...no longer here.
There's nothing to fear.$Wait(0)

[MID_KR_Staluke_TravelTalk_M011]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
I like dark, quiet places like this. They help me
put my worries aside so I can focus.$Wait(0)

[MID_KR_Staluke_TravelTalk_M012]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Sad")
$Anim(0, "スタルーク", "EmoTalk")
Aw, my gloominess must be darkening the
bright, sunny atmosphere of this desert... Sorry.$Wait(0)

[MID_KR_Staluke_TravelTalk_M013]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
It's awkward to fight in the middle of town like
this. I must look so suspicious to everyone...$Wait(0)

[MID_KR_Staluke_TravelTalk_M014]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Status")
$Anim(0, "スタルーク", "EmoTalk")
Now that the battle is over, I feel out of place...
Which part of this palace is the gloomiest?$Wait(0)

[MID_KR_Staluke_TravelTalk_M015]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Die")
I tried to smile for an ally, but they ran away at
top speed. Did they mistake me for a ghost?$Wait(0)

[MID_KR_Staluke_TravelTalk_M016]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Sad")
$Anim(0, "スタルーク", "EmoTalk")
Shores like this must be flooded with carefree
people in the summer... That's no place for me.$Wait(0)

[MID_KR_Staluke_TravelTalk_M017]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
Our kingdom knew of Florra's beauty. If they
could see it now, our people would likely weep.$Wait(0)

[MID_KR_Staluke_TravelTalk_M018]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Shy")
$Anim(0, "スタルーク", "EmoTalk")
A journey by boat... How exciting! Oh. Sorry.
It must be unsettling to see me smile like that.$Wait(0)

[MID_KR_Staluke_TravelTalk_M019]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
It's freezing here. Numb hands make for poor
bowmanship...and my hands are always cold.$Wait(0)

[MID_KR_Staluke_TravelTalk_M020]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
This castle is poorly defended. The tall windows
make for easy targets...beautiful as they are.$Wait(0)

[MID_KR_Staluke_TravelTalk_M022]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Smile")
$Anim(0, "スタルーク", "EmoTalk")
I'm so glad you came back to us, Divine One.
That feeling rises in me with each sunset I see.$Wait(0)

[MID_KR_Staluke_TravelTalk_M023]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Sad")
$Anim(0, "スタルーク", "EmoTalk")
I can't believe we actually fought in this heat...
Perhaps I should just...allow myself to melt...$Wait(0)

[MID_KR_Staluke_TravelTalk_M024]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Shy")
$Anim(0, "スタルーク", "EmoTalk")
You were just as beautiful in the past, but you
seemed...lonely. We're right by your side, OK?$Wait(0)

[MID_KR_Staluke_TravelTalk_M025]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
I hope it isn't too painful for you to be here...
Queen Lumera is surely in a better place now.$Wait(0)

[MID_KR_Staluke_TravelTalk_Common_01]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
This place is so wonderful... I fear I may be
tainting it with my presence.$Wait(0)

[MID_KR_Staluke_TravelTalk_Common_02]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Smile")
$Anim(0, "スタルーク", "EmoTalk")
This view is so beautiful...and wasted on me.
I'm the one who should be in the background.$Wait(0)

[MID_KR_Staluke_TravelTalk_Common_03]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Shy")
$Anim(0, "スタルーク", "EmoTalk")
You're checking on me? I'm sure you have more
important duties...like enjoying the scenery here.$Wait(0)

[MID_KR_Staluke_NoParty]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
I'm fully aware that being near me is a chore,
but...I'd like to fight beside you once again...$Wait(0)

[MID_KR_Staluke_HeroMVP]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Smile")
$Anim(0, "スタルーク", "EmoTalk")
Amazing! You've outdone yourself once again,
Divine One. Compared to you, I'm just...$Wait(0)

[MID_KR_Staluke_HeroLVUP]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Normal")
$Anim(0, "スタルーク", "EmoTalk")
Divine One! Your skills have grown again, right?
Ah! I'm sorry! That was so informal of me...$Wait(0)

[MID_KR_Staluke_ManyKill]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Smile")
$Anim(0, "スタルーク", "EmoTalk")
I think I may have been useful in that battle.
Should I praise myself? I suppose I can try...$Wait(0)

[MID_KR_Staluke_LVUP01]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Smile")
$Anim(0, "スタルーク", "EmoTalk")
It might be my imagination, but...I feel like I may
have improved a bit. It's slight, but it's there.$Wait(0)

[MID_KR_Staluke_BattleCount1]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Smile")
$Anim(0, "スタルーク", "EmoTalk")
I think I'm finally used to coordinating with our
allies. It really is crucial to trust them in battle.$Wait(0)

[MID_KR_Staluke_ManyHeal]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Sad")
$Anim(0, "スタルーク", "EmoTalk")
I'm sorry. The enemy overwhelmed me because
I wasn't strong enough. It's a miracle I survived.$Wait(0)

[MID_KR_Staluke_Die_Lapis]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Die")
Brodian soldiers consider it an honor to die on
the battlefield. I'm sure Lapis would be proud...$Wait(0)

[MID_KR_Staluke_Die_Citrinica]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Die")
As a member of the royal family and a warrior,
Citrinne was always prepared. And yet...$Wait(0)

[MID_KR_Staluke_Die_Lapis_Citrinica]
$Type(4)
$Window(0, "スタルーク", "2")
$Window(2, "スタルーク")
$Anim(1, "スタルーク", "Die")
Lapis... Citrinne... You both made me so proud.
I'll never forgive myself for not protecting you...$Wait(0)

[MID_KR_Lapis_TravelTalk_M004]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
So many flowers...with so many uses! We can
extract the nectar, crush the petals for jam...$Wait(0)

[MID_KR_Lapis_TravelTalk_M005]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Shy")
$Anim(0, "ラピス", "EmoTalk")
Fighting in a beautiful castle like this makes me
nervous. I'd hate to scratch up these surfaces...$Wait(0)

[MID_KR_Lapis_TravelTalk_M006]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
The damage to these homes has revealed some
solid bones underneath. They can still be fixed!$Wait(0)

[MID_KR_Lapis_TravelTalk_M007]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Shy")
$Anim(0, "ラピス", "EmoTalk")
This bridge is where we first fought together!
I'm still sorry about our greeting at the border...$Wait(0)

[MID_KR_Lapis_TravelTalk_M008]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Normal")
$Anim(0, "ラピス", "EmoTalk")
I'm checking to see if anything was damaged.
A crack in the wall could turn deadly in battle...$Wait(0)

[MID_KR_Lapis_TravelTalk_M009]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Pain")
$Anim(0, "ラピス", "EmoTalk")
That blizzard on the Elusian side is so eerie.
It's like the land itself is saying, "Stay away..."$Wait(0)

[MID_KR_Lapis_TravelTalk_M010]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Sad")
$Anim(0, "ラピス", "EmoTalk")
If this were a more peaceful time, I might
honestly say this cathedral is...beautiful.$Wait(0)

[MID_KR_Lapis_TravelTalk_M011]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
These woods are the exact kind of place where
bears are found. If one turns up, I'll ward it off.$Wait(0)

[MID_KR_Lapis_TravelTalk_M012]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Normal")
$Anim(0, "ラピス", "EmoTalk")
So much open land...and it's all going to waste!
Surely some kind of crop could be grown here...$Wait(0)

[MID_KR_Lapis_TravelTalk_M013]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
This town is living the good life. Houses stocked
and furnished, water nearby... I'm jealous!$Wait(0)

[MID_KR_Lapis_TravelTalk_M014]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Pain")
$Anim(0, "ラピス", "EmoTalk")
This place looks so, so expensive. Better move
carefully... If I bump into a vase, I'll be done for!$Wait(0)

[MID_KR_Lapis_TravelTalk_M015]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
This fortress is surprisingly fancy─especially
the furniture! Think it'd miss a chair or two?$Wait(0)

[MID_KR_Lapis_TravelTalk_M016]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
The sea is so pretty... I bet there's a whole feast
of fish out there. Do you have a spear handy?$Wait(0)

[MID_KR_Lapis_TravelTalk_M017]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "StandBy")
$Anim(0, "ラピス", "EmoTalk")
We can help this town rebuild. My skills aren't
the best, but I volunteer! Whatever needs fixing!$Wait(0)

[MID_KR_Lapis_TravelTalk_M018]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Normal")
$Anim(0, "ラピス", "EmoTalk")
Resources are limited at sea... If you're hungry,
I did bring some emergency jerky to share.$Wait(0)

[MID_KR_Lapis_TravelTalk_M019]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Normal")
$Anim(0, "ラピス", "EmoTalk")
The grass may look frozen, but some of it is OK.
If we thaw it out a bit, we could still eat it!$Wait(0)

[MID_KR_Lapis_TravelTalk_M020]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Shy")
$Anim(0, "ラピス", "EmoTalk")
I can't believe how cold it is inside this castle.
Should I start a fire? Wait, no... Bad idea. Sorry.$Wait(0)

[MID_KR_Lapis_TravelTalk_M022]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "StandBy")
$Anim(0, "ラピス", "EmoTalk")
This castle was so beautiful. What a waste...
Any chance we can salvage some of the stone?$Wait(0)

[MID_KR_Lapis_TravelTalk_M023]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Status")
$Anim(0, "ラピス", "EmoTalk")
Is that some kind of seaweed growing over
there? Do you, uh... Do you think it's edible?$Wait(0)

[MID_KR_Lapis_TravelTalk_M025]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "StandBy")
$Anim(0, "ラピス", "EmoTalk")
This is Sombron's temple, right? Why stop with
a door? We should bring this whole place down.$Wait(0)

[MID_KR_Lapis_TravelTalk_Common_01]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
I wonder what kind of crops they grow here...
Aah! Divine One! I was just...patrolling the area!$Wait(0)

[MID_KR_Lapis_TravelTalk_Common_02]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
Hm. I could craft with these... Aah! Divine One!
I was...making sure no one trips on these stones!$Wait(0)

[MID_KR_Lapis_TravelTalk_Common_03]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Strike")
$Anim(0, "ラピス", "EmoTalk")
I'm sensing that someone strong has been here.
It wasn't an ally... Oh! Maybe it was a wild bear!$Wait(0)

[MID_KR_Lapis_NoParty]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Shy")
$Anim(0, "ラピス", "EmoTalk")
I've been training really hard lately... I want to
be ready in case you ask me to join you again!$Wait(0)

[MID_KR_Lapis_HeroMVP]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
You were so powerful out there! Watching you
gets me fired up... I want to grow even stronger!$Wait(0)

[MID_KR_Lapis_HeroLVUP]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
Did you grow stronger again, Divine One? Wow.
You get more impressive with every battle!$Wait(0)

[MID_KR_Lapis_ManyKill]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "StandBy")
$Anim(0, "ラピス", "EmoTalk")
I handled a lot of enemies this time! That's a
good thing, right? Or is it quality over quantity?$Wait(0)

[MID_KR_Lapis_LVUP01]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Smile")
$Anim(0, "ラピス", "EmoTalk")
I think I'm a little stronger than I was before this
battle... I guess I'll find out in our next fight!$Wait(0)

[MID_KR_Lapis_BattleCount1]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "StandBy")
$Anim(0, "ラピス", "EmoTalk")
I'm finally getting the hang of this! Good thing
too... I have to live up to Brodia's reputation.$Wait(0)

[MID_KR_Lapis_ManyHeal]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Sad")
$Anim(0, "ラピス", "EmoTalk")
I'm so sorry. The enemy really got the better of
me back there... I'll train much harder, OK?$Wait(0)

[MID_KR_Lapis_Die_Staluke]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Pain")
Prince Alcryst... I don't know if I can live
without him. This can't be real...$Wait(0)

[MID_KR_Lapis_Die_Citrinica]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Pain")
Citrinne... Why'd you have to go before me?
We need you back here... Please come back...$Wait(0)

[MID_KR_Lapis_Die_Staluke_Citrinica]
$Type(4)
$Window(0, "ラピス", "2")
$Window(2, "ラピス")
$Anim(1, "ラピス", "Pain")
I've lost my prince...and my fellow retainer.
I'm all alone now...but I can still protect you.$Wait(0)

[MID_KR_Citrinica_TravelTalk_M004]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Shy")
$Anim(0, "シトリニカ", "EmoTalk")
Fields like this are rare in Brodia. The flowers,
the far-off castle... It's an impeccable view!$Wait(0)

[MID_KR_Citrinica_TravelTalk_M005]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
Firene's royal soldiers are so skilled at combat...
As a royal soldier of Brodia, I'd better keep up!$Wait(0)

[MID_KR_Citrinica_TravelTalk_M006]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
The border with Brodia is just north of here.
I'm growing nostalgic for the day we first met!$Wait(0)

[MID_KR_Citrinica_TravelTalk_M007]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Normal")
$Anim(0, "シトリニカ", "EmoTalk")
My father is helping to fund the repairs for this
bridge. I should press him to raise his donation...$Wait(0)

[MID_KR_Citrinica_TravelTalk_M008]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Shy")
$Anim(0, "シトリニカ", "EmoTalk")
Thank goodness the castle is safe! It's been like
a home to me. If it were destroyed, I'd fall apart.$Wait(0)

[MID_KR_Citrinica_TravelTalk_M009]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
$Anim(0, "シトリニカ", "EmoTalk")
It would be unwise to remain idle here. Let's
keep moving...b-before one of us f-f-freezes...$Wait(0)

[MID_KR_Citrinica_TravelTalk_M010]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
$Anim(0, "シトリニカ", "EmoTalk")
Rest well, Uncle Morion. I think of you every
time we do battle here...$Wait(0)

[MID_KR_Citrinica_TravelTalk_M011]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Normal")
$Anim(0, "シトリニカ", "EmoTalk")
That day we escaped, our future was uncertain.
Today, we'll be back in time for hors d'oeuvres!$Wait(0)

[MID_KR_Citrinica_TravelTalk_M012]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
This sand is so pleasant! I must bring a jar of it
home. How much do you think that would cost?$Wait(0)

[MID_KR_Citrinica_TravelTalk_M013]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
$Anim(0, "シトリニカ", "EmoTalk")
I offered 50,000 gold for the fabric near the
entrance, but they just gaped... Is that too low?$Wait(0)

[MID_KR_Citrinica_TravelTalk_M014]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Shy")
$Anim(0, "シトリニカ", "EmoTalk")
The more of the palace I see, the more I love it!
The banquets here must be such lavish affairs...$Wait(0)

[MID_KR_Citrinica_TravelTalk_M015]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
We claimed the Emblem Ring here, so...why not
restore this fortress to be a bit less gloomy?$Wait(0)

[MID_KR_Citrinica_TravelTalk_M016]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Normal")
$Anim(0, "シトリニカ", "EmoTalk")
The sea is so beautiful! I'd love to buy this land,
but a peaceful spot like this should remain free.$Wait(0)

[MID_KR_Citrinica_TravelTalk_M017]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
$Anim(0, "シトリニカ", "EmoTalk")
Please, you must allow me to help restore this
beautiful port town... I'll assist every way I can.$Wait(0)

[MID_KR_Citrinica_TravelTalk_M018]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
When the war ends, I hope to throw a party on
this ship. Just allow me one tiny, naive dream...$Wait(0)

[MID_KR_Citrinica_TravelTalk_M019]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Angry")
$Anim(0, "シトリニカ", "EmoTalk")
I wish I could buy a round of warm drinks for
everyone. Maybe when the shops are restored...$Wait(0)

[MID_KR_Citrinica_TravelTalk_M020]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
I never knew Elusia's castle held such solemn
beauty... If not for the war, I still wouldn't know.$Wait(0)

[MID_KR_Citrinica_TravelTalk_M022]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
I'll never forget this sight. If this spot is rebuilt,
I'll still think of your return amidst the ruin.$Wait(0)

[MID_KR_Citrinica_TravelTalk_M023]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Die")
Phew! I could buy all the ice in the world, but
I doubt it would help to combat this heat...$Wait(0)

[MID_KR_Citrinica_TravelTalk_M025]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Angry")
$Anim(0, "シトリニカ", "EmoTalk")
Fell Dragon imagery is everywhere... What were
the ancient artisans thinking as they carved it?$Wait(0)

[MID_KR_Citrinica_TravelTalk_Common_01]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
This scenery is so lovely. I wish I could bask in
it forever... Oh! We should hold a banquet here!$Wait(0)

[MID_KR_Citrinica_TravelTalk_Common_02]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
Such diligence, checking on all of us after each
battle... I need a red carpet to roll out for you!$Wait(0)

[MID_KR_Citrinica_TravelTalk_Common_03]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Normal")
$Anim(0, "シトリニカ", "EmoTalk")
My attacks may have caused a bit of damage...
Who owns this land? I should offer an apology.$Wait(0)

[MID_KR_Citrinica_NoParty]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
If your plans allow, I would love to fight on the
front lines again... I'll prove useful! I promise.$Wait(0)

[MID_KR_Citrinica_HeroMVP]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
An awe-inspiring performance, Divine One!
I must find a gift to soothe your fatigue...$Wait(0)

[MID_KR_Citrinica_HeroLVUP]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Shy")
$Anim(0, "シトリニカ", "EmoTalk")
Watching you grow so strong puts me in an
envious mood. I hope to follow your example.$Wait(0)

[MID_KR_Citrinica_ManyKill]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
I can't believe I bested so many foes! The credit
surely goes to your keen leadership, Divine One.$Wait(0)

[MID_KR_Citrinica_LVUP01]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
I've grown stronger... I welcome the feeling, but
have I grown enough to honor Brodia's legacy?$Wait(0)

[MID_KR_Citrinica_BattleCount1]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Smile")
$Anim(0, "シトリニカ", "EmoTalk")
I think I've finally grown accustomed to this
army... I owe you a gift for all of your help!$Wait(0)

[MID_KR_Citrinica_ManyHeal]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Angry")
$Anim(0, "シトリニカ", "EmoTalk")
That fight made me keenly aware of how weak
I am. You gave orders so well... I do apologize.$Wait(0)

[MID_KR_Citrinica_Die_Staluke]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
$Anim(0, "シトリニカ", "EmoTalk")
I became Alcryst's retainer to protect him, and
yet... If only I had been stronger. I'm so sorry...$Wait(0)

[MID_KR_Citrinica_Die_Lapis]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
$Anim(0, "シトリニカ", "EmoTalk")
Lapis... How could this happen? You were so
strong. Please, tell me it's some kind of trick...$Wait(0)

[MID_KR_Citrinica_Die_Staluke_Lapis]
$Type(4)
$Window(0, "シトリニカ", "2")
$Window(2, "シトリニカ")
$Anim(1, "シトリニカ", "Sad")
$Anim(0, "シトリニカ", "EmoTalk")
Alcryst... Lapis... How could you? You can't
both pass on and leave me behind like this...$Wait(0)

[MID_KR_Ivy_TravelTalk_M004]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Relax")
$Anim(0, "アイビー", "EmoTalk")
So this is where you first went after leaving
Lythos? I wish I could have been here then.$Wait(0)

[MID_KR_Ivy_TravelTalk_M005]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Die")
Perhaps I should offer Queen Ève an apology
for Elusia's attack. But would she even accept?$Wait(0)

[MID_KR_Ivy_TravelTalk_M006]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Relax")
$Anim(0, "アイビー", "EmoTalk")
This is where you found the Ring of the Dawn
Maiden? The tales of your travels fascinate me.$Wait(0)

[MID_KR_Ivy_TravelTalk_M007]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Normal")
$Anim(0, "アイビー", "EmoTalk")
Hortensia first confronted you here, did she
not? What if it had been me instead? I wonder...$Wait(0)

[MID_KR_Ivy_TravelTalk_M008]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Sad")
$Anim(0, "アイビー", "EmoTalk")
This is where you and I first met, Divine One.
I deeply regret how awful I was to you then.$Wait(0)

[MID_KR_Ivy_TravelTalk_M009]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
How different things would have turned out if I
had been warned about the Fell Dragon sooner.$Wait(0)

[MID_KR_Ivy_TravelTalk_M010]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Serious")
I'm sorry, Father─and King Morion. All I can do
is pray for your forgiveness.$Wait(0)

[MID_KR_Ivy_TravelTalk_M011]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Shy")
$Anim(0, "アイビー", "EmoTalk")
This is where we first became allies. I'm so very
grateful you forgave me that day, Divine One.$Wait(0)

[MID_KR_Ivy_TravelTalk_M012]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
$Anim(0, "アイビー", "EmoTalk")
This heat is absolutely unbearable. I'll need to
rest a while before we move on.$Wait(0)

[MID_KR_Ivy_TravelTalk_M013]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Normal")
$Anim(0, "アイビー", "EmoTalk")
Solm's cool nights are vastly preferable to the
desert's scorching days.$Wait(0)

[MID_KR_Ivy_TravelTalk_M014]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Relax")
$Anim(0, "アイビー", "EmoTalk")
The castles of Solm and Elusia couldn't be more
different. I admire the former's vibrant beauty.$Wait(0)

[MID_KR_Ivy_TravelTalk_M015]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
$Anim(0, "アイビー", "EmoTalk")
We should get out of here as quickly as we can.
Not for any...particular reason! It's just dreary!$Wait(0)

[MID_KR_Ivy_TravelTalk_M016]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Relax")
$Anim(0, "アイビー", "EmoTalk")
Isn't the warm sea calming? I'm glad we were
able to protect such a beautiful place.$Wait(0)

[MID_KR_Ivy_TravelTalk_M017]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
$Anim(0, "アイビー", "EmoTalk")
Elusia still has no shortage of ships, I see. One
day I will make amends for all this damage.$Wait(0)

[MID_KR_Ivy_TravelTalk_M018]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Die")
$Anim(0, "アイビー", "EmoTalk")
This cool breeze is a familiar one. I suspect
we'll be in Elusia soon.$Wait(0)

[MID_KR_Ivy_TravelTalk_M019]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "StandBy")
$Anim(0, "アイビー", "EmoTalk")
Givre Port should be restored and protected.
Someday I will see it done.$Wait(0)

[MID_KR_Ivy_TravelTalk_M020]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "StandBy")
$Anim(0, "アイビー", "EmoTalk")
Father will never light up these halls again.
I suppose that duty falls to me now.$Wait(0)

[MID_KR_Ivy_TravelTalk_M022]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Smile")
$Anim(0, "アイビー", "EmoTalk")
I've always dreamed of seeing Lythos Castle.
Regardless of its state...I'm glad I got to.$Wait(0)

[MID_KR_Ivy_TravelTalk_M023]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "StandBy")
$Anim(0, "アイビー", "EmoTalk")
It's dangerous to linger in such hostile terrain.
Let's be on our way before we're cooked alive.$Wait(0)

[MID_KR_Ivy_TravelTalk_M024]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Normal")
$Anim(0, "アイビー", "EmoTalk")
I wasn't frightened of the old you. Even a
thousand years ago, you were clearly kind.$Wait(0)

[MID_KR_Ivy_TravelTalk_M025]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
$Anim(0, "アイビー", "EmoTalk")
This land must be sacred to worshippers of the
Fell Dragon─and many Elusians, I imagine.$Wait(0)

[MID_KR_Ivy_TravelTalk_Common_01]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Normal")
$Anim(0, "アイビー", "EmoTalk")
Unfamiliar sights make me more uneasy than
curious. Don't wander too far off, please.$Wait(0)

[MID_KR_Ivy_TravelTalk_Common_02]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Normal")
$Anim(0, "アイビー", "EmoTalk")
This place would be quite ordinary if not for
your presence in it, Divine One.$Wait(0)

[MID_KR_Ivy_TravelTalk_Common_03]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Normal")
$Anim(0, "アイビー", "EmoTalk")
I suppose, when I'm queen, what I experienced
here will become quite a significant story to tell.$Wait(0)

[MID_KR_Ivy_NoParty]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Smile")
$Anim(0, "アイビー", "EmoTalk")
I hope you'll call upon me soon. It would be my
pleasure to fight alongside you once again.$Wait(0)

[MID_KR_Ivy_HeroMVP]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Smile")
$Anim(0, "アイビー", "EmoTalk")
That was a magnificent display from you. I am
grateful to have been on the right side of it.$Wait(0)

[MID_KR_Ivy_HeroLVUP]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Relax")
$Anim(0, "アイビー", "EmoTalk")
I can tell by sight alone you've grown stronger.
Still...don't overexert yourself, all right?$Wait(0)

[MID_KR_Ivy_ManyKill]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Shy")
$Anim(0, "アイビー", "EmoTalk")
I should be proud after taking down so many
foes. Why do I instead feel rather sad?$Wait(0)

[MID_KR_Ivy_LVUP01]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Relax")
$Anim(0, "アイビー", "EmoTalk")
It's only natural to get stronger with experience.
I only hope I can continue to be of use to you.$Wait(0)

[MID_KR_Ivy_BattleCount1]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Serious")
I'd rather not become so accustomed to war,
but I'll do what I must to defeat the Fell Dragon.$Wait(0)

[MID_KR_Ivy_ManyHeal]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
$Anim(0, "アイビー", "EmoTalk")
It was a hard-fought battle, but thinking of you
and our cause kept me from losing my resolve.$Wait(0)

[MID_KR_Ivy_Die_Hortensia]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
Hortensia... This hurts so much I can't even
bring myself to cry...$Wait(0)

[MID_KR_Ivy_Die_Kagetsu]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
Kagetsu was a wonderful retainer... I should
have told him so while he was still with us.$Wait(0)

[MID_KR_Ivy_Die_Zelkova]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
I can hardly believe Zelkov is gone. Harsh as he
was, I know I'll come to miss him dearly...$Wait(0)

[MID_KR_Ivy_Die_all]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
Zelkov, Kagetsu, and even Hortensia... Promise
you won't leave me, too, Divine One...$Wait(0)

[MID_KR_Ivy_Die_Hortensia_Kagetsu]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
Kagetsu... Hortensia... This miserable war is
taking everything from me.$Wait(0)

[MID_KR_Ivy_Die_Hortensia_Zelkova]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Pain")
Zelkov... Hortensia... This miserable war is
taking everything from me.$Wait(0)

[MID_KR_Ivy_Die_Kagetsu_Zelkova]
$Type(4)
$Window(0, "アイビー", "2")
$Window(2, "アイビー")
$Anim(1, "アイビー", "Serious")
Zelkov... Kagetsu... I shall never take another
retainer, as long as I live.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M004]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
Quite an *idyllic* scene, this. Someone like me
is as wrong for this place as battle.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M005]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
I am taking the *opportunity* to see the castle
interior. Not for any nefarious reason, mind you.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M006]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
Ruins *appeal* to me. A shadowy nook is where
I feel most comfortable.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M007]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Relax")
$Anim(0, "ゼルコバ", "EmoTalk")
An enormous bridge like this must require a
*robust* mining operation to produce.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M008]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Angry")
$Anim(0, "ゼルコバ", "EmoTalk")
Returning to the place where we *attacked* you
is a stark reminder that we were once enemies.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M009]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
The snow has reminded me of my former work.
I will *reminisce* while you make your rounds.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M010]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
The church appears to have been *abandoned*
by the faithful for some time.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M011]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
This may seem like a graveyard to most.
To me, it is more of a *garden.*$Wait(0)

[MID_KR_Zelkova_TravelTalk_M012]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Pain")
$Anim(0, "ゼルコバ", "EmoTalk")
It is rare for me to be so *exhausted,* but I find
it taxing to stand in such strong sunlight.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M013]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
One of the villagers has offered me instruction
in lamp-making. It seems a *worthy* pursuit.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M014]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
I can *appreciate* the joyful atmosphere of the
palace, but it does not put me at ease.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M015]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
Of all the locations we have seen in Solm thus
far, this *lovely* fortress may be my favorite.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M016]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
I will ensure that the Elusian army fails to sully
this beautiful beach with any of its *trash.*$Wait(0)

[MID_KR_Zelkova_TravelTalk_M017]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Sad")
$Anim(0, "ゼルコバ", "EmoTalk")
This village was badly hurt in the attack. I only
hope no *children* have been orphaned.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M018]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
I have no issue with cutting down anyone in the
Elusian army now. Not even the *familiar* faces.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M019]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
Pity is a strong word. Guilt...no. But the people
here were *unfortunate.* That much is clear.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M020]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
The castle has become quite a *lonely* place.
I am concerned about the effect on my liege.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M022]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
I do not often find sunsets *moving,* but for the
site of your return to life, I'll make an exception.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M023]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Angry")
$Anim(0, "ゼルコバ", "EmoTalk")
I admire anyone who has the *tenacity* to fight
in this place. Even standing here is exhausting.$Wait(0)

[MID_KR_Zelkova_TravelTalk_M025]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Relax")
$Anim(0, "ゼルコバ", "EmoTalk")
At the risk of giving offense... I am sad that such
*beauty* lay so long at the bottom of the sea.$Wait(0)

[MID_KR_Zelkova_TravelTalk_Common_01]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
Even I must *concede* that this view is lovely
to look upon. Take your ease while you can.$Wait(0)

[MID_KR_Zelkova_TravelTalk_Common_02]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
I suppose I will search for *inspiration* for my
pursuits while you finish up here.$Wait(0)

[MID_KR_Zelkova_TravelTalk_Common_03]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
I should look for herbs to gather. A brew made
from what grows here could prove *interesting.*$Wait(0)

[MID_KR_Zelkova_NoParty]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
I hope you find use for me again in the near
future. I *dislike* standing idle.$Wait(0)

[MID_KR_Zelkova_HeroMVP]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
Quite a *performance,* Divine One. Surely it will
be beneficial for the others' morale.$Wait(0)

[MID_KR_Zelkova_HeroLVUP]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
Your *progression* has been an astounding
thing to behold, Divine One.$Wait(0)

[MID_KR_Zelkova_ManyKill]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Angry")
$Anim(0, "ゼルコバ", "EmoTalk")
I *defeated* many enemies today. That is what
*justice* looks like on the battlefield.$Wait(0)

[MID_KR_Zelkova_LVUP01]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Normal")
$Anim(0, "ゼルコバ", "EmoTalk")
Since the battlefield rarely yields anything but
*loss,* I will happily accept any manner of gain.$Wait(0)

[MID_KR_Zelkova_BattleCount1]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Smile")
$Anim(0, "ゼルコバ", "EmoTalk")
Prior to joining you I mainly fought alone, but I
have since become *accustomed* to teamwork.$Wait(0)

[MID_KR_Zelkova_ManyHeal]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Sad")
$Anim(0, "ゼルコバ", "EmoTalk")
That I should suffer so many *injuries* in battle
is positively humiliating...$Wait(0)

[MID_KR_Zelkova_Die_Kagetsu]
$Type(4)
$Window(0, "ゼルコバ", "2")
$Window(2, "ゼルコバ")
$Anim(1, "ゼルコバ", "Serious")
Kagetsu was seldom anything but irritating in
life. Why do I feel such *grief* over his death?$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M004]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
What lovely scenery! I will sit and admire it
while I enjoy some onigiri.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M005]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
Today's fight has left me invigorated! I will
explore these castle halls before we depart.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M006]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
So this village was raided by bandits. I will find
those responsible and test their skill harshly.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M007]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
This view reminds me of autumn at home. In
this weather, we eat dango under moonlit skies.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M008]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Normal")
$Anim(0, "カゲツ", "EmoTalk")
Brodia's soldiers never fail to impress and
challenge me with their great strength.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M009]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
This is where we made our attempt to stop you.
I deeply regret my actions that day.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M010]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
I recall returning to this church with Princess
Ivy, only to discover King Hyacinth's fall.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M011]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
This is where I joined you, Divine One. It fills me
with joy that I was able to do so.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M012]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Normal")
$Anim(0, "カゲツ", "EmoTalk")
We are, as it happens, quite close to where I am
from. But I am afraid I cannot return there.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M013]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
These are ideal scenic walking conditions.
Will you go out with me today?$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M014]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
This castle is splendid! Never have I witnessed
such luxurious majesty!$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M015]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Surprise")
$Anim(0, "カゲツ", "EmoTalk")
Are we not to explore this fortress any further?
It looks like such great fun!$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M016]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
So many delicious fish swim in this broad sea.
From that perspective, is it not actually soup?$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M017]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
It is heartbreaking to consider what terrible
battle we faced here.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M018]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Shy")
$Anim(0, "カゲツ", "EmoTalk")
I enjoy testing my skill, but it would smooth our
sailing if these attackers would relent.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M019]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
I have seen Givre Port in happier times. Those
who were kind to me then are no longer here...$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M020]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Serious")
Not so very long ago, Elusia Castle was filled
with laughter. The change is stark.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M022]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
There is beauty in smithereens. This shattered
place will remind us all of your revival.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M023]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "StandBy")
$Anim(0, "カゲツ", "EmoTalk")
Pale Sands has one volcano, but it lies dormant.
I have never seen the fearsome flow of lava.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_M025]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
Ordinarily I like castles, but I find no enjoyment
here. Not with all this suffering.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_Common_01]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
This locale fascinates me. Will you go out with
me, Divine One? Come, I feel inclined to stroll!$Wait(0)

[MID_KR_Kagetsu_TravelTalk_Common_02]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Status")
$Anim(0, "カゲツ", "EmoTalk")
Facing strong opponents always leaves me
invigorated! This was quite memorable.$Wait(0)

[MID_KR_Kagetsu_TravelTalk_Common_03]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
Our foe must have eaten well to become strong.
I am intrigued to learn more about their food!$Wait(0)

[MID_KR_Kagetsu_NoParty]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
I am sad not to be fighting by your side. I hope
you will find use for my sword soon.$Wait(0)

[MID_KR_Kagetsu_HeroMVP]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
You were incredible today! We must train
together so that I may see more of your skills!$Wait(0)

[MID_KR_Kagetsu_HeroLVUP]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
You seem to be stronger each and every time
I see you. I am envious, Divine One!$Wait(0)

[MID_KR_Kagetsu_ManyKill]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Status")
$Anim(0, "カゲツ", "EmoTalk")
Are you impressed by my performance, Divine
One? I could have cut down one thousand foes!$Wait(0)

[MID_KR_Kagetsu_LVUP01]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Smile")
$Anim(0, "カゲツ", "EmoTalk")
I continue to make steady progress! Each small
improvement brings me closer to mastery.$Wait(0)

[MID_KR_Kagetsu_BattleCount1]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Status")
$Anim(0, "カゲツ", "EmoTalk")
I spent much time fighting only in Elusia. It is
good to travel and see many different styles!$Wait(0)

[MID_KR_Kagetsu_ManyHeal]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Sad")
$Anim(0, "カゲツ", "EmoTalk")
Our foe today was mighty indeed. It has been
some time since I have received such thrashing.$Wait(0)

[MID_KR_Kagetsu_Die_Zelkova]
$Type(4)
$Window(0, "カゲツ", "2")
$Window(2, "カゲツ")
$Anim(1, "カゲツ", "Strike")
I cannot believe Zelkov is gone. Even with his
strength, and with me by his side...he is lost.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M004]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Shy")
$Anim(0, "オルテンシア", "EmoTalk")
I've always loved Firene's flower gardens.
I'm glad I don't have to hide it anymore!$Wait(0)

[MID_KR_Hortensia_TravelTalk_M005]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
This is a beautiful castle. I mean it's not as
pretty as Elusia's, obviously, but it's nice.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M006]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Relax")
$Anim(0, "オルテンシア", "EmoTalk")
It's a complete mess now, but you can tell this
used to be a cute little village.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M007]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Sad")
$Anim(0, "オルテンシア", "EmoTalk")
I'm really sorry about that time I tried to take
the rings from you, Divine One.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M008]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
Brodia's got some strong soldiers. I hope Ivy
can make peace when she becomes queen.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M009]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Die")
This is where Ivy confronted you, isn't it? I had
no idea at the time. I was waiting at the church.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M010]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Sad")
$Anim(0, "オルテンシア", "EmoTalk")
I can't get the sight out of my head. Father...$Wait(0)

[MID_KR_Hortensia_TravelTalk_M011]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Normal")
$Anim(0, "オルテンシア", "EmoTalk")
I've never come near this place before. I was
told it was full of bandits and other nasty stuff.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M012]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Pain")
$Anim(0, "オルテンシア", "EmoTalk")
Ugh, it's sooo hot. I'm not built for this. I feel
like I'm roasting alive.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M013]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
The scenery here is amazing. Look at the stars
reflected in the water─almost as cute as me!$Wait(0)

[MID_KR_Hortensia_TravelTalk_M014]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Shy")
$Anim(0, "オルテンシア", "EmoTalk")
I can't bear to face Queen Seforia. I'll have to
apologize to her again when all this is over.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M015]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Angry")
$Anim(0, "オルテンシア", "EmoTalk")
Of course I'm not scared. Nope, not at all. But in
case you're scared...you could stick by me.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M016]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Relax")
$Anim(0, "オルテンシア", "EmoTalk")
I never thought about this back in Elusia, but...
I think I might like to give swimming a try.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M017]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Sad")
$Anim(0, "オルテンシア", "EmoTalk")
I keep catching myself looking for Father. As if
seeing him wouldn't mean fighting him again...$Wait(0)

[MID_KR_Hortensia_TravelTalk_M018]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Normal")
$Anim(0, "オルテンシア", "EmoTalk")
Elusia's close. I hope no one gets in our way─
I don't want to have to fight my own people.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M019]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Angry")
$Anim(0, "オルテンシア", "EmoTalk")
So many other towns are barely holding it
together. We need to press on, Divine One.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M020]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Die")
The castle feels so cold and empty without
my father in it.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M022]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
Maybe Lythos Castle will open its doors to
Elusians someday. One can hope.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M023]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Angry")
$Anim(0, "オルテンシア", "EmoTalk")
Careful not to burn yourself on anything here,
Divine One. And don't push yourself too hard!$Wait(0)

[MID_KR_Hortensia_TravelTalk_M024]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
All red suited you well enough, but personally
I like your eyes best the way they are now.$Wait(0)

[MID_KR_Hortensia_TravelTalk_M025]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Sad")
$Anim(0, "オルテンシア", "EmoTalk")
We should raze Sombron's temple to the ground
for what he did to Father and Queen Lumera.$Wait(0)

[MID_KR_Hortensia_TravelTalk_Common_01]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Relax")
$Anim(0, "オルテンシア", "EmoTalk")
This place is pretty! I wouldn't mind coming
back for a visit after the war's over.$Wait(0)

[MID_KR_Hortensia_TravelTalk_Common_02]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
With all the traveling we're doing, I'm thinking a
lot about how to be cute in any environment.$Wait(0)

[MID_KR_Hortensia_TravelTalk_Common_03]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Shy")
$Anim(0, "オルテンシア", "EmoTalk")
I want to wander off and explore! Oh, but that's
probably a bad idea. Princess of Elusia and all...$Wait(0)

[MID_KR_Hortensia_NoParty]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Shy")
$Anim(0, "オルテンシア", "EmoTalk")
How come you haven't called on me lately?
Don't you want the cutest possible army?$Wait(0)

[MID_KR_Hortensia_HeroMVP]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
You were stylish out there today, Divine One.
I should study your technique.$Wait(0)

[MID_KR_Hortensia_HeroLVUP]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Relax")
$Anim(0, "オルテンシア", "EmoTalk")
You're looking stronger today, Divine One. And
if I'm the one saying it, you know it's true!$Wait(0)

[MID_KR_Hortensia_ManyKill]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Relax")
$Anim(0, "オルテンシア", "EmoTalk")
I took out a lot of enemies. Not sure I should be
proud of that, but at least I know I did my part.$Wait(0)

[MID_KR_Hortensia_LVUP01]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Relax")
$Anim(0, "オルテンシア", "EmoTalk")
Better keep an eye on me, Divine One─I'm
getting more powerful by the second!$Wait(0)

[MID_KR_Hortensia_BattleCount1]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Smile")
$Anim(0, "オルテンシア", "EmoTalk")
It's starting to feel normal fighting with you
instead of against you. I'm glad for that.$Wait(0)

[MID_KR_Hortensia_ManyHeal]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Pain")
$Anim(0, "オルテンシア", "EmoTalk")
I really took a beating today. I'd better get even
next time or I'm never gonna live this down.$Wait(0)

[MID_KR_Hortensia_Die_Rosado]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Sad")
No! Rosado can't be gone. He can't! Tell me
it's a lie, Divine One! Please!$Wait(0)

[MID_KR_Hortensia_Die_Goldmary]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Sad")
I don't understand... How could someone as
talented as Goldmary ever fall in battle?$Wait(0)

[MID_KR_Hortensia_Die_Rosado_Goldmary]
$Type(4)
$Window(0, "オルテンシア", "2")
$Window(2, "オルテンシア")
$Anim(1, "オルテンシア", "Pain")
Rosado... Goldmary... Please don't leave me.
We swore to stick together to the end...$Wait(0)

[MID_KR_Rosado_TravelTalk_M004]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
This whole village is adorable! Mind if I do a
quick sketch while you finish up here?$Wait(0)

[MID_KR_Rosado_TravelTalk_M005]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Sad")
$Anim(0, "ロサード", "EmoTalk")
Are you sure it's OK for me to be in Firene
Castle? You know, after Elusia attacked it?$Wait(0)

[MID_KR_Rosado_TravelTalk_M006]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Sad")
$Anim(0, "ロサード", "EmoTalk")
I've always thought of Firene as peaceful, but I
guess there are places like this everywhere.$Wait(0)

[MID_KR_Rosado_TravelTalk_M007]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
Here's where we first met! We were still
enemies back then, though.$Wait(0)

[MID_KR_Rosado_TravelTalk_M008]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Relax")
$Anim(0, "ロサード", "EmoTalk")
I never thought I'd find myself in the heart of
Brodia, training with their castle guard. Weird!$Wait(0)

[MID_KR_Rosado_TravelTalk_M009]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
Brodia's walls look menacing from the outside,
but I've got a whole new view of them now.$Wait(0)

[MID_KR_Rosado_TravelTalk_M010]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Sad")
$Anim(0, "ロサード", "EmoTalk")
King Hyacinth died here. I didn't want Hortensia
to see it...$Wait(0)

[MID_KR_Rosado_TravelTalk_M011]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Sad")
$Anim(0, "ロサード", "EmoTalk")
I don't like fighting with wet hair. It feels like
I'm wearing weights around my head.$Wait(0)

[MID_KR_Rosado_TravelTalk_M012]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
Whoa, is that a cactus?! Adorable! I wonder
what other kinds of rare plants grow out here.$Wait(0)

[MID_KR_Rosado_TravelTalk_M013]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
Not a lot happens outdoors at night in Elusia, on
account of the cold. This is a lot of fun!$Wait(0)

[MID_KR_Rosado_TravelTalk_M014]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Surprise")
$Anim(0, "ロサード", "EmoTalk")
Whoever put flowers and flowing water inside
the palace was a genius. It's beautiful!$Wait(0)

[MID_KR_Rosado_TravelTalk_M015]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Relax")
$Anim(0, "ロサード", "EmoTalk")
Don't worry about a thing, Divine One. As long
as I'm here, I'll protect you with all I've got.$Wait(0)

[MID_KR_Rosado_TravelTalk_M016]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
This is where I finally joined you. Good times.
We're lucky we had a wyvern to carry us so far!$Wait(0)

[MID_KR_Rosado_TravelTalk_M017]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Sad")
$Anim(0, "ロサード", "EmoTalk")
This was a beautiful village. I can't forgive the
ones who did this─even if they're Elusians.$Wait(0)

[MID_KR_Rosado_TravelTalk_M018]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Relax")
$Anim(0, "ロサード", "EmoTalk")
Should I hop on my wyvern and do some
scouting so we don't get waylaid again?$Wait(0)

[MID_KR_Rosado_TravelTalk_M019]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Sad")
A friend of mine used to run a fruit stand here.
I...guess I've lost a friend, haven't I?$Wait(0)

[MID_KR_Rosado_TravelTalk_M020]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Angry")
$Anim(0, "ロサード", "EmoTalk")
The Four Hounds were in this great hall when
we were here. Sombron was in the throne room.$Wait(0)

[MID_KR_Rosado_TravelTalk_M022]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
A deep red sunset in a vibrant blue dusk─the
sky's got your colors this evening, Divine One.$Wait(0)

[MID_KR_Rosado_TravelTalk_M023]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Surprise")
$Anim(0, "ロサード", "EmoTalk")
Watch your step around these lava pools! You
don't want to fall in, do you?$Wait(0)

[MID_KR_Rosado_TravelTalk_M025]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Sad")
$Anim(0, "ロサード", "EmoTalk")
I don't think the Fell Dragon's temple could ever
be cute. Not even if we painted it glittery pink.$Wait(0)

[MID_KR_Rosado_TravelTalk_Common_01]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
This is a pretty landscape. I'll have to remember
to draw it later.$Wait(0)

[MID_KR_Rosado_TravelTalk_Common_02]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
I have a feeling we might find something cute
here. Be on the lookout, OK?$Wait(0)

[MID_KR_Rosado_TravelTalk_Common_03]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Normal")
$Anim(0, "ロサード", "EmoTalk")
This place is gorgeous. Almost hard to believe
we just had a battle here a short time ago.$Wait(0)

[MID_KR_Rosado_NoParty]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Shy")
$Anim(0, "ロサード", "EmoTalk")
We're still friends, aren't we, Divine One?
Let me fight at your side again!$Wait(0)

[MID_KR_Rosado_HeroMVP]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
You were marvelous in this battle. It's a shame
I didn't have my sketchbook handy.$Wait(0)

[MID_KR_Rosado_HeroLVUP]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Surprise")
$Anim(0, "ロサード", "EmoTalk")
It's wonderful to watch you grow, Divine One.
You just keep getting more adorable!$Wait(0)

[MID_KR_Rosado_ManyKill]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
I gave it my all this time. Pretty satisfying result,
don't you think?$Wait(0)

[MID_KR_Rosado_LVUP01]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
If I'm stronger now, it's all thanks to your
leadership. Thanks, Divine One.$Wait(0)

[MID_KR_Rosado_BattleCount1]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Smile")
$Anim(0, "ロサード", "EmoTalk")
It's taken a bit, but I think I'm getting used to
this. Learning my role around here, y'know?$Wait(0)

[MID_KR_Rosado_ManyHeal]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Pain")
$Anim(0, "ロサード", "EmoTalk")
Phew... I took a lot of hits today. I must look
like a total mess right now.$Wait(0)

[MID_KR_Rosado_Die_Hortensia]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Pain")
Hortensia... How could I let this happen? What
am I even doing?!$Wait(0)

[MID_KR_Rosado_Die_Goldmary]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Serious")
Goldmary and I were both prepared for a thing
like this. At least...we said we were.$Wait(0)

[MID_KR_Rosado_Die_Hortensia_Goldmary]
$Type(4)
$Window(0, "ロサード", "2")
$Window(2, "ロサード")
$Anim(1, "ロサード", "Pain")
Hortensia... Goldmary... Don't leave me behind.
It's too cruel...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M004]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Status")
$Anim(0, "ゴルドマリー", "EmoTalk")
This view soothes your heart... So please enjoy
my cute self with the sound of the windmills...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M005]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
Despite their misgivings about Elusians, the
castle soldiers are still willing to train with us.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M006]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Smile")
$Anim(0, "ゴルドマリー", "EmoTalk")
This little village must have been quite charming
before it was abandoned. What a shame.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M007]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Smile")
$Anim(0, "ゴルドマリー", "EmoTalk")
This is where we met. You must have wondered
for a moment if I was a goddess, isn't it?$Wait(0)

[MID_KR_Goldmary_TravelTalk_M008]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
Brodia's invasions gave me a preconception
about its people that I now realize was unfair.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M009]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Sad")
$Anim(0, "ゴルドマリー", "EmoTalk")
The snowbound Elusia looks more menacing
when viewed from the outside, doesn't it?$Wait(0)

[MID_KR_Goldmary_TravelTalk_M010]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Serious")
Being here reminds me of my failure to protect
King Hyacinth...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M011]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
However beautiful I may seem, standing with
such poise in the rain...I'm actually freezing.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M012]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
This heat is like being trapped in a sauna.
The moment I see an oasis, I'm jumping in.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M013]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Sad")
$Anim(0, "ゴルドマリー", "EmoTalk")
I tried to leap into the oasis, but our allies held
me back. I should have been quicker about it...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M014]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Smile")
$Anim(0, "ゴルドマリー", "EmoTalk")
I admit that even I am defeated by the beauty
of this castle... Sorry to be so overwhelmed...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M015]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Smile")
$Anim(0, "ゴルドマリー", "EmoTalk")
All I have to do is say "I-I'm scared" and
everyone will rush to protect me...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M016]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Normal")
$Anim(0, "ゴルドマリー", "EmoTalk")
This is where we met... The sea was
so beautiful that day...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M017]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Pain")
$Anim(0, "ゴルドマリー", "EmoTalk")
If Rosado and I hadn't left when we did...it may
have been us putting this village to the torch.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M018]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Smile")
$Anim(0, "ゴルドマリー", "EmoTalk")
You look seasick...You came for me to take care
of you? Then, please enjoy yourself. *smile*$Wait(0)

[MID_KR_Goldmary_TravelTalk_M019]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Pain")
$Anim(0, "ゴルドマリー", "EmoTalk")
The faces of the people who once lived here will
haunt my dreams for a long time to come.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M020]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Normal")
$Anim(0, "ゴルドマリー", "EmoTalk")
This castle still had plenty of guards before we
left for Firene. Look at it now─empty.$Wait(0)

[MID_KR_Goldmary_TravelTalk_M022]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Relax")
$Anim(0, "ゴルドマリー", "EmoTalk")
Please watch out with the rubble... I'll be careful
not to hurt my cute feet too...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M023]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Normal")
$Anim(0, "ゴルドマリー", "EmoTalk")
Volcanoes and hot springs go hand in hand.
There must be a delightful spring nearby...$Wait(0)

[MID_KR_Goldmary_TravelTalk_M025]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Normal")
$Anim(0, "ゴルドマリー", "EmoTalk")
This reminds me a little of Elusia's Castle...but...
Elusia's Castle is much, much cuter...$Wait(0)

[MID_KR_Goldmary_TravelTalk_Common_01]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Status")
$Anim(0, "ゴルドマリー", "EmoTalk")
You need to relax after a battle, so please
enjoy the view of my cute self....$Wait(0)

[MID_KR_Goldmary_TravelTalk_Common_02]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Normal")
$Anim(0, "ゴルドマリー", "EmoTalk")
Wherever we go, I feel like...women even more
beautiful than me lived here in the past...$Wait(0)

[MID_KR_Goldmary_TravelTalk_Common_03]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
I was looking for a hot springs... But, I'll have
to endure the bath until we get back to base....$Wait(0)

[MID_KR_Goldmary_NoParty]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
I understand why you don't want me to fight, but...
Someday... I'd like to help you again...$Wait(0)

[MID_KR_Goldmary_HeroMVP]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Smile")
$Anim(0, "ゴルドマリー", "EmoTalk")
You scattered our foes to the wind like autumn
leaves. Very impressive, Divine One.$Wait(0)

[MID_KR_Goldmary_HeroLVUP]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Surprise")
$Anim(0, "ゴルドマリー", "EmoTalk")
You look better. And I'm not just talking about
your body but your skills, Divine One.$Wait(0)

[MID_KR_Goldmary_ManyKill]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
I've defeated a lot of enemies...even if I get a
little violent, my beauty won't dissapear...right?$Wait(0)

[MID_KR_Goldmary_LVUP01]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Shy")
$Anim(0, "ゴルドマリー", "EmoTalk")
They've grown again...it's slightly painful. No,
not my chest...but everyone's envious gazes...$Wait(0)

[MID_KR_Goldmary_BattleCount1]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Smile")
$Anim(0, "ゴルドマリー", "EmoTalk")
I'm sorry for always taking up the center of
attention. Your leadership is genuinely inspiring.$Wait(0)

[MID_KR_Goldmary_ManyHeal]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Pain")
$Anim(0, "ゴルドマリー", "EmoTalk")
The enemy seems to be so focused on me... Is it
that obvious I am the most beautiful here...?$Wait(0)

[MID_KR_Goldmary_Die_Hortensia]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Serious")
Hortensia... I'm so sorry. I would take your place
gladly if I could...$Wait(0)

[MID_KR_Goldmary_Die_Rosado]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Pain")
Rosado... We had to expect that our duty might
lead us here... So why am I so poorly prepared?$Wait(0)

[MID_KR_Goldmary_Die_Hortensia_Rosado]
$Type(4)
$Window(0, "ゴルドマリー", "2")
$Window(2, "ゴルドマリー")
$Anim(1, "ゴルドマリー", "Serious")
Hortensia...Rosado... If only the most beautiful
one had the shortest lifespan....$Wait(0)

[MID_KR_Misutira_TravelTalk_M004]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
This flower field is amaaazing! You'd think this
is the village where flowers are made. $Wait(0)

[MID_KR_Misutira_TravelTalk_M005]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Status")
$Anim(0, "ミスティラ", "EmoTalk")
That training was super helpful. I better thank
Queen Ève for the incredible opportunity.$Wait(0)

[MID_KR_Misutira_TravelTalk_M006]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
It looks like there are more buildings up on the
ridge. Do you think the village elder lived there?$Wait(0)

[MID_KR_Misutira_TravelTalk_M007]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
That bridge is just WOW! If we had one like it in
front of our castle, intruders would never get in.$Wait(0)

[MID_KR_Misutira_TravelTalk_M008]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
$Anim(0, "ミスティラ", "EmoTalk")
I always wanted to visit Brodia Castle. But it's
sad... I always hoped I'd meet King Morion too.$Wait(0)

[MID_KR_Misutira_TravelTalk_M009]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
This c-cold weather is s-so cool! Brrr... D-do
you think this wind is coming from Elusia?$Wait(0)

[MID_KR_Misutira_TravelTalk_M010]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
$Anim(0, "ミスティラ", "EmoTalk")
This is where King Hyacinth and King Morion...
I wish I'd been by your side then, Divine One.$Wait(0)

[MID_KR_Misutira_TravelTalk_M011]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
This is great! We don't get much rain in Solm,
so this makes me happy.$Wait(0)

[MID_KR_Misutira_TravelTalk_M012]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
Thanks, Divine One. A Sentinel helps folks who
need it, so I'm glad we restored the peace here.$Wait(0)

[MID_KR_Misutira_TravelTalk_M013]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Status")
$Anim(0, "ミスティラ", "EmoTalk")
The Racket of Solm? Haha! Yeah, right! This
voice is as pretty as a Tartu flamingo's song.$Wait(0)

[MID_KR_Misutira_TravelTalk_M014]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Relax")
$Anim(0, "ミスティラ", "EmoTalk")
Our royal soldiers fought well today, all right.
Too bad they still can't beat us!$Wait(0)

[MID_KR_Misutira_TravelTalk_M015]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Relax")
$Anim(0, "ミスティラ", "EmoTalk")
This fortress needs a remodel after the war. It'll
be bright and cheery when I get done with it.$Wait(0)

[MID_KR_Misutira_TravelTalk_M016]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "StandBy")
$Anim(0, "ミスティラ", "EmoTalk")
Hanging out here is usually a blast. But this time
we better keep our eyes peeled for invaders.$Wait(0)

[MID_KR_Misutira_TravelTalk_M017]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "StandBy")
$Anim(0, "ミスティラ", "EmoTalk")
It's awful. I'll never forgive what they've done
to these people's homes, businesses, lives...$Wait(0)

[MID_KR_Misutira_TravelTalk_M018]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
I looove traveling, but I haven't been on many
ships. Should we sing a sea shanty or what?$Wait(0)

[MID_KR_Misutira_TravelTalk_M019]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
$Anim(0, "ミスティラ", "EmoTalk")
If this was one of Solm's towns, would I be able
to just...move on? I─ I don't know what I'd do.$Wait(0)

[MID_KR_Misutira_TravelTalk_M020]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
Elusia Castle is incredible, isn't it? It's amazing
what just a sprinkle of light and warmth can do.$Wait(0)

[MID_KR_Misutira_TravelTalk_M022]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
$Anim(0, "ミスティラ", "EmoTalk")
Are you, you know, feeling OK? I know you're
an Emblem and all, but I can't help worrying!$Wait(0)

[MID_KR_Misutira_TravelTalk_M023]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Normal")
$Anim(0, "ミスティラ", "EmoTalk")
This hot...ground...or whatever it's called is so
weird, right? If I step on it, I die. No, thank you!$Wait(0)

[MID_KR_Misutira_TravelTalk_M024]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
I hope past me is more graceful than present me
when past you meets her in the, um...future?$Wait(0)

[MID_KR_Misutira_TravelTalk_M025]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "StandBy")
$Anim(0, "ミスティラ", "EmoTalk")
I like traveling to unusual places. But, you know,
I might be OK not coming here anymore.$Wait(0)

[MID_KR_Misutira_TravelTalk_Common_01]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
Traveling like this makes me want to get a nice
bonfire going. Too bad it's not allowed here.$Wait(0)

[MID_KR_Misutira_TravelTalk_Common_02]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
A unique place like this calls for a unique song!
♪We came to this land...over fields and sand!♪$Wait(0)

[MID_KR_Misutira_TravelTalk_Common_03]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
The Emblems seem restless. You think they're
excited about this place? It is pretty cool.$Wait(0)

[MID_KR_Misutira_NoParty]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Relax")
$Anim(0, "ミスティラ", "EmoTalk")
Divine One, I can still fight! Please, let me tear
it up on the front lines again!$Wait(0)

[MID_KR_Misutira_HeroMVP]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
That victory was all thanks to you, Divine One!
I love thinking about how unbeatable you were.$Wait(0)

[MID_KR_Misutira_HeroLVUP]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
You've gotten stronger, I can tell! It won't be
easy protecting someone as powerful as you.$Wait(0)

[MID_KR_Misutira_ManyKill]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Shy")
$Anim(0, "ミスティラ", "EmoTalk")
I took out more enemies than usual...but now
I'm so wiped out I don't have energy to sing!$Wait(0)

[MID_KR_Misutira_LVUP01]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Smile")
$Anim(0, "ミスティラ", "EmoTalk")
I'm better at fighting since joining up with you.
Hah! I might be better at cooking meat too!$Wait(0)

[MID_KR_Misutira_BattleCount1]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Normal")
$Anim(0, "ミスティラ", "EmoTalk")
I've spent a lot of time fighting in your army,
Divine One. And I love how much I've learned!$Wait(0)

[MID_KR_Misutira_ManyHeal]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
$Anim(0, "ミスティラ", "EmoTalk")
I can't believe how many enemy hits I took!
Sorry to make you worry, Divine One.$Wait(0)

[MID_KR_Misutira_Die_Fogato]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Die")
I have to tell Mother...about Fogado. She has to
know he fought brilliantly to the very end.$Wait(0)

[MID_KR_Misutira_Die_Merin]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
I can't believe it... Merrin can't be dead. We'll
never sing or eat meat together ever again.$Wait(0)

[MID_KR_Misutira_Die_Panetone]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
I thought Panette would be with me...forever.
I'm so glad I met her and made her my steward.$Wait(0)

[MID_KR_Misutira_Die_all]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Die")
My brother, my stewards...gone. It's so cruel.
But as the future queen, I will not crumble!$Wait(0)

[MID_KR_Misutira_Die_Fogato_Merin]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
Fogado, Merrin...I know crying won't bring you
back. So, I guess I have to look forward.$Wait(0)

[MID_KR_Misutira_Die_Fogato_Panetone]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
Fogado, Panette...I know crying won't bring you
back. So, I guess I have to look forward.$Wait(0)

[MID_KR_Misutira_Die_Merin_Panetone]
$Type(4)
$Window(0, "ミスティラ", "2")
$Window(2, "ミスティラ")
$Anim(1, "ミスティラ", "Sad")
Merrin, Panette...I won't see you for a while, but
we'll eat meat and sing together again one day.$Wait(0)

[MID_KR_Merin_TravelTalk_M004]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
Look at all these cute, fluffy sheep! I wonder if
the rare Mère donkey of Firene is found here?$Wait(0)

[MID_KR_Merin_TravelTalk_M005]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
Those cute birds outside are native only to
Firene. I'm told they drink nectar from flowers.$Wait(0)

[MID_KR_Merin_TravelTalk_M006]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
I spotted some rare bugs in the ruins of a house.
I knew they were found in Brodia, but not here!$Wait(0)

[MID_KR_Merin_TravelTalk_M007]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
I wouldn't have thought critter watching would
be good here, but I saw a cat and some birds!$Wait(0)

[MID_KR_Merin_TravelTalk_M008]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Normal")
$Anim(0, "メリン", "EmoTalk")
There isn't a single rare critter in Brodia Castle.
I should ask if the royal family has any pets.$Wait(0)

[MID_KR_Merin_TravelTalk_M009]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Status")
$Anim(0, "メリン", "EmoTalk")
This snow brings to mind the white hop rabbit
and the rutile marmot. They thrive in the cold.$Wait(0)

[MID_KR_Merin_TravelTalk_M010]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Normal")
$Anim(0, "メリン", "EmoTalk")
This church is so solemn it makes me nervous.
Is that why everyone looks so glum?$Wait(0)

[MID_KR_Merin_TravelTalk_M011]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
A moor like this is the sort of place one might
find Elusia's rarest creature─the Vervain deer.$Wait(0)

[MID_KR_Merin_TravelTalk_M012]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
The sandy village where I grew up is northeast
of here. I think it is safe, but I worry sometimes.$Wait(0)

[MID_KR_Merin_TravelTalk_M013]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
I admire the Tartu flamingo. The Solm royal
family uses the rare bird to carry messages!$Wait(0)

[MID_KR_Merin_TravelTalk_M014]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Status")
$Anim(0, "メリン", "EmoTalk")
Solm Palace didn't fall this time, and won't fall
next time. The royal soldiers will keep it safe.$Wait(0)

[MID_KR_Merin_TravelTalk_M015]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
Something was in the fortress, and it wasn't a
ghost. I say mouse or bat, but let's go look!$Wait(0)

[MID_KR_Merin_TravelTalk_M016]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Normal")
$Anim(0, "メリン", "EmoTalk")
Birds can often be found near the sea trying to
catch fish. But this isn't critter-watching time.$Wait(0)

[MID_KR_Merin_TravelTalk_M017]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Sad")
$Anim(0, "メリン", "EmoTalk")
At times like this I feel so useless. The best we
can do is offer a few hollow words of comfort.$Wait(0)

[MID_KR_Merin_TravelTalk_M018]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Normal")
$Anim(0, "メリン", "EmoTalk")
I hope no animals have stowed away on this
ship. Our destination will be too harsh for them.$Wait(0)

[MID_KR_Merin_TravelTalk_M019]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Strike")
$Anim(0, "メリン", "EmoTalk")
I see birds are still flocking to this port. It's like
they're waiting for humans to return.$Wait(0)

[MID_KR_Merin_TravelTalk_M020]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Normal")
$Anim(0, "メリン", "EmoTalk")
I wish I'd met the knights of Elusia in peacetime.
Surely they were chivalrous in their own way.$Wait(0)

[MID_KR_Merin_TravelTalk_M022]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
I want to learn more about this place you're
from. But for now, I'm just relieved you're OK.$Wait(0)

[MID_KR_Merin_TravelTalk_M023]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "StandBy")
$Anim(0, "メリン", "EmoTalk")
This place is no good for animals...or humans,
for that matter. We will die if we stay here long!$Wait(0)

[MID_KR_Merin_TravelTalk_M025]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Serious")
I don't sense a single living thing in this land, so
why anyone would build a temple is beyond me.$Wait(0)

[MID_KR_Merin_TravelTalk_Common_01]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Shy")
$Anim(0, "メリン", "EmoTalk")
What a pretty place this is! And seeing you here,
Divine One, makes it all the more pretty.$Wait(0)

[MID_KR_Merin_TravelTalk_Common_02]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
I wonder what kind of animals live here? If I find
a rare critter I haven't seen before, I will lose it!$Wait(0)

[MID_KR_Merin_TravelTalk_Common_03]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
I saw what appeared to be small birds earlier.
Do they live here? They were so adorable!$Wait(0)

[MID_KR_Merin_NoParty]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Normal")
$Anim(0, "メリン", "EmoTalk")
I shall be busy honing my skills until you let me
fight by your side again. I do hope it's...soon?$Wait(0)

[MID_KR_Merin_HeroMVP]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
I was in awe of your every move, Divine One!
Both on and off the battlefield, you are amazing.$Wait(0)

[MID_KR_Merin_HeroLVUP]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Status")
$Anim(0, "メリン", "EmoTalk")
You're still getting stronger even after a
thousand years?! You are truly incredible!$Wait(0)

[MID_KR_Merin_ManyKill]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Smile")
$Anim(0, "メリン", "EmoTalk")
Haha! Did you happen to notice the extra effort
I put in out there? It was all for you, Divine One.$Wait(0)

[MID_KR_Merin_LVUP01]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Status")
$Anim(0, "メリン", "EmoTalk")
Perhaps you noticed I've gotten a bit stronger?
I'll try to make sure it doesn't go to my head.$Wait(0)

[MID_KR_Merin_BattleCount1]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Status")
$Anim(0, "メリン", "EmoTalk")
It's an honor to fight beside you, Divine One.
I would very much like to remain at your side.$Wait(0)

[MID_KR_Merin_ManyHeal]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Sad")
$Anim(0, "メリン", "EmoTalk")
That battle was...grueling. Worse, it reflected
poorly on me. Some self-reflection is in order.$Wait(0)

[MID_KR_Merin_Die_Panetone]
$Type(4)
$Window(0, "メリン", "2")
$Window(2, "メリン")
$Anim(1, "メリン", "Serious")
Divine One, please, tell me it's not disgraceful 
to cry for Panette.$Wait(0)

[MID_KR_Panetone_TravelTalk_M004]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Normal")
$Anim(0, "パネトネ", "EmoTalk")
It is a pretty location to be sure, if rather boring.
I'll look under rocks for insects to pass the time.$Wait(0)

[MID_KR_Panetone_TravelTalk_M005]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Shy")
$Anim(0, "パネトネ", "EmoTalk")
Firene Castle─it's so grand it's unnerving! I'll be
at my most proper lest I bring shame on Solm.$Wait(0)

[MID_KR_Panetone_TravelTalk_M006]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
Ah yes, this place is lovely! I'd thought Firenese
towns quite dull until I saw this charming locale.$Wait(0)

[MID_KR_Panetone_TravelTalk_M007]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
What I wouldn't give to see the giant statues
near the bridge come to life and start brawling! $Wait(0)

[MID_KR_Panetone_TravelTalk_M008]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Shy")
$Anim(0, "パネトネ", "EmoTalk")
Brodia Castle is quite grand, but also unnerving!
I must take care to mind my manners.$Wait(0)

[MID_KR_Panetone_TravelTalk_M009]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Surprise")
$Anim(0, "パネトネ", "EmoTalk")
It is so BARKING COLD! Oh, eh...please pardon
my shouting.$Wait(0)

[MID_KR_Panetone_TravelTalk_M010]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Normal")
$Anim(0, "パネトネ", "EmoTalk")
I do not hold much love for churches. Please,
let us make our getaway if we're finished here.$Wait(0)

[MID_KR_Panetone_TravelTalk_M011]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
All this gloom is positively thrilling! If at all
possible, I shall spend my retirement here.$Wait(0)

[MID_KR_Panetone_TravelTalk_M012]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
I find Solm's deserts calming. They remind me
of some wild times I spent with the Sentinels.$Wait(0)

[MID_KR_Panetone_TravelTalk_M013]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
This is where I met you, Divine One. We should
celebrate by hunting for dung beetles together!$Wait(0)

[MID_KR_Panetone_TravelTalk_M014]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Status")
$Anim(0, "パネトネ", "EmoTalk")
Although she's often away, the boss calls this
palace home, and I shall defend it to the end.$Wait(0)

[MID_KR_Panetone_TravelTalk_M015]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
I have taken quite a liking to this fortress. When
time allows, I dare say we should come again.$Wait(0)

[MID_KR_Panetone_TravelTalk_M016]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Normal")
$Anim(0, "パネトネ", "EmoTalk")
I think I'll scatter sea urchins around here. Any
bandits who dare set foot on land will regret it!$Wait(0)

[MID_KR_Panetone_TravelTalk_M017]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Sad")
$Anim(0, "パネトネ", "EmoTalk")
I'd like to do to the enemy what they did to this
place! It's an ugly thought...but I can't help it.$Wait(0)

[MID_KR_Panetone_TravelTalk_M018]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
The cannons on this ship are quite impressive!
I daresay I'd might fire one off if I get a chance.$Wait(0)

[MID_KR_Panetone_TravelTalk_M019]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Sad")
$Anim(0, "パネトネ", "EmoTalk")
I love ghosts and haunted towns as much as
anyone, but this place... I think not.$Wait(0)

[MID_KR_Panetone_TravelTalk_M020]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Normal")
$Anim(0, "パネトネ", "EmoTalk")
Elusia Castle─grand, yes, but hardly unnerving
when no one's here! Still, I'll mind my manners.$Wait(0)

[MID_KR_Panetone_TravelTalk_M022]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Shy")
$Anim(0, "パネトネ", "EmoTalk")
The royal castle is quite a mess, isn't it? But I
find this rough state rather appealing myself.$Wait(0)

[MID_KR_Panetone_TravelTalk_M023]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Shy")
$Anim(0, "パネトネ", "EmoTalk")
I don't mind harsh places, but it is too hot here,
no? A lengthy battle could get...uncomfortable.$Wait(0)

[MID_KR_Panetone_TravelTalk_M025]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Status")
$Anim(0, "パネトネ", "EmoTalk")
The Fell Dragon's decorations irk me. If it
pleased you, I could smash some of them up.$Wait(0)

[MID_KR_Panetone_TravelTalk_Common_01]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
This place is pretty and whatnot, but I'd love to
know if any gruesome battles took place here.$Wait(0)

[MID_KR_Panetone_TravelTalk_Common_02]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Normal")
$Anim(0, "パネトネ", "EmoTalk")
I thought this strange place might be home to
some large insects, but I haven't found one.$Wait(0)

[MID_KR_Panetone_TravelTalk_Common_03]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
I've not had my fill of brawling yet. If pockets of
resistance remain, please let me at 'em!$Wait(0)

[MID_KR_Panetone_NoParty]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Shy")
$Anim(0, "パネトネ", "EmoTalk")
I am keen to tear it up on the battlefield again.
If my strength is sufficient, please put me in.$Wait(0)

[MID_KR_Panetone_HeroMVP]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
Your work was a thing to behold! I hope to give
the enemy such a severe walloping one day.$Wait(0)

[MID_KR_Panetone_HeroLVUP]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Surprise")
$Anim(0, "パネトネ", "EmoTalk")
Divine One, what is happening to your combat
skills? You keep growing stronger and stronger!$Wait(0)

[MID_KR_Panetone_ManyKill]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
That's right! I was incredible out there! Oh, uh,
Divine One...I do hope I was useful in battle.$Wait(0)

[MID_KR_Panetone_LVUP01]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
My combat prowess has increased once again!
One day I shall flatten my foes with one blow.$Wait(0)

[MID_KR_Panetone_BattleCount1]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Smile")
$Anim(0, "パネトネ", "EmoTalk")
I used to hunt with a small group, like a pack of
wolves. But I now appreciate this large pack.$Wait(0)

[MID_KR_Panetone_ManyHeal]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Normal")
$Anim(0, "パネトネ", "EmoTalk")
I had hoped to trounce the enemy, but it was I
who got trounced instead. The shame...$Wait(0)

[MID_KR_Panetone_Die_Merin]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Sad")
No, Merrin, no...it's supposed to be the both of
us protecting the boss, together.$Wait(0)

[MID_KR_Panetone_Die_Pandoro]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Sad")
Brother, no, you can't be dead... How will you
throw all those parties you love so much?$Wait(0)

[MID_KR_Panetone_Die_Merin_Pandoro]
$Type(4)
$Window(0, "パネトネ", "2")
$Window(2, "パネトネ")
$Anim(1, "パネトネ", "Die")
Brother, Merrin, just this once, I will pray...
I pray that your souls rest in peace.$Wait(0)

[MID_KR_Fogato_TravelTalk_M004]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Look at this beautiful place! It smells so...green!
We have got to import some flowers to Solm.$Wait(0)

[MID_KR_Fogato_TravelTalk_M005]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
This may be a peaceful country, but the soldiers
here are no joke! Let's not get on their bad side.$Wait(0)

[MID_KR_Fogato_TravelTalk_M006]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Sad")
$Anim(0, "フォガート", "EmoTalk")
Even in Solm, bandits are always attacking
villages. Seeing this...I feel so powerless.$Wait(0)

[MID_KR_Fogato_TravelTalk_M007]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
That's an epic bridge. One day, when there's
peace, let's race across it! Bet I can beat ya!$Wait(0)

[MID_KR_Fogato_TravelTalk_M008]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Relax")
$Anim(0, "フォガート", "EmoTalk")
This is more of a fortress than a castle, eh? One
thing's for sure, I do not want them as enemies.$Wait(0)

[MID_KR_Fogato_TravelTalk_M009]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Snowfields are a lot like the desert. No matter
which way you turn, it all looks the same. $Wait(0)

[MID_KR_Fogato_TravelTalk_M010]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Relax")
$Anim(0, "フォガート", "EmoTalk")
This church is a beauty. Even the floor sparkles!
Eh, just try to ignore the red stains over there.$Wait(0)

[MID_KR_Fogato_TravelTalk_M011]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Relax")
$Anim(0, "フォガート", "EmoTalk")
In a dark place like this, you gotta think bright
thoughts. Imagine Solm's sun shining on you.$Wait(0)

[MID_KR_Fogato_TravelTalk_M012]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Mission accomplished! Feels good, eh? The
Sentinels and I appreciate the help, Divine One.$Wait(0)

[MID_KR_Fogato_TravelTalk_M013]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
On a night like this, I feel like a song is in order!
Don't tell my sis, but I am the better singer.$Wait(0)

[MID_KR_Fogato_TravelTalk_M014]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
I've spent more time than usual at the palace
since the war began. It's reassuring, you know?$Wait(0)

[MID_KR_Fogato_TravelTalk_M015]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Bleak fortress, eh? Sit in the sun, and eat some
fruit when you find time. That'll cheer you up.$Wait(0)

[MID_KR_Fogato_TravelTalk_M016]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Normal")
$Anim(0, "フォガート", "EmoTalk")
I've visited this coast lots of times. It's beautiful
and fun, and I won't let anyone destroy it.$Wait(0)

[MID_KR_Fogato_TravelTalk_M017]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Shy")
$Anim(0, "フォガート", "EmoTalk")
Long ago, Solm's port town was wiped out like
this. It bounced back, and so will Florra.$Wait(0)

[MID_KR_Fogato_TravelTalk_M018]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
I love traveling by boat! If I told you I snuck off
to Lythos in secret once, would you believe me?$Wait(0)

[MID_KR_Fogato_TravelTalk_M019]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Sad")
$Anim(0, "フォガート", "EmoTalk")
I keep thinking, "I'm so sorry we couldn't make
it in time." They must have been so scared.$Wait(0)

[MID_KR_Fogato_TravelTalk_M020]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
I was sure Elusia Castle was going to be, well,
dark and scary. But just look at this beauty!$Wait(0)

[MID_KR_Fogato_TravelTalk_M022]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Congrats, Divine One! You turned into an
Emblem here, right? That's a big deal!$Wait(0)

[MID_KR_Fogato_TravelTalk_M023]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Pain")
$Anim(0, "フォガート", "EmoTalk")
The heat vapors here! Mirages in Solm don't
even affect visibility this much. I see two of you!$Wait(0)

[MID_KR_Fogato_TravelTalk_M024]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
If I met the old me, I wouldn't try to change a
thing. Mistakes and all, I like being the me I am.$Wait(0)

[MID_KR_Fogato_TravelTalk_M025]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Shy")
$Anim(0, "フォガート", "EmoTalk")
So many sad things happened here. But at least
Queen Lumera's last moments were good ones.$Wait(0)

[MID_KR_Fogato_TravelTalk_Common_01]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Relax")
$Anim(0, "フォガート", "EmoTalk")
Pretty spot, eh? We're not here to have fun,
I know, but it can't hurt to enjoy the view.$Wait(0)

[MID_KR_Fogato_TravelTalk_Common_02]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Traveling around Solm, I was sure I knew the
world. But seeing this place...I realize I don't.$Wait(0)

[MID_KR_Fogato_TravelTalk_Common_03]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
I actually like this place. It has a good vibe. If we
hung around, we'd make some fun memories.$Wait(0)

[MID_KR_Fogato_NoParty]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Shy")
$Anim(0, "フォガート", "EmoTalk")
I'm bored! C'mon, you gotta put me back in the
fight! Just kidding. I can wait until you need me.$Wait(0)

[MID_KR_Fogato_HeroMVP]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Wow, Divine One, you are seriously strong.
Our enemies must be shaking in their boots!$Wait(0)

[MID_KR_Fogato_HeroLVUP]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Don't think I didn't notice. You got stronger,
didn't you? I've got my eye on you. I can tell.$Wait(0)

[MID_KR_Fogato_ManyKill]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
You came to congratulate me, didn't you? Well,
I appreciate it. It felt really good to be so useful.$Wait(0)

[MID_KR_Fogato_LVUP01]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Relax")
$Anim(0, "フォガート", "EmoTalk")
Can you tell? I got stronger! I mean, it's
probably obvious. But how awesome is that?$Wait(0)

[MID_KR_Fogato_BattleCount1]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Smile")
$Anim(0, "フォガート", "EmoTalk")
Thanks, Divine One. All this experience I've
been getting in your army─it's been great!$Wait(0)

[MID_KR_Fogato_ManyHeal]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Sad")
$Anim(0, "フォガート", "EmoTalk")
I'm sorry, Divine One. I really took a beating
there, didn't I? I'll do better next time.$Wait(0)

[MID_KR_Fogato_Die_Pandoro]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Sad")
Divine One, please, can you pray for Pandreo?
An honor like that...he'd have been so happy.$Wait(0)

[MID_KR_Fogato_Die_Bonet]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Serious")
Bunet, my friend, no... I never wanted to taste
this kind of grief.$Wait(0)

[MID_KR_Fogato_Die_Pandoro_Bonet]
$Type(4)
$Window(0, "フォガート", "2")
$Window(2, "フォガート")
$Anim(1, "フォガート", "Serious")
Pandreo, Bunet...wherever you are, may you get
a party every night and a taste of peace at last.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M004]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Relax")
$Anim(0, "パンドロ", "EmoTalk")
Firene Castle is so pretty over there. Folks pray
for the kingdom to prosper when they see it.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M005]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Surprise")
$Anim(0, "パンドロ", "EmoTalk")
This tall ceiling was built in expectation of visits
from the Divine Dragon. No other place like it.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M006]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Status")
$Anim(0, "パンドロ", "EmoTalk")
UEYYY! Nighttime is paaarty time! Oh! I'm so
sorry, Divine One! I guess that was pretty loud.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M007]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
So, here's an idea! What if we scattered red
leaves around you as you departed? Too much?$Wait(0)

[MID_KR_Pandoro_TravelTalk_M008]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
I hear they worship the Divine Dragon in Brodia
too. I wonder if this castle has a prayer room?$Wait(0)

[MID_KR_Pandoro_TravelTalk_M009]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Shy")
$Anim(0, "パンドロ", "EmoTalk")
Divine One, I know you like running around in
all this snow...but even gods can catch a cold.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M010]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
The church is beautiful...but I won't be offering
up any prayers around here, I can tell you that.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M011]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
It's dark and it's spooky, but with a few candles
and lanterns, it'd make a great spot for a party!$Wait(0)

[MID_KR_Pandoro_TravelTalk_M012]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
This is the spot where I met a deity for the first
time. You! It's a holy place for me, you know?$Wait(0)

[MID_KR_Pandoro_TravelTalk_M013]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
You look magnificent in this oasis, Divine One.
I know, we should build a church here!$Wait(0)

[MID_KR_Pandoro_TravelTalk_M014]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Relax")
$Anim(0, "パンドロ", "EmoTalk")
Thank you for protecting us, Divine One.
I just pray the palace never falls.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M015]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
I've always wanted to visit this fortress! Yet
another wish fulfilled thanks to you, Divine One.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M016]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
You know, there's pretty coral in this sea. When
the war's over, I'll show you all the cool stuff!$Wait(0)

[MID_KR_Pandoro_TravelTalk_M017]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Die")
I pray we can restore beauty to this place. It
might help the souls of the victims find peace.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M018]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
Boat parties are a blast! Fogado and I snuck into
Lythos while partying on... Eh, forget I said that.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M019]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Angry")
$Anim(0, "パンドロ", "EmoTalk")
As a man of the cloth, the best I can do in a
place like this is pray that the dead find peace.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M020]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
Elusia Castle is like a somber church. The king
prayed to the Fell Dragon standing in that light.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M022]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
I can't believe I'm in THE Lythos Castle! It's
taking all my self-control not to scream with joy!$Wait(0)

[MID_KR_Pandoro_TravelTalk_M023]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Angry")
$Anim(0, "パンドロ", "EmoTalk")
It's like death awaits us at every step here. If I
lived in this place, I'd spend all my time praying.$Wait(0)

[MID_KR_Pandoro_TravelTalk_M025]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Sad")
$Anim(0, "パンドロ", "EmoTalk")
Getting to see Queen Lumera... I never imagined
my wish would come true...quite like that.$Wait(0)

[MID_KR_Pandoro_TravelTalk_Common_01]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
Sure, it's not the ideal location, but we would
have a blast if we threw a party here.$Wait(0)

[MID_KR_Pandoro_TravelTalk_Common_02]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
Souls perished here before we arrived... I should
say a prayer for those I never got to meet.$Wait(0)

[MID_KR_Pandoro_TravelTalk_Common_03]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
No matter what kind of place this used to be,
you standing here now makes it a holy place.$Wait(0)

[MID_KR_Pandoro_NoParty]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Sad")
$Anim(0, "パンドロ", "EmoTalk")
Do you...think I'm not strong enough to fight?
I pray you'll let me prove to you I'm worthy.$Wait(0)

[MID_KR_Pandoro_HeroMVP]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Smile")
$Anim(0, "パンドロ", "EmoTalk")
Divine One, you were incredible! No surprise
there, but you should rest and let us do patrol.$Wait(0)

[MID_KR_Pandoro_HeroLVUP]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Status")
$Anim(0, "パンドロ", "EmoTalk")
Divine One, you're even stronger than before!
I think I'll say a little prayer of thanks.$Wait(0)

[MID_KR_Pandoro_ManyKill]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
I defeated a lot of enemies...but I also took a lot
of lives. Guess I'll have to atone in the hereafter.$Wait(0)

[MID_KR_Pandoro_LVUP01]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Normal")
$Anim(0, "パンドロ", "EmoTalk")
I got stronger, but...I'm conflicted. Is it OK for a
man of the cloth to get better at taking life?$Wait(0)

[MID_KR_Pandoro_BattleCount1]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Shy")
$Anim(0, "パンドロ", "EmoTalk")
I've gotten used to fighting beside you, but it's
funny...I'm still shocked I get to chat with you!$Wait(0)

[MID_KR_Pandoro_ManyHeal]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Sad")
$Anim(0, "パンドロ", "EmoTalk")
I am so sorry, Divine One. That was a hard one.
I guess I should be glad I managed to survive.$Wait(0)

[MID_KR_Pandoro_Die_Fogato]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Pain")
Fogado...no! This can't be! I swore I would
protect you with my life.$Wait(0)

[MID_KR_Pandoro_Die_Bonet]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Serious")
Bunet, dear friend, may your soul rest in peace.
I...can't believe I have to say such a sad prayer.$Wait(0)

[MID_KR_Pandoro_Die_Panetone]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Pain")
Panette is... No, Divine One, it has to be a lie.
Praying for my sister's soul...please, I can't...$Wait(0)

[MID_KR_Pandoro_Die_all]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Serious")
I've lost my master, my sister, my best friend...
Divine One, please, tell me this is for a reason.$Wait(0)

[MID_KR_Pandoro_Die_Fogato_Bonet]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Pain")
Divine One, I don't understand, why did Fogado
and Bunet have to go? Why did they leave me?$Wait(0)

[MID_KR_Pandoro_Die_Fogato_Panetone]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Serious")
Divine One, please...grant my master and my
sister peace for all eternity...$Wait(0)

[MID_KR_Pandoro_Die_Bonet_Panetone]
$Type(4)
$Window(0, "パンドロ", "2")
$Window(2, "パンドロ")
$Anim(1, "パンドロ", "Serious")
Divine One, please...grant my best friend and
my sister peace for all eternity...$Wait(0)

[MID_KR_Bonet_TravelTalk_M004]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Relax")
$Anim(0, "ボネ", "EmoTalk")
The flowers here smell divine. I'm curious, what
must the fruit growing in that field taste like?$Wait(0)

[MID_KR_Bonet_TravelTalk_M005]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Relax")
$Anim(0, "ボネ", "EmoTalk")
It's as if the pillars and floors have been painted
with cream. I'd very much like to taste them.$Wait(0)

[MID_KR_Bonet_TravelTalk_M006]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Sad")
$Anim(0, "ボネ", "EmoTalk")
These ruined houses bring up bitter memories.
A bit of comfort food would be nice right now.$Wait(0)

[MID_KR_Bonet_TravelTalk_M007]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
These red leaves are a bit too bitter to eat. But
they would make a lovely garnish for a plate.$Wait(0)

[MID_KR_Bonet_TravelTalk_M008]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Die")
$Anim(0, "ボネ", "EmoTalk")
Brodia Castle's flavor is quite...gritty. The sand
clouds make me feel as if I'm chewing on rocks.$Wait(0)

[MID_KR_Bonet_TravelTalk_M009]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Relax")
$Anim(0, "ボネ", "EmoTalk")
I'm told fresh snow with molasses is quite tasty.
And if you add peppers, it'll warm you right up.$Wait(0)

[MID_KR_Bonet_TravelTalk_M010]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
The smell here is quite unusual. Wax...wood...
and, I'm afraid...a hint of rust.$Wait(0)

[MID_KR_Bonet_TravelTalk_M011]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
Rain enhances the forest odors. Yes, I smell...
game meat. There must be an animal nearby.$Wait(0)

[MID_KR_Bonet_TravelTalk_M012]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
It's nice to be back in Solm. I think I'll make a
dish with local ingredients. It's been too long.$Wait(0)

[MID_KR_Bonet_TravelTalk_M013]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Relax")
$Anim(0, "ボネ", "EmoTalk")
There's a unique spice one can only find in this
area. Its scent always reminds me of this oasis.$Wait(0)

[MID_KR_Bonet_TravelTalk_M014]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
I've always wondered how the chandelier in the
throne room tastes. Is it tasteless to say so?$Wait(0)

[MID_KR_Bonet_TravelTalk_M015]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
This fortress is like a cake coated in bitter
chocolate and some dark, nameless spice.$Wait(0)

[MID_KR_Bonet_TravelTalk_M016]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
I adore the scent of the ocean. I worry that
fighting near this sacred sea will spoil it.$Wait(0)

[MID_KR_Bonet_TravelTalk_M017]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Angry")
$Anim(0, "ボネ", "EmoTalk")
My hometown was destroyed much like this.
I feel so much for the villagers─it pains me.$Wait(0)

[MID_KR_Bonet_TravelTalk_M018]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
There's a charm to dining aboard a ship. I shall
cook something inspired by the smell of the sea!$Wait(0)

[MID_KR_Bonet_TravelTalk_M019]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Sad")
$Anim(0, "ボネ", "EmoTalk")
In Solm, I used to seek out food sent from Givre
Port. Now...I'll never meet those who sent it.$Wait(0)

[MID_KR_Bonet_TravelTalk_M020]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
This castle resembles an elegant frozen dessert.
If one served hot food, would the walls melt?$Wait(0)

[MID_KR_Bonet_TravelTalk_M022]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Surprise")
$Anim(0, "ボネ", "EmoTalk")
About your Emblem Ring, Divine One, may I ask
if the red and blue parts have different flavors?$Wait(0)

[MID_KR_Bonet_TravelTalk_M023]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Angry")
$Anim(0, "ボネ", "EmoTalk")
This liquid is such a fiery red... I want to taste it,
but I suspect it would be bad for my health.$Wait(0)

[MID_KR_Bonet_TravelTalk_M025]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Sad")
$Anim(0, "ボネ", "EmoTalk")
So many bitter memories here. Once we're back
I'll cook something comforting for everyone.$Wait(0)

[MID_KR_Bonet_TravelTalk_Common_01]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
There aren't any rare ingredients here, are
there? Please, let me know if there are.$Wait(0)

[MID_KR_Bonet_TravelTalk_Common_02]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
I'm curious how those boulders over there taste.
A place like this must have an unusual flavor.$Wait(0)

[MID_KR_Bonet_TravelTalk_Common_03]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
The air here tastes...strange. Is it the landscape?
Or is it...something else?$Wait(0)

[MID_KR_Bonet_NoParty]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Normal")
$Anim(0, "ボネ", "EmoTalk")
I usually prefer cooking to fighting. But now,
I want to taste battle at your side once again.$Wait(0)

[MID_KR_Bonet_HeroMVP]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
You performed exceedingly well, Divine One!
I shall create a dish to honor your deeds today.$Wait(0)

[MID_KR_Bonet_HeroLVUP]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
You got stronger? Again? I had better concoct
a meal plan that gives you plenty of energy.$Wait(0)

[MID_KR_Bonet_ManyKill]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Smile")
$Anim(0, "ボネ", "EmoTalk")
I have dispatched many enemies today. I admit,
I'm enjoying the sweet flavor of success. $Wait(0)

[MID_KR_Bonet_LVUP01]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Status")
$Anim(0, "ボネ", "EmoTalk")
My skills on the battlefield have improved. Now,
I must improve my skills in the kitchen as well!$Wait(0)

[MID_KR_Bonet_BattleCount1]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Status")
$Anim(0, "ボネ", "EmoTalk")
I finally understand the unique dish that is your
army. I hope I add a flavor that complements it.$Wait(0)

[MID_KR_Bonet_ManyHeal]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Sad")
$Anim(0, "ボネ", "EmoTalk")
The enemy nearly swallowed me whole that
time. It's a miracle I didn't taste utter defeat.$Wait(0)

[MID_KR_Bonet_Die_Fogato]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Sad")
Fogado...I couldn't protect you. The foul taste
of regret will follow me for rest of my life.$Wait(0)

[MID_KR_Bonet_Die_Pandoro]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Sad")
Pandreo fought for his country and the Divine
Dragon. His faith must never be forgotten.$Wait(0)

[MID_KR_Bonet_Die_Fogato_Pandoro]
$Type(4)
$Window(0, "ボネ", "2")
$Window(2, "ボネ")
$Anim(1, "ボネ", "Serious")
Fogado, Pandreo...the taste of regret is almost
too much to bear.$Wait(0)

[MID_KR_Anna_TravelTalk_M004]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Relax")
$Anim(0, "アンナ", "EmoTalk")
So many flowers! I can buy cheap seeds here,
grow lots more, and make bank! Will that work?$Wait(0)

[MID_KR_Anna_TravelTalk_M005]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
This castle makes me nervous, but the decor
is giving me some great product ideas.$Wait(0)

[MID_KR_Anna_TravelTalk_M006]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Shy")
$Anim(0, "アンナ", "EmoTalk")
I wonder if this village was known for anything.
I'd hate for everything about it to be lost...$Wait(0)

[MID_KR_Anna_TravelTalk_M007]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Smile")
$Anim(0, "アンナ", "EmoTalk")
Hey, these leaves are the same color as my hair!
They sort of remind me of my family, actually.$Wait(0)

[MID_KR_Anna_TravelTalk_M008]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "StandBy")
$Anim(0, "アンナ", "EmoTalk")
I bet there's a market for Brodia Castle soil!
Nah, maybe too soon. I'll file it away for later.$Wait(0)

[MID_KR_Anna_TravelTalk_M009]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
I was born in a village of winter festivals, so this
doesn't bother me. But I'd love to sit by a fire.$Wait(0)

[MID_KR_Anna_TravelTalk_M010]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
I come from Elusia, but I've never prayed here.
I worship cash, after all!$Wait(0)

[MID_KR_Anna_TravelTalk_M011]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Sad")
$Anim(0, "アンナ", "EmoTalk")
I've been through here with my family. They
taught me what a dangerous place it is to be.$Wait(0)

[MID_KR_Anna_TravelTalk_M012]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Smile")
$Anim(0, "アンナ", "EmoTalk")
Even ordinary sand is valuable someplace where
they don't have any! Hmm, maybe Brodia...$Wait(0)

[MID_KR_Anna_TravelTalk_M013]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Relax")
$Anim(0, "アンナ", "EmoTalk")
They've got shops even in the tents! I've got
to find out what their business model is like.$Wait(0)

[MID_KR_Anna_TravelTalk_M014]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Relax")
$Anim(0, "アンナ", "EmoTalk")
This stuff is all so dazzling! I wanna live in a
palace like this when I grow up.$Wait(0)

[MID_KR_Anna_TravelTalk_M015]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Sad")
$Anim(0, "アンナ", "EmoTalk")
There's no profit in being scared, but if I can
be honest with you...I really don't like the dark.$Wait(0)

[MID_KR_Anna_TravelTalk_M016]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
I bet some frozen treats would make a killing
here. Ooh, with berries and cream... Yeah.$Wait(0)

[MID_KR_Anna_TravelTalk_M017]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Pain")
$Anim(0, "アンナ", "EmoTalk")
This poor, messed-up village. Why is everyone
so horrible to it?$Wait(0)

[MID_KR_Anna_TravelTalk_M018]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
Fruit is a valuable commodity for sailors. I'll
bring some next time and jack up the price!$Wait(0)

[MID_KR_Anna_TravelTalk_M019]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Sad")
$Anim(0, "アンナ", "EmoTalk")
I got on well with the people here. They'd
always come to see what I had for sale...$Wait(0)

[MID_KR_Anna_TravelTalk_M020]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Sad")
$Anim(0, "アンナ", "EmoTalk")
I'm from Elusia, too, so seeing the castle empty
is kind of sad and lonely.$Wait(0)

[MID_KR_Anna_TravelTalk_M022]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Smile")
$Anim(0, "アンナ", "EmoTalk")
I'll never forget the day you became an Emblem,
Divine One. We should mark it with a festival!$Wait(0)

[MID_KR_Anna_TravelTalk_M023]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
I look at all this and still think, "What would sell
here?" Maybe ice...but nah, it'd just melt.$Wait(0)

[MID_KR_Anna_TravelTalk_M025]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Smile")
$Anim(0, "アンナ", "EmoTalk")
Are you OK? I mean, you DID fight your mom
here. If you have to cry, go ahead and let it out.$Wait(0)

[MID_KR_Anna_TravelTalk_Common_01]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
Maybe I'll open a stall until you're done here!
Probably wouldn't get many customers, though.$Wait(0)

[MID_KR_Anna_TravelTalk_Common_02]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Relax")
$Anim(0, "アンナ", "EmoTalk")
Hmm. This is a scenic spot. I could make a lot
of money here with a tourist trap someday.$Wait(0)

[MID_KR_Anna_TravelTalk_Common_03]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Shy")
$Anim(0, "アンナ", "EmoTalk")
I wonder if my family's been here. I wish I could
see them again...$Wait(0)

[MID_KR_Anna_NoParty]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
You know what your squad's missing? The one
and only Lady Anna! Or aren't I strong enough?$Wait(0)

[MID_KR_Anna_HeroMVP]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Smile")
$Anim(0, "アンナ", "EmoTalk")
You made a killing out there! We should do
something to celebrate. I call it "Victory Day"!$Wait(0)

[MID_KR_Anna_HeroLVUP]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
You're getting stronger! We should celebrate.
I think I've got some sweets in stock...$Wait(0)

[MID_KR_Anna_ManyKill]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Normal")
$Anim(0, "アンナ", "EmoTalk")
Who's today's MVP? Why, none other than
Lady Anna! Two kills for the price of one!$Wait(0)

[MID_KR_Anna_LVUP01]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Relax")
$Anim(0, "アンナ", "EmoTalk")
Guess what? I got stronger! At this rate, I'm
gonna be the greatest merchant ever!$Wait(0)

[MID_KR_Anna_BattleCount1]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Relax")
$Anim(0, "アンナ", "EmoTalk")
I've gotten used to fighting. Anybody who looks
down on me gets escorted off the premises!$Wait(0)

[MID_KR_Anna_ManyHeal]
$Type(4)
$Window(0, "アンナ", "2")
$Window(2, "アンナ")
$Anim(1, "アンナ", "Sad")
$Anim(0, "アンナ", "EmoTalk")
Ow, ow, ow... How come they kept picking on
me? Our healing supplies must be in the red...$Wait(0)

[MID_KR_Jean_TravelTalk_M004]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
I come to Florra a lot to sell medicine. I like it
because you can see the castle from here.$Wait(0)

[MID_KR_Jean_TravelTalk_M005]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Shy")
$Anim(0, "ジャン", "EmoTalk")
Whoa... I can't believe an ordinary kid like me
gets to visit the castle! I must be dreaming.$Wait(0)

[MID_KR_Jean_TravelTalk_M006]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
Without you, my village might have ended up
like this. I can't let it happen to anyone else.$Wait(0)

[MID_KR_Jean_TravelTalk_M007]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Shy")
$Anim(0, "ジャン", "EmoTalk")
Try not to lean too far forward. If you fell from
this height, I don't think I could save you.$Wait(0)

[MID_KR_Jean_TravelTalk_M008]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
The Brodian soldiers look tough, but they took a
lot of injuries. Should we leave them medicine?$Wait(0)

[MID_KR_Jean_TravelTalk_M009]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
You should stick close to a fire. If you stay out
in the blizzard too long, you'll get frostbite.$Wait(0)

[MID_KR_Jean_TravelTalk_M010]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Strike")
$Anim(0, "ジャン", "EmoTalk")
My dad often prays at church for the people he
couldn't save. Now I know how he feels.$Wait(0)

[MID_KR_Jean_TravelTalk_M011]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
Ooh, I've never seen these herbs and mosses.
I wonder if they'd be useful as medicine.$Wait(0)

[MID_KR_Jean_TravelTalk_M012]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
It's dangerous to run around in the heat. If you
start to feel dizzy, see me before you pass out.$Wait(0)

[MID_KR_Jean_TravelTalk_M013]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
This spice seems medicinal by the smell, but
should it be ingested or applied topically?$Wait(0)

[MID_KR_Jean_TravelTalk_M014]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
I wonder if Solm's royal guard are hurt. If you
see anyone injured, could you point them out?$Wait(0)

[MID_KR_Jean_TravelTalk_M015]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
Were you worried about me? I'm fine. I may be
a kid, but I've never been scared of the dark.$Wait(0)

[MID_KR_Jean_TravelTalk_M016]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
I'm a good swimmer, you know. I've even been
specially trained to save people from drowning.$Wait(0)

[MID_KR_Jean_TravelTalk_M017]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Sad")
$Anim(0, "ジャン", "EmoTalk")
This is a heartbreaking sight for a doctor to see.
Before we leave, I have to help however I can.$Wait(0)

[MID_KR_Jean_TravelTalk_M018]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
Until I can restock my supplies at port, I'll have
to treat people using what I brought with me.$Wait(0)

[MID_KR_Jean_TravelTalk_M019]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Strike")
$Anim(0, "ジャン", "EmoTalk")
It's hard seeing wounded people, but harder to
see those without any chance of recovery.$Wait(0)

[MID_KR_Jean_TravelTalk_M020]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Strike")
$Anim(0, "ジャン", "EmoTalk")
Were those bloodstains as we walked into the
hall? What was Sombron doing here?!$Wait(0)

[MID_KR_Jean_TravelTalk_M022]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
I'm curious about your health now that you're
an Emblem, but a physical seems inappropriate.$Wait(0)

[MID_KR_Jean_TravelTalk_M023]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Sad")
$Anim(0, "ジャン", "EmoTalk")
Anyone who falls here will get burns on top of
their cuts. So if you have to run, do it slowly!$Wait(0)

[MID_KR_Jean_TravelTalk_M025]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Strike")
$Anim(0, "ジャン", "EmoTalk")
I don't know how to describe this place other
than to say it looks like where things go to die.$Wait(0)

[MID_KR_Jean_TravelTalk_S001]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
I hope my parents are well. I miss them, but I
don't want to go back until I'm a great doctor.$Wait(0)

[MID_KR_Jean_TravelTalk_Common_01]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
Whenever I go somewhere new, I look for
medicinal herbs. But I don't see any here.$Wait(0)

[MID_KR_Jean_TravelTalk_Common_02]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
I found what looked like bloodstains. Do you
think someone fought here long ago?$Wait(0)

[MID_KR_Jean_TravelTalk_Common_03]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Relax")
$Anim(0, "ジャン", "EmoTalk")
The footing here is unstable, so be careful. You
might hurt yourself even after the battle's over.$Wait(0)

[MID_KR_Jean_NoParty]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
It's probably safer to be on the sidelines, but I
still really want to fight alongside you again.$Wait(0)

[MID_KR_Jean_HeroMVP]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
You were in peak performance, Divine One!
I wish I could do anything that impressive.$Wait(0)

[MID_KR_Jean_HeroLVUP]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
It doesn't take a doctor's trained eye to see
that you got stronger during that fight.$Wait(0)

[MID_KR_Jean_ManyKill]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Normal")
$Anim(0, "ジャン", "EmoTalk")
I've beaten a lot of enemies now. I'm supposed
to do no harm, but what choice do I have?$Wait(0)

[MID_KR_Jean_LVUP01]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
I've gotten better in battle. Now if only combat
experience transferred over to being a doctor...$Wait(0)

[MID_KR_Jean_BattleCount1]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Smile")
$Anim(0, "ジャン", "EmoTalk")
Being a combat medic isn't easy, but I'm getting
the hang of it. Thanks for believing in me.$Wait(0)

[MID_KR_Jean_ManyHeal]
$Type(4)
$Window(0, "ジャン", "2")
$Window(2, "ジャン")
$Anim(1, "ジャン", "Sad")
$Anim(0, "ジャン", "EmoTalk")
I took a lot of blows in that fight. How can I fix
everyone's wounds if I'm injured myself?$Wait(0)

[MID_KR_Yunaka_TravelTalk_M004]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
Can you believe how gorgeous these meadows
are? I just wanna flop over and roll around!$Wait(0)

[MID_KR_Yunaka_TravelTalk_M005]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Sad")
$Anim(0, "ユナカ", "EmoTalk")
Being in Firene Castle is awkward. I do owe the
queen an apology for taking the ring, though...$Wait(0)

[MID_KR_Yunaka_TravelTalk_M006]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Normal")
$Anim(0, "ユナカ", "EmoTalk")
I wonder where I'd be if you never found me.
Still stumbling around, looking for a ring?$Wait(0)

[MID_KR_Yunaka_TravelTalk_M007]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Shy")
$Anim(0, "ユナカ", "EmoTalk")
Between you and me, I'm actually familiar with
these parts. Don't tell the Brodians I said so.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M008]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Normal")
$Anim(0, "ユナカ", "EmoTalk")
So that's the layout in here... Oh! Divine One!
I was just, uh, admiring the fancy view!$Wait(0)

[MID_KR_Yunaka_TravelTalk_M009]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Normal")
$Anim(0, "ユナカ", "EmoTalk")
The cold could slow us down. We should get
moving before more enemies arrive.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M010]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Strike")
$Anim(0, "ユナカ", "EmoTalk")
Still hard to believe two kings lost their lives
in the same place. What a thing...$Wait(0)

[MID_KR_Yunaka_TravelTalk_M011]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
I wish it'd rain even more. A good downpour's
ideal for a tactical engagement.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M012]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Sad")
$Anim(0, "ユナカ", "EmoTalk")
Ugh, what a terrible place to fight in. Too much
sun and way too little cover. $Wait(0)

[MID_KR_Yunaka_TravelTalk_M013]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
Lots of fun folks around this oasis. But are they
ready for "zappy"?$Wait(0)

[MID_KR_Yunaka_TravelTalk_M014]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "StandBy")
$Anim(0, "ユナカ", "EmoTalk")
Spacious castle design, and no blind spots at all.
Solm's royal family knows what they're doing.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M015]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
Y'know, this place reminds me of where I used
to live. Not that it was a mansion. Or haunted.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M016]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Normal")
$Anim(0, "ユナカ", "EmoTalk")
We've come a long way. I think we're about
as far from Brodia as we can get.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M017]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Angry")
$Anim(0, "ユナカ", "EmoTalk")
It's not my place to talk about what happened
here. I've taken my share of lives too.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M018]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Status")
$Anim(0, "ユナカ", "EmoTalk")
How about some entertainment? I do a mean
seagull impression!$Wait(0)

[MID_KR_Yunaka_TravelTalk_M019]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Normal")
Maybe this is cold, but I don't really care if we
restore Givre Port or not. It doesn't affect me.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M020]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "StandBy")
$Anim(0, "ユナカ", "EmoTalk")
How about that. No one around at all. Not even
one skulking shadow!$Wait(0)

[MID_KR_Yunaka_TravelTalk_M022]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
So people really can be reborn. You're even
more inspiring than this sunset, Divine One.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M023]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Shy")
$Anim(0, "ユナカ", "EmoTalk")
Zappy! Let's go for a walk. Gotta keep moving
or I'll remember how hot it is and pass out.$Wait(0)

[MID_KR_Yunaka_TravelTalk_M025]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Sad")
$Anim(0, "ユナカ", "EmoTalk")
Only you truly know the pain you're in right
now. Make sure you heal at your own pace.$Wait(0)

[MID_KR_Yunaka_TravelTalk_Common_01]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
This place must have a storied history! I wonder
if there are any old weapons lying around...$Wait(0)

[MID_KR_Yunaka_TravelTalk_Common_02]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Status")
$Anim(0, "ユナカ", "EmoTalk")
Kinda hard to believe this pretty scenery was
a battlefield just a little while ago, isn't it?$Wait(0)

[MID_KR_Yunaka_TravelTalk_Common_03]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
I took the liberty of scouting our perimeter for
ambushes, Divine One. We're good to go.$Wait(0)

[MID_KR_Yunaka_NoParty]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Relax")
$Anim(0, "ユナカ", "EmoTalk")
Just so you know, I've been training extra hard
lately. If you wanna put me in there, I'm ready.$Wait(0)

[MID_KR_Yunaka_HeroMVP]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
Wow, you were incredible out there. I guess
I shouldn't be shocked about that, though!$Wait(0)

[MID_KR_Yunaka_HeroLVUP]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Relax")
$Anim(0, "ユナカ", "EmoTalk")
You get a little tougher every time I see you.
Keep it up and you'll be unstoppable!$Wait(0)

[MID_KR_Yunaka_ManyKill]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
Zappy! I did a number on 'em today. I should
pat myself on the back for this one.$Wait(0)

[MID_KR_Yunaka_LVUP01]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
The battlefield's got a lot to teach─good and
bad. Let's hope I absorb more of the good stuff.$Wait(0)

[MID_KR_Yunaka_BattleCount1]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Smile")
$Anim(0, "ユナカ", "EmoTalk")
I've gotten used to fighting alongside you now,
Divine One. I hope I can keep being useful!$Wait(0)

[MID_KR_Yunaka_ManyHeal]
$Type(4)
$Window(0, "ユナカ", "2")
$Window(2, "ユナカ")
$Anim(1, "ユナカ", "Shy")
$Anim(0, "ユナカ", "EmoTalk")
I must be getting sloppy. They really got the
better of me out there today...$Wait(0)

[MID_KR_Seadas_TravelTalk_M004]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
A flower field at noon is lovely, but at night...it's
bewitching. I hope I can dance here someday.$Wait(0)

[MID_KR_Seadas_TravelTalk_M005]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Surprise")
$Anim(0, "セアダス", "EmoTalk")
Firene Castle is so...so elegant! Is my attire
appropriate? I would hate to cause offense.$Wait(0)

[MID_KR_Seadas_TravelTalk_M006]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Normal")
$Anim(0, "セアダス", "EmoTalk")
Even in tragedy, the moon continues to shine.
And so I will dance for those villagers lost here.$Wait(0)

[MID_KR_Seadas_TravelTalk_M007]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
The leaves on the trees flutter so artfully. Even
in our battle, it was as if everyone was dancing.$Wait(0)

[MID_KR_Seadas_TravelTalk_M008]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Shy")
$Anim(0, "セアダス", "EmoTalk")
Those dust clouds make a dreadful mess of my
hair. Combing through it tonight will be difficult.$Wait(0)

[MID_KR_Seadas_TravelTalk_M009]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Surprise")
$Anim(0, "セアダス", "EmoTalk")
You want me to divine whether any enemies are
hiding out? I'm afraid my cards will blow away!$Wait(0)

[MID_KR_Seadas_TravelTalk_M010]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Serious")
This place gives me a strange headache.
Terrible things have happened here.$Wait(0)

[MID_KR_Seadas_TravelTalk_M011]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Normal")
$Anim(0, "セアダス", "EmoTalk")
I can handle a dance in the rain if need be, but
you're our leader. You can't afford to get sick.$Wait(0)

[MID_KR_Seadas_TravelTalk_M012]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Normal")
$Anim(0, "セアダス", "EmoTalk")
My fortune today says it's bad luck for me to be
in the sun. I must hide in the shade of a cactus!$Wait(0)

[MID_KR_Seadas_TravelTalk_M013]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Normal")
$Anim(0, "セアダス", "EmoTalk")
Lovely evening, isn't it? The beautiful sky, the
smell of spices... It's making me quite hungry!$Wait(0)

[MID_KR_Seadas_TravelTalk_M014]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
Oh, to be invited to dance beneath that sun-like
chandelier...it would be a dream come true.$Wait(0)

[MID_KR_Seadas_TravelTalk_M015]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
This place nearly became my grave, Divine One.
I'm so grateful we were fated to meet here.$Wait(0)

[MID_KR_Seadas_TravelTalk_M016]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Normal")
$Anim(0, "セアダス", "EmoTalk")
My birthplace is near here, beside the Azure
Coast. Still, I don't feel as if I'm coming home.$Wait(0)

[MID_KR_Seadas_TravelTalk_M017]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Relax")
$Anim(0, "セアダス", "EmoTalk")
The card of rebirth... It may take time, but this
place will live again. I feel it my bones.$Wait(0)

[MID_KR_Seadas_TravelTalk_M018]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Serious")
$Anim(0, "セアダス", "EmoTalk")
I hate to admit it, but I get a bit seasick. I'm all
right at the moment...but I need some space.$Wait(0)

[MID_KR_Seadas_TravelTalk_M019]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Normal")
$Anim(0, "セアダス", "EmoTalk")
I know many dances intended to bring comfort
in times of grief. None of them would help here.$Wait(0)

[MID_KR_Seadas_TravelTalk_M020]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Shy")
$Anim(0, "セアダス", "EmoTalk")
It's a beautiful castle, but its aura is...ugly. We
may never know everything that happened here.$Wait(0)

[MID_KR_Seadas_TravelTalk_M022]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
Divine Dragon, Corrupted, Emblem...it doesn't
matter. You are awe inspiring in all your forms!$Wait(0)

[MID_KR_Seadas_TravelTalk_M023]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Shy")
$Anim(0, "セアダス", "EmoTalk")
If we survive this place, I swear I will stuff my
face with all of my favorite foods.$Wait(0)

[MID_KR_Seadas_TravelTalk_M025]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Strike")
$Anim(0, "セアダス", "EmoTalk")
Gradlon is such an ominous place it darkens my
mood. Our allies seem rather solemn as well.$Wait(0)

[MID_KR_Seadas_TravelTalk_Common_01]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
I like imagining the people I'd meet in places
I've never been. I wonder who I'll meet here?$Wait(0)

[MID_KR_Seadas_TravelTalk_Common_02]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
Pretty places like this make me want a picnic
lunch. Or perhaps I'm just hungry right now.$Wait(0)

[MID_KR_Seadas_TravelTalk_Common_03]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Surprise")
$Anim(0, "セアダス", "EmoTalk")
This would be the ideal spot for a dance stage.
I wonder if I'm the first to think so?$Wait(0)

[MID_KR_Seadas_NoParty]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Normal")
$Anim(0, "セアダス", "EmoTalk")
My fortune foretold time sitting on the sidelines.
Still, I hope you'll find use for my dance soon.$Wait(0)

[MID_KR_Seadas_HeroMVP]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
You were magnificent out there! You were the
star, and the battlefield was your stage.$Wait(0)

[MID_KR_Seadas_HeroLVUP]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
Divine One, you've grown stronger again. No,
the cards didn't tell me. I saw it with my eyes.$Wait(0)

[MID_KR_Seadas_ManyKill]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Shy")
$Anim(0, "セアダス", "EmoTalk")
Did you see how many enemies I defeated?
I'd say I earned a hearty portion at mealtime.$Wait(0)

[MID_KR_Seadas_LVUP01]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
La Force...the strength card. It seems I'm more
powerful now. Divine One, use me well.$Wait(0)

[MID_KR_Seadas_BattleCount1]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Smile")
$Anim(0, "セアダス", "EmoTalk")
I never thought I would become this battle-
hardened. But I have come to accept my fate.$Wait(0)

[MID_KR_Seadas_ManyHeal]
$Type(4)
$Window(0, "セアダス", "2")
$Window(2, "セアダス")
$Anim(1, "セアダス", "Sad")
$Anim(0, "セアダス", "EmoTalk")
My enemies danced circles around me! Ah, yes,
the warhorse card, reversed...it was a warning.$Wait(0)

[MID_KR_Linden_TravelTalk_M004]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
What a paradise! Now if you'll excuse me,
I have experiments to run on these flowers.$Wait(0)

[MID_KR_Linden_TravelTalk_M005]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
Despite everything, Firene has allowed me into
their castle. What a forgiving people!$Wait(0)

[MID_KR_Linden_TravelTalk_M006]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
I've thought of a magical experiment that might
repair these houses. But it could also backfire...$Wait(0)

[MID_KR_Linden_TravelTalk_M007]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
If what I've read is true, near these red-painted
mountains should be plentiful nuts for pastries.$Wait(0)

[MID_KR_Linden_TravelTalk_M008]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Normal")
$Anim(0, "リンデン", "EmoTalk")
I've wondered so long about the enemy's castle.
Now I see it is as formidable as I suspected.$Wait(0)

[MID_KR_Linden_TravelTalk_M009]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Shy")
$Anim(0, "リンデン", "EmoTalk")
This is the sort of cold I'm accustomed to. But
for the others, I could experiment with flames.$Wait(0)

[MID_KR_Linden_TravelTalk_M010]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Serious")
I know Destinea Cathedral well. Is it true that
this is where King Hyacinth... Uh...$Wait(0)

[MID_KR_Linden_TravelTalk_M011]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Normal")
$Anim(0, "リンデン", "EmoTalk")
This forest was long a haunt for bandits and evil
spirits. King Hyacinth's reign rectified that.$Wait(0)

[MID_KR_Linden_TravelTalk_M012]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
Here I can do what I never could in Elusia─
focus my reading loupe to set things on fire.$Wait(0)

[MID_KR_Linden_TravelTalk_M013]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
The people here have shared their spices with
me! Imagine what pastries I might make now!$Wait(0)

[MID_KR_Linden_TravelTalk_M014]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
It's rare one finds this place described in books.
And now I get to see it with my own eyes!$Wait(0)

[MID_KR_Linden_TravelTalk_M015]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
Haha, came to check up on me? I might have
been scared, were I about 50 years younger.$Wait(0)

[MID_KR_Linden_TravelTalk_M016]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
There are all sorts of experiments to try at sea
with thunder magic. Maybe don't go swimming.$Wait(0)

[MID_KR_Linden_TravelTalk_M017]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Serious")
My own countrymen did this. I can offer no
excuses, only apologies.$Wait(0)

[MID_KR_Linden_TravelTalk_M018]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
You extended your hand in friendship on these
seas. I am still alive today as a result.$Wait(0)

[MID_KR_Linden_TravelTalk_M019]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Sad")
$Anim(0, "リンデン", "EmoTalk")
In all my years, I never thought I'd see
Givre Port in this state.$Wait(0)

[MID_KR_Linden_TravelTalk_M020]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Angry")
$Anim(0, "リンデン", "EmoTalk")
How could the castle stand so empty? What has
happened here after I departed?$Wait(0)

[MID_KR_Linden_TravelTalk_M022]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
I am no holy man, and yet standing here makes
me want to offer a prayer to the Divine Dragon.$Wait(0)

[MID_KR_Linden_TravelTalk_M023]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
How this place inflames my curiosity! If only I
could take some of this red water back with me.$Wait(0)

[MID_KR_Linden_TravelTalk_M025]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Normal")
$Anim(0, "リンデン", "EmoTalk")
As a sage, I'd jump at the chance to see Gradlon
myself. As a weary old man, it's less enticing.$Wait(0)

[MID_KR_Linden_TravelTalk_Common_01]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
There's so much history here. What stories did
it play host to? What people called it home?$Wait(0)

[MID_KR_Linden_TravelTalk_Common_02]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Angry")
$Anim(0, "リンデン", "EmoTalk")
Step back, Divine One! I am about to unleash a
mighty wind spell on that spot to make it RISE!$Wait(0)

[MID_KR_Linden_TravelTalk_Common_03]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
Now, what experiments do I have time for here?
Ah, hello, Divine One. Please don't mind me.$Wait(0)

[MID_KR_Linden_NoParty]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
Old though I may be, I can still be useful. Don't
be afraid to put me on the front lines if need be.$Wait(0)

[MID_KR_Linden_HeroMVP]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
That was quite the display, Divine One. Get
some rest, and leave the next battle to us.$Wait(0)

[MID_KR_Linden_HeroLVUP]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
You were powerful when we met, but you've
surpassed yourself. Do you know no limits?$Wait(0)

[MID_KR_Linden_ManyKill]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
I struck down many foes in that skirmish. Next
we shall test whether that was a mere fluke.$Wait(0)

[MID_KR_Linden_LVUP01]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
Did I really just grow stronger at my age?
Well, now...will wonders never cease?$Wait(0)

[MID_KR_Linden_BattleCount1]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Smile")
$Anim(0, "リンデン", "EmoTalk")
I thought my fighting days were long past, but it
turns out you never really forget how it's done.$Wait(0)

[MID_KR_Linden_ManyHeal]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Sad")
$Anim(0, "リンデン", "EmoTalk")
That battle was hard on these old bones. I hope
I didn't worry you too much.$Wait(0)

[MID_KR_Linden_Die_Hortensia]
$Type(4)
$Window(0, "リンデン", "2")
$Window(2, "リンデン")
$Anim(1, "リンデン", "Sad")
Princess Hortensia...you left us too soon. May
you at least keep King Hyacinth company.$Wait(0)

[MID_KR_Saphir_TravelTalk_M004]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
Flowers aren't my thing, but fish are another
story. I'm gonna go check out that brook.$Wait(0)

[MID_KR_Saphir_TravelTalk_M005]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Normal")
$Anim(0, "ザフィーア", "EmoTalk")
I used to think the soldiers of Firene Castle were
all pushovers. Clearly I was mistaken.$Wait(0)

[MID_KR_Saphir_TravelTalk_M006]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Sad")
$Anim(0, "ザフィーア", "EmoTalk")
I'm sure any survivors from this village would
love to hear that these bandits were dealt with.$Wait(0)

[MID_KR_Saphir_TravelTalk_M007]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Relax")
$Anim(0, "ザフィーア", "EmoTalk")
If Firene ever attacked us, this bridge would be
their way in. Not that I'm worried about it.$Wait(0)

[MID_KR_Saphir_TravelTalk_M008]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
Brodia Castle is intact, and that's what matters.
My friends in the castle guard didn't disappoint.$Wait(0)

[MID_KR_Saphir_TravelTalk_M009]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Sad")
$Anim(0, "ザフィーア", "EmoTalk")
I wish I could have been here for King Morion,
even if it wouldn't have changed anything.$Wait(0)

[MID_KR_Saphir_TravelTalk_M010]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Serious")
I'm not a very spiritual person, but I'm praying
for King Morion all the same.$Wait(0)

[MID_KR_Saphir_TravelTalk_M011]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
I'm not fazed, Divine One. My mercenary days
saw battlefields much bloodier than this.$Wait(0)

[MID_KR_Saphir_TravelTalk_M012]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
Brodia and Solm are both inhospitable lands.
You'd think we'd have more common ground.$Wait(0)

[MID_KR_Saphir_TravelTalk_M013]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
I'm less familiar with Solm than most, but even
I can see the appeal of a nice tent and fire here.$Wait(0)

[MID_KR_Saphir_TravelTalk_M014]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
This is one gorgeous palace. No wonder Solm
takes guarding the place so seriously.$Wait(0)

[MID_KR_Saphir_TravelTalk_M015]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
I'm not the type to jump at shadows. If anything
nasty shows up, I'll just cut it down, that's all.$Wait(0)

[MID_KR_Saphir_TravelTalk_M016]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
The sea's much warmer and calmer here than
by the fishing village I grew up in. Kinda nice.$Wait(0)

[MID_KR_Saphir_TravelTalk_M017]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Sad")
$Anim(0, "ザフィーア", "EmoTalk")
This is a painfully familiar sight. Kids from this
place are gonna grow up hating Elusia like I did.$Wait(0)

[MID_KR_Saphir_TravelTalk_M018]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Status")
$Anim(0, "ザフィーア", "EmoTalk")
If being a royal soldier didn't work out, I'd have
gone into sailing. Not for piracy, obviously!$Wait(0)

[MID_KR_Saphir_TravelTalk_M019]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Status")
$Anim(0, "ザフィーア", "EmoTalk")
This is where we first met up. Coming back here
fills me with the same resolve I had that day.$Wait(0)

[MID_KR_Saphir_TravelTalk_M020]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Sad")
$Anim(0, "ザフィーア", "EmoTalk")
King Morion dreamed of conquering this castle.
Now that we're here, I don't know how to feel.$Wait(0)

[MID_KR_Saphir_TravelTalk_M022]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
You were pretty impressive as a Corrupted!
I'm grateful we get to keep fighting together.$Wait(0)

[MID_KR_Saphir_TravelTalk_M023]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
What a ridiculous battlefield. Let's get outta
here before we're all grilled like fish!$Wait(0)

[MID_KR_Saphir_TravelTalk_M025]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Sad")
$Anim(0, "ザフィーア", "EmoTalk")
Queen Lumera was a wonderful person. I hope
it's OK if I take a second to remember her here.$Wait(0)

[MID_KR_Saphir_TravelTalk_Common_01]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
Today was a good test of my strength. Lots to
take in for future training sessions.$Wait(0)

[MID_KR_Saphir_TravelTalk_Common_02]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Normal")
$Anim(0, "ザフィーア", "EmoTalk")
Bloodshed has a way of hanging in the air after
a battle, doesn't it? It's like a thick cloud.$Wait(0)

[MID_KR_Saphir_TravelTalk_Common_03]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
As much as I wanna pit myself against the best,
it feels wrong to hope for more fighting.$Wait(0)

[MID_KR_Saphir_NoParty]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
I'm ready for the front lines anytime you need,
Divine One. Just give the word.$Wait(0)

[MID_KR_Saphir_HeroMVP]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Normal")
$Anim(0, "ザフィーア", "EmoTalk")
Nothing makes a soldier more proud than seeing
her commander shine. You were great today.$Wait(0)

[MID_KR_Saphir_HeroLVUP]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
You keep getting better and better. Experience
must be the best teacher for you.$Wait(0)

[MID_KR_Saphir_ManyKill]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Status")
$Anim(0, "ザフィーア", "EmoTalk")
It's been a while since I've cut loose like that.
I hope my little rampage was useful, at least.$Wait(0)

[MID_KR_Saphir_LVUP01]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
I learned a lot today─mostly thanks to your
leadership, Divine One.$Wait(0)

[MID_KR_Saphir_BattleCount1]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Smile")
$Anim(0, "ザフィーア", "EmoTalk")
I've fought for plenty of causes, but never had a
calling higher than this. I'm happy to serve you.$Wait(0)

[MID_KR_Saphir_ManyHeal]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Sad")
$Anim(0, "ザフィーア", "EmoTalk")
That was a rough one, but I'm glad we got
through it. Sorry if I made you worry.$Wait(0)

[MID_KR_Saphir_Die_Staluke]
$Type(4)
$Window(0, "ザフィーア", "2")
$Window(2, "ザフィーア")
$Anim(1, "ザフィーア", "Serious")
Prince Alcryst... And so soon after King Morion.
What am I going to tell the queen?$Wait(0)

[MID_KR_Veyre_TravelTalk_M004]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
This is where we first met, isn't it? Let's try to
keep it safe so we can visit it again someday.$Wait(0)

[MID_KR_Veyre_TravelTalk_M005]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Sad")
$Anim(0, "ヴェイル", "EmoTalk")
I'd very much like to meet Queen Ève formally...
and then apologize for all the things I've done.$Wait(0)

[MID_KR_Veyre_TravelTalk_M006]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Shy")
$Anim(0, "ヴェイル", "EmoTalk")
This is where we met the second time. I never
dreamt my sibling was right in front of me.$Wait(0)

[MID_KR_Veyre_TravelTalk_M007]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
That bridge is incredible! Maybe one day all the
kingdoms will build bridges between each other.$Wait(0)

[MID_KR_Veyre_TravelTalk_M008]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Strike")
$Anim(0, "ヴェイル", "EmoTalk")
King Morion's death is my fault in part. I want to
atone, but first I must get strong so I can fight. $Wait(0)

[MID_KR_Veyre_TravelTalk_M009]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Shy")
$Anim(0, "ヴェイル", "EmoTalk")
I'm still a bit scared I'll fall asleep. I never want
to wake up in an unfamiliar place like that again.$Wait(0)

[MID_KR_Veyre_TravelTalk_M010]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Strike")
I don't remember anything about this place.
But...I know the terrible things I did.$Wait(0)

[MID_KR_Veyre_TravelTalk_M011]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Sad")
$Anim(0, "ヴェイル", "EmoTalk")
I chased all of you across these plains, didn't I?
Tell me everything. I have to face the truth.$Wait(0)

[MID_KR_Veyre_TravelTalk_M012]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
It's so delightfully warm here. Those plants with
all the spikes─I wonder what they're called?$Wait(0)

[MID_KR_Veyre_TravelTalk_M013]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
I hear this region is famous for its spicy food.
I'm excited to sample all their tasty spices!$Wait(0)

[MID_KR_Veyre_TravelTalk_M014]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
It's all so ornate and beautiful! I must thank
Queen Seforia for allowing us into the palace.$Wait(0)

[MID_KR_Veyre_TravelTalk_M015]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Shy")
$Anim(0, "ヴェイル", "EmoTalk")
This probably sounds strange, but I like this
fortress. It's dark and quiet...like my old home.$Wait(0)

[MID_KR_Veyre_TravelTalk_M016]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Shy")
$Anim(0, "ヴェイル", "EmoTalk")
The sea...it's sooo beautiful. I hope one day
we'll all be able to relax and play here together.$Wait(0)

[MID_KR_Veyre_TravelTalk_M017]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Sad")
$Anim(0, "ヴェイル", "EmoTalk")
It's my fault this place ended up like this. What 
can I do to fix it? I have to think of something.$Wait(0)

[MID_KR_Veyre_TravelTalk_M018]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Relax")
$Anim(0, "ヴェイル", "EmoTalk")
I don't have any good boat memories, but I am
happy to be aboard this ship with all of you.$Wait(0)

[MID_KR_Veyre_TravelTalk_M019]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Normal")
$Anim(0, "ヴェイル", "EmoTalk")
I want to help rebuild this town. And I want to
send assistance to Florra Port too. But...how?$Wait(0)

[MID_KR_Veyre_TravelTalk_M020]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Sad")
$Anim(0, "ヴェイル", "EmoTalk")
My memories of this place are so...fragmented. I
spoke with Papa and the Four Hounds...didn't I?$Wait(0)

[MID_KR_Veyre_TravelTalk_M022]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Relax")
$Anim(0, "ヴェイル", "EmoTalk")
This is where we were reborn. I hope I've come
closer to achieving my dream since that day.$Wait(0)

[MID_KR_Veyre_TravelTalk_M023]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Serious")
Zephia, Griss... We never saw eye to eye, but
still, we are guilty of the same crimes.$Wait(0)

[MID_KR_Veyre_TravelTalk_M025]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Sad")
$Anim(0, "ヴェイル", "EmoTalk")
This temple... What was Papa thinking here?
I can't help wonder...where did our siblings die?$Wait(0)

[MID_KR_Veyre_TravelTalk_Common_01]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Shy")
$Anim(0, "ヴェイル", "EmoTalk")
It's a pretty place. But...for some reason, I feel
just a little bit sad.$Wait(0)

[MID_KR_Veyre_TravelTalk_Common_02]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
Thank you for doing patrol. I'll keep an eye out
too. We don't need any more fighting here.$Wait(0)

[MID_KR_Veyre_TravelTalk_Common_03]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
I overheard the Emblems talking. They seemed
happy to be in a new place. I know I am.$Wait(0)

[MID_KR_Veyre_NoParty]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Shy")
$Anim(0, "ヴェイル", "EmoTalk")
I want so much to help save the world. Please,
if it's no trouble, let me fight again soon.$Wait(0)

[MID_KR_Veyre_HeroMVP]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
You were amazing! So much has happened to
you, but you keep fighting. I really admire that.$Wait(0)

[MID_KR_Veyre_HeroLVUP]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
You've gotten even stronger, I can tell! All I
want is to be strong enough to fight like you do.$Wait(0)

[MID_KR_Veyre_ManyKill]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Normal")
$Anim(0, "ヴェイル", "EmoTalk")
I took down lots of enemies. I know I had to do
it to win...but I won't ignore the harm I caused.$Wait(0)

[MID_KR_Veyre_LVUP01]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Shy")
$Anim(0, "ヴェイル", "EmoTalk")
I'm happy I got stronger, but also scared. I don't
want this power to be used to hurt any of you.$Wait(0)

[MID_KR_Veyre_BattleCount1]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Smile")
$Anim(0, "ヴェイル", "EmoTalk")
I'm still new to all of this, but I'm happy I've
been able to get in there and fight.$Wait(0)

[MID_KR_Veyre_ManyHeal]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Sad")
$Anim(0, "ヴェイル", "EmoTalk")
I'm sorry. I think I made a mess of things.
I swear, I'll try sooo much harder next time.$Wait(0)

[MID_KR_Veyre_Die_Mauve]
$Type(4)
$Window(0, "ヴェイル", "2")
$Window(2, "ヴェイル")
$Anim(1, "ヴェイル", "Sad")
Mauvier, thank you. I will never forget you.
You were my knight...and my best friend.$Wait(0)

[MID_KR_Mauve_TravelTalk_M004]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
I was born in Firene. This scenery brings a pang
of nostalgia with it.$Wait(0)

[MID_KR_Mauve_TravelTalk_M005]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
I will keep my head down. Being let into the
castle is too great an honor for a Hound.$Wait(0)

[MID_KR_Mauve_TravelTalk_M006]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Smile")
$Anim(0, "モーヴ", "EmoTalk")
It was you who aided Lady Veyle. You have
my thanks.$Wait(0)

[MID_KR_Mauve_TravelTalk_M007]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Status")
$Anim(0, "モーヴ", "EmoTalk")
I've spotted a good hiding place near the base
of the bridge. I will scout it out.$Wait(0)

[MID_KR_Mauve_TravelTalk_M008]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
Royal soldiers from a warrior kingdom were not
easy foes. I would lock swords with them again.$Wait(0)

[MID_KR_Mauve_TravelTalk_M009]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
Tarry long and you will freeze. If you are cold,
use me as a shield from the wind.$Wait(0)

[MID_KR_Mauve_TravelTalk_M010]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Status")
$Anim(0, "モーヴ", "EmoTalk")
My sins weigh heavy here. I did what I felt was
right at the time, but it did not help Lady Veyle.$Wait(0)

[MID_KR_Mauve_TravelTalk_M011]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
This place... I will defend you with all I have, so
you may never be reminded of that day.$Wait(0)

[MID_KR_Mauve_TravelTalk_M012]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
There is little shade here. If you are too hot,
please rest in my shadow.$Wait(0)

[MID_KR_Mauve_TravelTalk_M013]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
The time after a battle is so peaceful, one might
be tricked into thinking it a time for relaxation.$Wait(0)

[MID_KR_Mauve_TravelTalk_M014]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Serious")
We once attacked this palace. Yet the queen, in
her compassion, welcomed me in.$Wait(0)

[MID_KR_Mauve_TravelTalk_M015]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
I enjoy dark places. The Elusia temple where
I resided allowed little light in.$Wait(0)

[MID_KR_Mauve_TravelTalk_M016]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Status")
$Anim(0, "モーヴ", "EmoTalk")
It was here that I fought my last battle with full
conviction as one of the Four Hounds.$Wait(0)

[MID_KR_Mauve_TravelTalk_M017]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Status")
$Anim(0, "モーヴ", "EmoTalk")
I wish to help these people to reclaim their lives.
Perhaps I will find a modicum of atonement.$Wait(0)

[MID_KR_Mauve_TravelTalk_M018]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Smile")
$Anim(0, "モーヴ", "EmoTalk")
The sea breeze is quite pleasant. Being with you
here, I am reminded of the journey to Lythos.$Wait(0)

[MID_KR_Mauve_TravelTalk_M019]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Serious")
Fighting here, I still imagine Marni with us. It is
a fool's dream that we might cross paths again.$Wait(0)

[MID_KR_Mauve_TravelTalk_M020]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
Thank you for speaking with me. This place
brings back old memories. Torturous regrets...$Wait(0)

[MID_KR_Mauve_TravelTalk_M022]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Smile")
$Anim(0, "モーヴ", "EmoTalk")
You and Lady Veyle were reborn here. It is a
special place, even for a non-believer.$Wait(0)

[MID_KR_Mauve_TravelTalk_M023]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Status")
$Anim(0, "モーヴ", "EmoTalk")
What a fitting place for Griss and Zephia's─ No.
I mean fitting for the Four Hounds' last stand.$Wait(0)

[MID_KR_Mauve_TravelTalk_M025]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
Zephia spoke of Sombron's temple once. She
said it was home to a great many children.$Wait(0)

[MID_KR_Mauve_TravelTalk_Common_01]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
The battle is over, but complacency kills. I will
scout the area. If you need me, call out.$Wait(0)

[MID_KR_Mauve_TravelTalk_Common_02]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Relax")
$Anim(0, "モーヴ", "EmoTalk")
See the sights? Enjoy the journey? No need.
If you and Lady Veyle are happy, I am happy.$Wait(0)

[MID_KR_Mauve_TravelTalk_Common_03]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
If the neighboring citizens were affected by the
fighting, we must assist them.$Wait(0)

[MID_KR_Mauve_NoParty]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Status")
$Anim(0, "モーヴ", "EmoTalk")
Some may be unwilling to accept my allegiance.
Please, do not forget I am yours to command.$Wait(0)

[MID_KR_Mauve_HeroMVP]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Smile")
$Anim(0, "モーヴ", "EmoTalk")
With such skill, you are the very model of a
commander, Divine One.$Wait(0)

[MID_KR_Mauve_HeroLVUP]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Relax")
$Anim(0, "モーヴ", "EmoTalk")
You've become stronger, Divine One. I think
myself lucky I am no longer your enemy.$Wait(0)

[MID_KR_Mauve_ManyKill]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Normal")
$Anim(0, "モーヴ", "EmoTalk")
I have no desire to compete for enemy heads.
I wish only to serve Lady Veyle and you.$Wait(0)

[MID_KR_Mauve_LVUP01]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Relax")
$Anim(0, "モーヴ", "EmoTalk")
Becoming stronger as a member of your army,
and using my skills for good...yes. This I like.$Wait(0)

[MID_KR_Mauve_BattleCount1]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Relax")
$Anim(0, "モーヴ", "EmoTalk")
My hesitation to join forces with you has faded.
I have learned much as a warrior thanks to you.$Wait(0)

[MID_KR_Mauve_ManyHeal]
$Type(4)
$Window(0, "モーヴ", "2")
$Window(2, "モーヴ")
$Anim(1, "モーヴ", "Angry")
$Anim(0, "モーヴ", "EmoTalk")
Incurring such injuries...I have overestimated
my ability. Forgive my negligence.$Wait(0)

[MID_KR_NPC_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年男5", "2")
$Window(2, "フィレネ村人_青年男5")
$Anim(1, "フィレネ村人_青年男5", "Smile")
$Anim(0, "フィレネ村人_青年男5", "EmoTalk")
They use this boat to transport freshly picked
flowers. Isn't it a lovely sight?$Wait(0)

[MID_KR_NPC2_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年男6", "2")
$Window(2, "フィレネ村人_青年男6")
$Anim(1, "フィレネ村人_青年男6", "Smile")
$Anim(0, "フィレネ村人_青年男6", "EmoTalk")
It may not be as famously clear as in the north,
but the water in our village is wonderful too.$Wait(0)

[MID_KR_NPC3_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年女1", "2")
$Window(2, "フィレネ村人_青年女1")
$Anim(1, "フィレネ村人_青年女1", "Smile")
$Anim(0, "フィレネ村人_青年女1", "EmoTalk")
I hope these flowers continue to bloom this
beautifully for a long time to come.$Wait(0)

[MID_KR_NPC4_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年男1", "2")
$Window(2, "フィレネ村人_壮年男1")
$Anim(1, "フィレネ村人_壮年男1", "Smile")
$Anim(0, "フィレネ村人_壮年男1", "EmoTalk")
The flowers that grow in this village are known
far and wide for their vivid colors.$Wait(0)

[MID_KR_NPC5_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年女4", "2")
$Window(2, "フィレネ村人_壮年女4")
$Anim(1, "フィレネ村人_壮年女4", "Shy")
$Anim(0, "フィレネ村人_壮年女4", "EmoTalk")
Those creatures broke our bridge, but if
everyone pitches in, I think we can fix it.$Wait(0)

[MID_KR_NPC6_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年女7", "2")
$Window(2, "フィレネ村人_青年女7")
$Anim(1, "フィレネ村人_青年女7", "Smile")
$Anim(0, "フィレネ村人_青年女7", "EmoTalk")
Firene is best known for oranges, but it's been
host to all manner of fruit over its long history.$Wait(0)

[MID_KR_NPC7_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_老人男5", "2")
$Window(2, "フィレネ村人_老人男5")
$Anim(1, "フィレネ村人_老人男5", "Smile")
$Anim(0, "フィレネ村人_老人男5", "EmoTalk")
Sometimes it relaxes me to just sit back and
watch the flowers grow.$Wait(0)

[MID_KR_NPC8_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年女9", "2")
$Window(2, "フィレネ村人_青年女9")
$Anim(1, "フィレネ村人_青年女9", "Smile")
$Anim(0, "フィレネ村人_青年女9", "EmoTalk")
Our wool is some of the finest in Firene. We
present some to the royal family every year!$Wait(0)

[MID_KR_NPC9_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年男4", "2")
$Window(2, "フィレネ村人_壮年男4")
$Anim(1, "フィレネ村人_壮年男4", "Smile")
$Anim(0, "フィレネ村人_壮年男4", "EmoTalk")
This village would be nothing without those
windmills drawing water and grinding grain.$Wait(0)

[MID_KR_NPC10_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年男1", "2")
$Window(2, "フィレネ村人_青年男1")
$Anim(1, "フィレネ村人_青年男1", "Smile")
$Anim(0, "フィレネ村人_青年男1", "EmoTalk")
It's all flowers out there right now, but in the
fall, these fields are full of wheat.$Wait(0)

[MID_KR_NPC11_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年女2", "2")
$Window(2, "フィレネ村人_壮年女2")
$Anim(1, "フィレネ村人_壮年女2", "Smile")
$Anim(0, "フィレネ村人_壮年女2", "EmoTalk")
Look, you can see Firene Castle from here. Isn't
it gorgeous? I wonder what it's like to live there.$Wait(0)

[MID_KR_NPC12_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_老人男4", "2")
$Window(2, "フィレネ村人_老人男4")
$Anim(1, "フィレネ村人_老人男4", "Smile")
$Anim(0, "フィレネ村人_老人男4", "EmoTalk")
What a distinctive appearance you have! You
must come from a distinguished noble line.$Wait(0)

[MID_KR_NPC13_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年男2", "2")
$Window(2, "フィレネ村人_青年男2")
$Anim(1, "フィレネ村人_青年男2", "Smile")
$Anim(0, "フィレネ村人_青年男2", "EmoTalk")
Thanks for protecting our poor flowers from
those heartless, trampling monsters.$Wait(0)

[MID_KR_NPC14_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年女5", "2")
$Window(2, "フィレネ村人_壮年女5")
$Anim(1, "フィレネ村人_壮年女5", "Smile")
$Anim(0, "フィレネ村人_壮年女5", "EmoTalk")
The blue and pink flowers are rather rare. It
always brings a smile to my face to find one.$Wait(0)

[MID_KR_NPC15_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年男3", "2")
$Window(2, "フィレネ村人_青年男3")
$Anim(1, "フィレネ村人_青年男3", "Smile")
$Anim(0, "フィレネ村人_青年男3", "EmoTalk")
You made the village peaceful again. I hope it
lasts this time.$Wait(0)

[MID_KR_NPC16_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年女6", "2")
$Window(2, "フィレネ村人_青年女6")
$Anim(1, "フィレネ村人_青年女6", "Shy")
$Anim(0, "フィレネ村人_青年女6", "EmoTalk")
My family's sheep got out again. They just
couldn't wait to get back to grazing.$Wait(0)

[MID_KR_NPC17_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年女6", "2")
$Window(2, "フィレネ村人_壮年女6")
$Anim(1, "フィレネ村人_壮年女6", "Smile")
$Anim(0, "フィレネ村人_壮年女6", "EmoTalk")
Our flowers are great in perfumes and for
adding a touch of fragrance to Firenese tea.$Wait(0)

[MID_KR_NPC18_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年男2", "2")
$Window(2, "フィレネ村人_壮年男2")
$Anim(1, "フィレネ村人_壮年男2", "Smile")
$Anim(0, "フィレネ村人_壮年男2", "EmoTalk")
I sometimes nap under that tree over there.
Doesn't stop me from getting rained on, though.$Wait(0)

[MID_KR_NPC19_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_青年男4", "2")
$Window(2, "フィレネ村人_青年男4")
$Anim(1, "フィレネ村人_青年男4", "Smile")
$Anim(0, "フィレネ村人_青年男4", "EmoTalk")
Florra's got a beautiful port. I haven't been in a
while─I wonder how the folks there are doing.$Wait(0)

[MID_KR_NPC20_TravelTalk_M004]
$Type(4)
$Window(0, "フィレネ村人_壮年女3", "2")
$Window(2, "フィレネ村人_壮年女3")
$Anim(1, "フィレネ村人_壮年女3", "Smile")
$Anim(0, "フィレネ村人_壮年女3", "EmoTalk")
The villagers here have nothing but love and
respect for you and Queen Ève, Divine One.$Wait(0)

[MID_KR_NPC_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ランスアーマー4", "2")
$Window(2, "フィレネ兵士_ランスアーマー4")
$Anim(1, "フィレネ兵士_ランスアーマー4", "Smile")
$Anim(0, "フィレネ兵士_ランスアーマー4", "EmoTalk")
Keep your guard up. We're sweeping the area
for anything out of the ordinary.$Wait(0)

[MID_KR_NPC2_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ランスアーマー5", "2")
$Window(2, "フィレネ兵士_ランスアーマー5")
$Anim(1, "フィレネ兵士_ランスアーマー5", "Sad")
$Anim(0, "フィレネ兵士_ランスアーマー5", "EmoTalk")
I dropped something during the fighting, and
now I can't find it...$Wait(0)

[MID_KR_NPC3_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_マージ3", "2")
$Window(2, "フィレネ兵士_マージ3")
$Anim(1, "フィレネ兵士_マージ3", "Smile")
$Anim(0, "フィレネ兵士_マージ3", "EmoTalk")
It's been an honor to train with you. We'll keep
honing our skills for next time.$Wait(0)

[MID_KR_NPC4_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ソードナイト1", "2")
$Window(2, "フィレネ兵士_ソードナイト1")
$Anim(1, "フィレネ兵士_ソードナイト1", "Smile")
$Anim(0, "フィレネ兵士_ソードナイト1", "EmoTalk")
You're quite a battlefield tactician, Divine One.
I'm glad we're on the same side.$Wait(0)

[MID_KR_NPC5_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ランスアーマー7", "2")
$Window(2, "フィレネ兵士_ランスアーマー7")
$Anim(1, "フィレネ兵士_ランスアーマー7", "Normal")
$Anim(0, "フィレネ兵士_ランスアーマー7", "EmoTalk")
Even peace-loving kingdoms like ours need to
be prepared to fight.$Wait(0)

[MID_KR_NPC6_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ソードナイト2", "2")
$Window(2, "フィレネ兵士_ソードナイト2")
$Anim(1, "フィレネ兵士_ソードナイト2", "Shy")
$Anim(0, "フィレネ兵士_ソードナイト2", "EmoTalk")
I shudder to think what Elusia's army would've
done to us if you hadn't arrived when you did.$Wait(0)

[MID_KR_NPC7_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ランスアーマー6", "2")
$Window(2, "フィレネ兵士_ランスアーマー6")
$Anim(1, "フィレネ兵士_ランスアーマー6", "Smile")
$Anim(0, "フィレネ兵士_ランスアーマー6", "EmoTalk")
We royal soldiers are all devout followers of the
Divine Dragon. It's such an honor to meet you.$Wait(0)

[MID_KR_NPC8_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_アーチャー1", "2")
$Window(2, "フィレネ兵士_アーチャー1")
$Anim(1, "フィレネ兵士_アーチャー1", "Smile")
$Anim(0, "フィレネ兵士_アーチャー1", "EmoTalk")
I never imagined a humble soldier like me would
be face to face with the Divine Dragon...$Wait(0)

[MID_KR_NPC9_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ソードナイト3", "2")
$Window(2, "フィレネ兵士_ソードナイト3")
$Anim(1, "フィレネ兵士_ソードナイト3", "Smile")
$Anim(0, "フィレネ兵士_ソードナイト3", "EmoTalk")
When the wind blows just right, you can smell
the flowers of Florra Mill Town from here.$Wait(0)

[MID_KR_NPC10_TravelTalk_M005]
$Type(4)
$Window(0, "フィレネ兵士_ソードナイト4", "2")
$Window(2, "フィレネ兵士_ソードナイト4")
$Anim(1, "フィレネ兵士_ソードナイト4", "Angry")
$Anim(0, "フィレネ兵士_ソードナイト4", "EmoTalk")
We won't let Elusia get the best of us again.
We'll defend Queen Ève with our lives.$Wait(0)

[MID_KR_NPC_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_ソードナイト1", "2")
$Window(2, "ブロディア兵士_ソードナイト1")
$Anim(1, "ブロディア兵士_ソードナイト1", "Smile")
$Anim(0, "ブロディア兵士_ソードナイト1", "EmoTalk")
It's an honor to spar with you and your army.
You set a fine example for us to follow.$Wait(0)

[MID_KR_NPC2_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_モンク1", "2")
$Window(2, "ブロディア兵士_モンク1")
$Anim(1, "ブロディア兵士_モンク1", "Normal")
$Anim(0, "ブロディア兵士_モンク1", "EmoTalk")
Dust clouds are a real problem here. Mind your
eyes─especially in battle.$Wait(0)

[MID_KR_NPC3_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_ランスアーマー5", "2")
$Window(2, "ブロディア兵士_ランスアーマー5")
$Anim(1, "ブロディア兵士_ランスアーマー5", "Normal")
$Anim(0, "ブロディア兵士_ランスアーマー5", "EmoTalk")
Brodia's castle design is second to none. But in
the end, a castle's only as strong as its soldiers.$Wait(0)

[MID_KR_NPC4_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_ランスアーマー6", "2")
$Window(2, "ブロディア兵士_ランスアーマー6")
$Anim(1, "ブロディア兵士_ランスアーマー6", "Smile")
$Anim(0, "ブロディア兵士_ランスアーマー6", "EmoTalk")
Prince Diamant takes after his father. He'll be a
good, strong king.$Wait(0)

[MID_KR_NPC5_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_ソードナイト2", "2")
$Window(2, "ブロディア兵士_ソードナイト2")
$Anim(1, "ブロディア兵士_ソードナイト2", "Shy")
$Anim(0, "ブロディア兵士_ソードナイト2", "EmoTalk")
It's unusual to let outsiders see the inside of our
castle. But you're our allies, so I guess it's OK.$Wait(0)

[MID_KR_NPC6_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_モンク4", "2")
$Window(2, "ブロディア兵士_モンク4")
$Anim(1, "ブロディア兵士_モンク4", "Smile")
$Anim(0, "ブロディア兵士_モンク4", "EmoTalk")
Divine One! Please bless Brodia for victory
against our enemies!$Wait(0)

[MID_KR_NPC7_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_マージ1", "2")
$Window(2, "ブロディア兵士_マージ1")
$Anim(1, "ブロディア兵士_マージ1", "Sad")
$Anim(0, "ブロディア兵士_マージ1", "EmoTalk")
You don't have any Elusians in your army, do
you, Divine One? I can't stand Elusia...$Wait(0)

[MID_KR_NPC8_TravelTalk_M008]
$Type(4)
$Window(0, "ブロディア兵士_マージ3", "2")
$Window(2, "ブロディア兵士_マージ3")
$Anim(1, "ブロディア兵士_マージ3", "Smile")
$Anim(0, "ブロディア兵士_マージ3", "EmoTalk")
I'm going to patrol the castle grounds. Pity the
enemy if I find the slightest sign of them.$Wait(0)

[MID_KR_NPC_TravelTalk_M012]
$Type(4)
$Window(0, "M012_村人Ａ", "2")
$Window(2, "M012_村人Ａ")
$Anim(1, "M012_村人Ａ", "Smile")
$Anim(0, "M012_村人Ａ", "EmoTalk")
From what I've heard, the monsters are coming
from up north. The south is almost untouched.$Wait(0)

[MID_KR_NPC2_TravelTalk_M012]
$Type(4)
$Window(0, "M012_村人Ｂ", "2")
$Window(2, "M012_村人Ｂ")
$Anim(1, "M012_村人Ｂ", "Smile")
$Anim(0, "M012_村人Ｂ", "EmoTalk")
All of us here admire the Sentinels for what
they do. Thank you for keeping the peace.$Wait(0)

[MID_KR_NPC3_TravelTalk_M012]
$Type(4)
$Window(0, "M012_村人Ｃ", "2")
$Window(2, "M012_村人Ｃ")
$Anim(1, "M012_村人Ｃ", "Surprise")
$Anim(0, "M012_村人Ｃ", "EmoTalk")
People are saying the Divine Dragon joined the
Sentinels. Wait, what? It's true?$Wait(0)

[MID_KR_NPC_TravelTalk_M013]
$Type(4)
$Window(0, "ソルム村人_青年女5", "2")
$Window(2, "ソルム村人_青年女5")
$Anim(1, "ソルム村人_青年女5", "Smile")
$Anim(0, "ソルム村人_青年女5", "EmoTalk")
Those tents there are usually for shops, but it
looks like nobody's doing business right now.$Wait(0)

[MID_KR_NPC2_TravelTalk_M013]
$Type(4)
$Window(0, "ソルム村人_青年男7", "2")
$Window(2, "ソルム村人_青年男7")
$Anim(1, "ソルム村人_青年男7", "Smile")
$Anim(0, "ソルム村人_青年男7", "EmoTalk")
We're real proud of our spices. We export 'em
all over. They're great for tea and coffee!$Wait(0)

[MID_KR_NPC3_TravelTalk_M013]
$Type(4)
$Window(0, "ソルム村人_青年女1", "2")
$Window(2, "ソルム村人_青年女1")
$Anim(1, "ソルム村人_青年女1", "Smile")
$Anim(0, "ソルム村人_青年女1", "EmoTalk")
Most of us were wanderers before we got here.
I guess you could call us free spirits.$Wait(0)

[MID_KR_NPC_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_ランスアーマー9", "2")
$Window(2, "ソルム兵士_ランスアーマー9")
$Anim(1, "ソルム兵士_ランスアーマー9", "Smile")
$Anim(0, "ソルム兵士_ランスアーマー9", "EmoTalk")
Thank you for sparring with us. It was very
exciting. I'm grateful for the opportunity.$Wait(0)

[MID_KR_NPC2_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_ランスアーマー1", "2")
$Window(2, "ソルム兵士_ランスアーマー1")
$Anim(1, "ソルム兵士_ランスアーマー1", "Smile")
$Anim(0, "ソルム兵士_ランスアーマー1", "EmoTalk")
Queen Seforia occasionally roasts meat on the
fire by her throne.$Wait(0)

[MID_KR_NPC3_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_マージ1", "2")
$Window(2, "ソルム兵士_マージ1")
$Anim(1, "ソルム兵士_マージ1", "Sad")
$Anim(0, "ソルム兵士_マージ1", "EmoTalk")
The war's made painfully clear how insufficient
our army is.$Wait(0)

[MID_KR_NPC4_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_モンク2", "2")
$Window(2, "ソルム兵士_モンク2")
$Anim(1, "ソルム兵士_モンク2", "Smile")
$Anim(0, "ソルム兵士_モンク2", "EmoTalk")
The royals of Solm treat their palace guard like
family. I'm honored and grateful to be here.$Wait(0)

[MID_KR_NPC5_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_ソードナイト1", "2")
$Window(2, "ソルム兵士_ソードナイト1")
$Anim(1, "ソルム兵士_ソードナイト1", "Smile")
$Anim(0, "ソルム兵士_ソードナイト1", "EmoTalk")
I was never a believer before, but this war has
me putting my faith in the Divine Dragon.$Wait(0)

[MID_KR_NPC6_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_マージ2", "2")
$Window(2, "ソルム兵士_マージ2")
$Anim(1, "ソルム兵士_マージ2", "Angry")
$Anim(0, "ソルム兵士_マージ2", "EmoTalk")
Never again will our foes set foot in this palace.
On my honor, Divine One, I swear it.$Wait(0)

[MID_KR_NPC7_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_ランスアーマー3", "2")
$Window(2, "ソルム兵士_ランスアーマー3")
$Anim(1, "ソルム兵士_ランスアーマー3", "Smile")
$Anim(0, "ソルム兵士_ランスアーマー3", "EmoTalk")
Looks like this pillar was damaged in the fight.
I'm sure the queen will say it adds character...$Wait(0)

[MID_KR_NPC8_TravelTalk_M014]
$Type(4)
$Window(0, "ソルム兵士_モンク1", "2")
$Window(2, "ソルム兵士_モンク1")
$Anim(1, "ソルム兵士_モンク1", "Smile")
$Anim(0, "ソルム兵士_モンク1", "EmoTalk")
Solm's royal guard is in your debt. We wish you
the best of luck in your future battles.$Wait(0)

[MID_KR_NPC_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_青年男1", "2")
$Window(2, "フィレネ村人_青年男1")
$Anim(1, "フィレネ村人_青年男1", "Sad")
$Anim(0, "フィレネ村人_青年男1", "EmoTalk")
All my prayers were for nothing. So much
for gods...$Wait(0)

[MID_KR_NPC2_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_青年男2", "2")
$Window(2, "フィレネ村人_青年男2")
$Anim(1, "フィレネ村人_青年男2", "Sad")
$Anim(0, "フィレネ村人_青年男2", "EmoTalk")
I have some relatives who live nearby. I guess
I'll be taking refuge with them for a while...$Wait(0)

[MID_KR_NPC3_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_青年男3", "2")
$Window(2, "フィレネ村人_青年男3")
$Anim(1, "フィレネ村人_青年男3", "Sad")
$Anim(0, "フィレネ村人_青年男3", "EmoTalk")
I'm grateful to be alive, but... My home...$Wait(0)

[MID_KR_NPC4_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_青年女1", "2")
$Window(2, "フィレネ村人_青年女1")
$Anim(1, "フィレネ村人_青年女1", "Sad")
$Anim(0, "フィレネ村人_青年女1", "EmoTalk")
The windmills, the flowers...all of it put to the
torch. I'll never forgive the Elusian army.$Wait(0)

[MID_KR_NPC5_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_青年女2", "2")
$Window(2, "フィレネ村人_青年女2")
$Anim(1, "フィレネ村人_青年女2", "Angry")
$Anim(0, "フィレネ村人_青年女2", "EmoTalk")
We should burn any of their ships we can find.
It's the very least they deserve.$Wait(0)

[MID_KR_NPC6_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_青年女3", "2")
$Window(2, "フィレネ村人_青年女3")
$Anim(1, "フィレネ村人_青年女3", "Sad")
$Anim(0, "フィレネ村人_青年女3", "EmoTalk")
Thank you for coming to our rescue. But,
please, protect us from any more harm!$Wait(0)

[MID_KR_NPC7_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_壮年男1", "2")
$Window(2, "フィレネ村人_壮年男1")
$Anim(1, "フィレネ村人_壮年男1", "Sad")
$Anim(0, "フィレネ村人_壮年男1", "EmoTalk")
D-Divine Dragon, please. All this loss... There
must be something you can do.$Wait(0)

[MID_KR_NPC8_TravelTalk_M017]
$Type(4)
$Window(0, "フィレネ村人_壮年女1", "2")
$Window(2, "フィレネ村人_壮年女1")
$Anim(1, "フィレネ村人_壮年女1", "Sad")
$Anim(0, "フィレネ村人_壮年女1", "EmoTalk")
Our n-neighbor's family was killed here... H-how
do you console someone after that?$Wait(0)

[MID_KR_NPC_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年女2", "2")
$Window(2, "フィレネ村人_青年女2")
$Anim(1, "フィレネ村人_青年女2", "Smile")
$Anim(0, "フィレネ村人_青年女2", "EmoTalk")
We dry the peels of the oranges we harvest and
use them for medicine and tea.$Wait(0)

[MID_KR_NPC2_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年女3", "2")
$Window(2, "フィレネ村人_青年女3")
$Anim(1, "フィレネ村人_青年女3", "Smile")
$Anim(0, "フィレネ村人_青年女3", "EmoTalk")
Aside from tea, we are renowned for oranges.
Will you take some as a token of our thanks?$Wait(0)

[MID_KR_NPC3_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年男3", "2")
$Window(2, "フィレネ村人_青年男3")
$Anim(1, "フィレネ村人_青年男3", "Normal")
$Anim(0, "フィレネ村人_青年男3", "EmoTalk")
Could it be those creatures were lured here by
the scent of... No, that's not possible.$Wait(0)

[MID_KR_NPC4_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年男4", "2")
$Window(2, "フィレネ村人_青年男4")
$Anim(1, "フィレネ村人_青年男4", "Smile")
$Anim(0, "フィレネ村人_青年男4", "EmoTalk")
Oranges are wondrously good for your health.
They taste brilliant too!$Wait(0)

[MID_KR_NPC5_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_壮年女2", "2")
$Window(2, "フィレネ村人_壮年女2")
$Anim(1, "フィレネ村人_壮年女2", "Smile")
$Anim(0, "フィレネ村人_壮年女2", "EmoTalk")
We process our tea in a special workshop. One
type of leaf can yield lots of unique results!$Wait(0)

[MID_KR_NPC6_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年女1", "2")
$Window(2, "フィレネ村人_青年女1")
$Anim(1, "フィレネ村人_青年女1", "Smile")
$Anim(0, "フィレネ村人_青年女1", "EmoTalk")
Tea is a simple, happy thing. Focusing on my
work helps distract me from the war.$Wait(0)

[MID_KR_NPC7_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年男5", "2")
$Window(2, "フィレネ村人_青年男5")
$Anim(1, "フィレネ村人_青年男5", "Smile")
$Anim(0, "フィレネ村人_青年男5", "EmoTalk")
In times like these, the best we can do is make
our tea and medicine and pray for tomorrow.$Wait(0)

[MID_KR_NPC8_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_老人男2", "2")
$Window(2, "フィレネ村人_老人男2")
$Anim(1, "フィレネ村人_老人男2", "Smile")
$Anim(0, "フィレネ村人_老人男2", "EmoTalk")
I can't thank you enough for saving our crops.
The tea from these fields is our livelihood.$Wait(0)

[MID_KR_NPC9_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年女4", "2")
$Window(2, "フィレネ村人_青年女4")
$Anim(1, "フィレネ村人_青年女4", "Smile")
$Anim(0, "フィレネ村人_青年女4", "EmoTalk")
We are so very grateful to you. Please let us
host you for tea once the war is all over.$Wait(0)

[MID_KR_NPC10_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_老人男3", "2")
$Window(2, "フィレネ村人_老人男3")
$Anim(1, "フィレネ村人_老人男3", "Smile")
$Anim(0, "フィレネ村人_老人男3", "EmoTalk")
There's a church nearby, where we all pray to
the Divine Dragon. Wait, what? That's you?!$Wait(0)

[MID_KR_NPC11_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_壮年男1", "2")
$Window(2, "フィレネ村人_壮年男1")
$Anim(1, "フィレネ村人_壮年男1", "Normal")
$Anim(0, "フィレネ村人_壮年男1", "EmoTalk")
If the war gets much worse, I might have to take
up arms and join the cause myself.$Wait(0)

[MID_KR_NPC12_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_青年女5", "2")
$Window(2, "フィレネ村人_青年女5")
$Anim(1, "フィレネ村人_青年女5", "Smile")
$Anim(0, "フィレネ村人_青年女5", "EmoTalk")
Our tea is so delicious that the princess herself
visits us in disguise! That's the rumor, anyway.$Wait(0)

[MID_KR_NPC13_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_壮年男3", "2")
$Window(2, "フィレネ村人_壮年男3")
$Anim(1, "フィレネ村人_壮年男3", "Sad")
$Anim(0, "フィレネ村人_壮年男3", "EmoTalk")
We're on an island, surrounded by ocean. How
did these monsters even get here?$Wait(0)

[MID_KR_NPC14_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_老人男1", "2")
$Window(2, "フィレネ村人_老人男1")
$Anim(1, "フィレネ村人_老人男1", "Smile")
$Anim(0, "フィレネ村人_老人男1", "EmoTalk")
Your hair is such a unique color. Is that the new
fashion? We're behind on the trends here.$Wait(0)

[MID_KR_NPC15_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_壮年女3", "2")
$Window(2, "フィレネ村人_壮年女3")
$Anim(1, "フィレネ村人_壮年女3", "Smile")
$Anim(0, "フィレネ村人_壮年女3", "EmoTalk")
Our village doctor is beloved by everyone.
He's incredibly kind and skilled.$Wait(0)

[MID_KR_NPC16_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_壮年女1", "2")
$Window(2, "フィレネ村人_壮年女1")
$Anim(1, "フィレネ村人_壮年女1", "Sad")
$Anim(0, "フィレネ村人_壮年女1", "EmoTalk")
I'd heard about the monsters, but...I suppose
I assumed our village would be fine.$Wait(0)

[MID_KR_NPC17_TravelTalk_S001]
$Type(4)
$Window(0, "フィレネ村人_壮年男2", "2")
$Window(2, "フィレネ村人_壮年男2")
$Anim(1, "フィレネ村人_壮年男2", "Sad")
$Anim(0, "フィレネ村人_壮年男2", "EmoTalk")
What a dangerous world we live in. How's the
situation back where you're from?$Wait(0)

